IMO the Quad Cortex actually got a lot of things right for the basic editing experience for an already built preset. It achieved this through a couple of things:
- The touchscreen gives you instant access to any block in your preset since they are all on the same screen. No scrolling involved. Just tap a block and there it is.
- The knob/switches allow for a lot more immediately accessible control. It does take a bit to build a mental map between screen and knob tho.
- The amount of knobs meant that there are few pages to jump between in any given block. So overall less back and forth navigation required.
- The knobs had a good feel to them that was closer to knobs on amps or pedals than what you find on e.g Helix or Fractal. This can be hard to get right. I sold my Helix before they updated the acceleration curves on it, but it required a ton of knob spinning to adjust parameters. Fractal is somewhere in between where it is either a bit sluggish feeling or tends to overshoot the value. Delay/reverb times are the worst offenders when the scale is a ridiculous "a few milliseconds - several seconds".
It's the closest to that amp/pedals workflow I've gotten in a modeler I've used.
The touchscreen fails to react to every other touch. Which is a huge fail. Any potential benefits are completely lost the moment I try to name a patch when saving it, and I have to repeatedly press the N key because it didn't register the first two times.
The poo encoders being so far away from the screen causes your eye to have to flit around too much, and visually joining up the knobs on the screen with the right poo encoder, at least for me, I found quite difficult and distracting.
Because their encoders have detents, there are values you cannot access from them. They might be small floating point values, but they matter when comparing to a real amplifier that doesn't have them (not looking at you, Orange Rockerverb MKIII !!)
It might be the closest something has gotten, but it was still so so so so far away.
I think about it like this.... my ideal rig is a 4 channel amp, a row of boosts... a row of delays.... a row of reverbs.... everything with its own dedicated pedal and set of knobs.... all plumbed into an analog switching matrix to bring everything in and out whilst retaining trails. GigRig on acid basically. But the floor space and power requirements for that would be quite off the charts, and it would be noisy at the end of the day too. It may even have a bit of latency due to the build up AD/DA conversion stages.
Breaking that kind of setup down into a multi-effect... you're almost certain to lose some of the immediacy. Because what gives you the immediacy is the fact that the "real thing" has dedicated knobs.... but what you gain from a multi-effect is not having to have tons of power, tons of cables, tons of noise, and tons of floor real estate taken up because you had the temerity to want one pedal to have its mix parameter at 10 o'clock, and the other at noon.
All I'm saying is ... there aren't any right and wrong answers when it comes to UI, UX, and implementation. We've just gotta pick what jives the best with us, and what limitations/obstacles sit the best with us as well.
For me, out of everything I've tried, it is actually the Helix that sits best with me from a UI+UX perspective.
Godamnit that is a lot of nonsense words on a Monday morning. Guhhhhh.