New Headrush pedalboard: Headrush Prime

For me, the Headrush is one of those products that you think is fantastic while using it, then you go back to your #1 setup and realize why it's your #1 and not the Headrush.

It's not bad, just not as good as the other modelers.

I don't believe they will ever have an editor.
This is fair.
You get a sound but it sounds like you have a PV bandit miked up in the gents.
 
Shocked Friends GIF


:LOL:
:D You conveniently left out the...
...It could happen and stuff! Or not.
 
Seriously, I have heard it enough, and in the context of enough different styles to draw my final
conclusions.

Last night I was playing drums along with my friend going through the Prime. That
put me in close range. Not a fan.

And sure it could be how he has it setup. I get it. But no. :hmm
 
He's my friend, and I want to tell him I love the color of his new truck, and his wife is the most
beautiful woman in the world, and he is the coolest guy I have ever met, and the Prime is the
most Optimus of all Modelers. But I can't. I just can't. :hugitout
 
Seriously, I have heard it enough, and in the context of enough different styles to draw my final
conclusions.

Last night I was playing drums along with my friend going through the Prime. That
put me in close range. Not a fan.

And sure it could be how he has it setup. I get it. But no. :hmm

4 things I discovered when I was trying to get my MX5 dialed in. Sounded like warmed over dog poo until I turned the input gain all the way up to 1 bar short of the last bar. Really woke it up. Built in IR's/cabs are complete junk also. Global EQ should be called "Global crapifier" and finally the output knob needs to be past 2 o'clock on the dial. Out of every modeling unit I have ever owned this one is especially night and day with the gain staging. If you don't get it just right, it makes a big difference good or bad.

Telling you if you were in my jam room when I play through it, you wouldn't scoff at it.
 
4 things I discovered when I was trying to get my MX5 dialed in. Sounded like warmed over dog poo until I turned the input gain all the way up to 1 bar short of the last bar. Really woke it up. Built in IR's/cabs are complete junk also. Global EQ should be called "Global crapifier" and finally the output knob needs to be past 2 o'clock on the dial. Out of every modeling unit I have ever owned this one is especially night and day with the gain staging. If you don't get it just right, it makes a big difference good or bad.

Telling you if you were in my jam room when I play through it, you wouldn't scoff at it.
But other than that it's perfect. :rofl
Sorry, I had to laugh!
 
Two years later .... finally new firmware.

They added synth to new devices ...other than that. It is just like I predicted.... nothing much......but its out.

3.2 stable build....finally for core and prime
2.7 stable build , that has been finished forever.....for PB, GB and MX5

2.7 for the MX5, Pedal Board and Gig Board

Since Firmware Version 2.6 • Added GLORIOUS DRIVE to the DISTORTION category. • Added WHITE BASS WAH to the EXPRESSION category. • Added TEN FREQ EQ to the DYNAMICS/EQ category. • Fixed a rare issue where the incorrect LED color was occasionally shown if switching between two rigs that each had scenes with dual states. • Fixed a rare issue where renamed rigs would use the previous rig name after restarting the unit. • Other minor DSP optimizations and bug fixes.

The Glorious Drive (JHS Morning Glory) and the 10-band EQ (MXR) are great!

3.2.0 for Prime and Core.

