Except the model naming scheme is not consistent, when e.g all Marshall models don't start with "Brit", Fender models are all over the place, Mesa models are not all "USA" and so on. That's the whole issue! Better naming has been requested a long time ago, going afaik as far back as Axe-Fx 2 at least.
Looks pretty consistent to me. I don't expect 100% consistency. I don't expect 100% "grouped" naming conventions.
I don't expect all Mesa amps to have Mesa in there... I don't expect all Marshall amps to have Brit in there. Why would Mesa be the one that gets "USA" and not Fender??? There are many debates and inconsistencies that would crop up, when it comes to naming amps.
I'd like to know what objective metrics you think exist in order to arrive at a set of names you think you'd be happy with; let along 10,000+ users being happy with them!
Metadata systems can be kept totally separate so it has no bearing on loading models or channels, it only ever changes when new models are added. It only gets queried when a user selects a sort/filter option, no different from say searching for models by name in the amp or cab picker. Eats some storage of course, but we are not talking about something very complex to store, parse or query here - it doesn't necessarily need a database at all.
Yes. Possibly. But I'm approaching this from the perspective that I'm not a developer on this unit and I don't know what the roadmap is and how adding this kind of thing might be a complete side-quest that ends up detracting from other things.
I can think of half a dozen things I care more about than this particular naming issue to be honest:
- Midi clock output
- Ability to assign modifiers to "Time" parameters even when they are tempo-sync'd to a note
- Dedicated "mono" audio blocks (Input 1 L, Input 1 R, Output 1 L, Output 1 R, etc etc.)
- The aforementioned "moving blocks around" issue that DLC86 brought up
- Ability to see the scene controllers at the same time as a selected block, in Axe-Edit
- Tool-tips throughout Axe Edit that tell us what advanced parameters do, and how we might use them to achieve a particular tone