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Companies like Trinnov can pull off things like this but to do it any better than a curious novelty, you need to throw enough DSP (not to mention resources) at it that either your other modeling suffers for it or you're paying hundreds more.One area I hope we see innovation is in the headphone playing experience. I’d love to see outside-the-box novel approaches to representing amps in the same physical space I’m in, be it Spatial Audio, holographic binaural stuff, or <insert-mystery-technology>.
Perhaps that’s a totally unrealistic target, but I remain skeptical that there’s NOTHING we can do to get more creative with headphone jamming.
I spend a whole lot more time playing through cans than I do jumping around on stage these days.
Same reason Fractal, Line 6, Kemper, Fender, and Neural don't put cheesy drum machines in our boxes but affordable Chinese boxes do. Even if they're useful, some features tend to undermine the "pro audio" tag unless they're done incredibly well.
I suppose my stint there from 2005 to 2010 could be considered a long time ago but the Roland US office (RIP) in Commerce isn't that far away, even with traffic.Was he is in a galaxy far far away?