Since Firmware Version 3.1.2 6 New FX: • Added 3 HeadRush original FX to the new Synth category: o Hybrid Synth o Electric Piano o DB-33 Organ • Added Glorious Drive to the Overdrive category. • Added White Bass Wah to the Wah/Filter category. • Added Sustain to the Volume/Dynamics category. New Features: • Added two new signal paths options for Dual Guitar & Vocal chains: o Dual Path 2-12: 2 Vocal blocks + 12 Guitar blocks o Dual Path 4-10: 4 Vocal blocks + 10 Guitar blocks • Bluetooth and USB Audio On settings can now be retained through power cycles. • Added an option to opt in or out of HeadRush’s data analytics program. UI improvements: • Added contextual information dialogs to the block edit pages for Sustain, Hybrid Synth, Electric Piano, DB-33 Organ, and Side Comp effects. Tap the “i” icon located on the block’s graphic to learn more about these effects. • Moved the location of Ambi Verb to the new Synth FX category as this better reflects the effect since the reverb is generated via a synth. • Other very minor cosmetic improvements. Performance Enhancements and Bug Fixes: • Significantly improved the Bluetooth pairing of devices. • Fixed an issue where Bluetooth audio would sometimes jitter during playback. • Fixed a rare macOS/iOS issue where the HeadRush device would not disconnect from the paired device. • Fixed a rare Bluetooth issue on Windows computers where disconnecting would occasionally cause a freeze on the HeadRush device. • Fixed an issue where the HeadRush device sometimes failed to establish a Wi-Fi connection after an external Bluetooth device was connected. • Fixed an issue where a freeze would sometimes occur during power off and the unit would reboot. • Fixed an amp cloner issue where loading certain clone types would sometimes sound different to when they were previously saved. • Fixed an issue where the Cloud rig upload counter would be out of sync when using two separate HeadRush devices.

• Fixed an issue where an incorrect dialog was shown when attempting to upload a rig which included an IR with a file size greater than 1 MB to the HeadRush Cloud. • Fixed an issue where the Budda Zenman effect had the incorrect labelling for the vintage and phat parameters. • Fixed a rare issue where the incorrect LED color was occasionally shown if switching between two rigs that each had scenes with dual states. • Fixed an issue where reordering rigs on the All Rigs setlist from Z-A would incorrectly impact the order of user created setlists. • Fixed an issue on the amp cloner wizard where sometimes the wrong connection diagram would be loaded when using the push encoder. • Fixed an issue where after a successful amp clone and file save, it would disable the footswitch mode if the page was left via the Exit button. • Fixed an issue where an imported block preset could not be loaded in the file browser. • Fixed a looper issue where holding the view footswitch (FS6) would incorrectly change the footswitch view on the looper. • Fixed an issue where if two of the same effects were added to a rig, the parameter knob values were not updating correctly when switching between the two effects. • Other very minor bug fixes and performance improvements.



 
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Update files in zip folder of install, for both legacy and new devices, dated 20Feb2024. That is almost 6 months ago, that's how long these files have been sitting, waiting to see the light.

Also, classy move not throwing the legacy devices a bone, no synth for you!
 
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Update files in zip folder of install, for both legacy and new devices, dated 20Feb2024. That is almost 6 months ago, that's how long these files have been sitting, waiting to see the light.
Companies have schedules - product, QA, marketing.... can easily add up to 6 months lead time. No surprises there.
 
Companies have schedules - product, QA, marketing.... can easily add up to 6 months lead time. No surprises there.
True ...I was part of a team that did a shit ton of work on these devices. These have been done and well tested for over a year and a half, especially for the older devices.

Seems like a long time for essentially 3 true effects, no amps, no cabs....for the legacy devices...

And same effects + 4 synth based effects and no amps or cabs.....for the current gen....new signal paths .....

It's cool. No skin in the game for me any longer....just finally nice to see it drop...that's all I wanted ...now, I will repair my switches And encoder, and move it along, to find something new.

What I find especially lame, is admitting that a certain verb is a synth effect, labeling as such deep within the update language, then not porting synth effects into the device that could actually run it...the PB/GB/MX5. I know why it was done, but that doesn't mean I have to like it.

No biggy, I'm just salty content, a new term I'm using.....I see it a lot.
 
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True ...I was part of a team that did a shit ton of work on these devices. These have been done and well tested for over a year and a half, especially for the older devices.

Seems like a long time for essentially 3 true effects, no amps, no cabs....for the legacy devices...

And same effects + 4 synth based effects and no amps or cabs.....for the current gen....new signal paths .....

It's cool. No skin in the game for me any longer....just finally nice to see it drop...that's all I wanted ...now, I will repair my switches And encoder, and move it along, to find something new.
It is good to see it finally launch!
 
What an underwhelming update, not only for the old units but new ones as well.. Especially considering the fact that it has been in "works" for years.

I'd like to know what @Bob Zaod thinks about the 2.7 update and if he still uses the MX5 - but I guess we'll never know.
 
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