laxu
Rock Star
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This is an item on my list of "all the little low hanging fruit that Fractal could fix" that I posted on some thread on their wishlist forums several years ago.When talking about vintage BBD delays, is it fair to assume that we typically associate most sounds to be below 500ms? and maybe some more experimental/modded BBD type tones to be around 1s, and anything more to be for extreme fringe use cases?
Because this has always baffled me - ALL of the delay times I want to control get a bees dick worth of taper. When playing guitar, the difference you get in that sub 500ms is way more critical than when the delays are more spread out. Its way too easy to jump from a small value to something massive, and I can't think of a single benefit of it being like this.
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1 second isn't much better.
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What % of that control is getting delay times longer than 1 second? Why wouldn't the sub 500ms delay times get the majority of the taper? This obviously isn't only true for BBD, I just used an example that is typically limited in what the ranges are, and where the most commonly used times live.
The same could be said for tape delays, or even how most guitarists use digital delays.
Same is true for the reverbs, it's WAY too easy to accidentally switch from 1 second to 11 seconds. Most of the taper benefits reverbs longer than 10 seconds which are basically useless for everyone except @Orvillain. Anything from 200ms to 1.5s is going to be common for more realistic spaces, aside from churches and cathedrals or FX which are more for specific uses. Certain algorithms that are optimised for smaller spaces should have their taper focussed in their optimal range.
I suggested adding a "short, medium, long, full" range selector.