TSJMajesty
Rock Star
- Messages
- 6,272
Whew! When I have a dilemma, I'm coming to you, my friend!I'm trying also to see what I can build for under 2k Def not a high end Warmoth build, out of my budget
View attachment 35948

Whew! When I have a dilemma, I'm coming to you, my friend!I'm trying also to see what I can build for under 2k Def not a high end Warmoth build, out of my budget
View attachment 35948
That pretty much sums up my attitude on the whole thing as well. The only thing I've done differently, was with the 2 newest guitars I bought. They stayed in the case for about 6 months before I started playing them. I had this dumb idea about wanting to keep them absolutely 'mint', and then I came to my senses.I honestly never have and still don't understand the whole relic thing. I am one that takes extremely good care of my equipment. I have guitars that I have played many gigs with that still look almost new. I am careful with them but I am not afraid to play them either. I have taken pretty much every guitar I own to gigs, regardless of cost. If I pick up a scratch or a ding, I am not happy about it but I don't dwell on it. I just can't ever see me wanting a guitar that has been purposely beat up. I don't even buy guitars that have been neglected and have dings and scratches all over them. I am this way with pretty much everything I own. I buy quality stuff, which usually costs me more, but I take care of it so it lasts. Again, I have no issues with people that like relics. I just don't understand the attaction.
Noticed some IR are green and some are purple what's the significance or difference?
RightOn a real amp with an effects loop, when you place an effect in that loop, it is effectively being placed between the preamp and poweramp portions of the circuit, right?
Maybe. Depends. It's very unlikely effects in an amp loop are driving the power amp in any significant way so their loop vs. post-power amp placement is going to be linear in terms of the transfer function and not make a difference in how it sounds.Does this change the way things sound, being able to do it IRL slightly different than in the modelling environment?
Thank you, did not know cause never really looked at or used the IR'sUltraRes IRs are shown in violet. Non-UltraRes IRs are shown in green.
Impulse responses (IR) - Fractal Audio Wiki
wiki.fractalaudio.com
I just recently started playing with the diodes in my FXIII Turbo and I love it. I love it as much as I love swapping the tubes in the amp/preamp sections. It's like each amp (or drive pedal) has dozens of other variations when you play with this stuff! Never did any of this on real pedals, but have certainly been enjoying the flavors it offers in the latest FW updates ;~))Anyone ever do any drive pedal modding in Fractal?
My old rig pics reminded me how much I used to love grabbing cheap old SD-1 and DS-1 pedals and modding them. I was just trying some of the mods I used to do in Fractal and preliminary results are very good!
Doing things like swapping the clipping diodes behaves much how I would expect.
A DS-1 with LEDs as diodes and a few slight EQ tweaks can sound very jcm800-ish
Found this Pre Rola Beauty, works just right in this instance where i could not coax anything out of the Dynacabs
View attachment 36329
Found this Pre Rola Beauty, works just right in this instance where i could not coax anything out of the Dynacabs
View attachment 36329
ahh no will be different Mic for the 2nd, as mentioned I usually use Dynacabs in stereo with different mics and or cabinetsPardon my ignorance, but why do you run two of the same IR panned hard L/R?
Yes the Beeta may as well be final version its super stableThe new AxeEdit is slick. Just updated mine. Bring the bling!
Sorry replying to wrong post but right person - given how many folks place post effects after the speaker block in Fractal, the modeling is accurate for most folks - that not effects loop, that’s post mic.That pretty much sums up my attitude on the whole thing as well. The only thing I've done differently, was with the 2 newest guitars I bought. They stayed in the case for about 6 months before I started playing them. I had this dumb idea about wanting to keep them absolutely 'mint', and then I came to my senses.
But yeah, I'm very careful with my stuff, not for resale, but because I like things I own to continue to look as new as possible, but also because I try to get as much life out of something as I can. (Not nearly as much of an issue with guitar gear, but certainly with things that have a certain lifespan that can be greatly shortened by not taking care of it, or basing the original choice on nothing other than what it cost.)
When talking about vintage BBD delays, is it fair to assume that we typically associate most sounds to be below 500ms? and maybe some more experimental/modded BBD type tones to be around 1s, and anything more to be for extreme fringe use cases?
Because this has always baffled me - ALL of the delay times I want to control get a bees dick worth of taper. When playing guitar, the difference you get in that sub 500ms is way more critical than when the delays are more spread out. Its way too easy to jump from a small value to something massive, and I can't think of a single benefit of it being like this.
View attachment 36432
1 second isn't much better.
View attachment 36433
What % of that control is getting delay times longer than 1 second? Why wouldn't the sub 500ms delay times get the majority of the taper? This obviously isn't only true for BBD, I just used an example that is typically limited in what the ranges are, and where the most commonly used times live.
The same could be said for tape delays, or even how most guitarists use digital delays.
Same is true for the reverbs, it's WAY too easy to accidentally switch from 1 second to 11 seconds. Most of the taper benefits reverbs longer than 10 seconds which are basically useless for everyone except @Orvillain. Anything from 200ms to 1.5s is going to be common for more realistic spaces, aside from churches and cathedrals or FX which are more for specific uses. Certain algorithms that are optimised for smaller spaces should have their taper focussed in their optimal range.
Right, they’re basically the only thing that can be done. Neither of which are particularly fun to do while you have a guitar in hand. The point was really that it would be nice if this was updated so it becomes more sensible and doesn’t need inconvenient workarounds to use in its most basic and intended way.If you want to adjust the delay time over a range that you find to be more useful, you could use a modifier. Otherwise, you can enter exact values in the editor by typing them in.
When talking about vintage BBD delays, is it fair to assume that we typically associate most sounds to be below 500ms? and maybe some more experimental/modded BBD type tones to be around 1s, and anything more to be for extreme fringe use cases?
Because this has always baffled me - ALL of the delay times I want to control get a bees dick worth of taper. When playing guitar, the difference you get in that sub 500ms is way more critical than when the delays are more spread out. Its way too easy to jump from a small value to something massive, and I can't think of a single benefit of it being like this.
View attachment 36432
1 second isn't much better.
View attachment 36433
What % of that control is getting delay times longer than 1 second? Why wouldn't the sub 500ms delay times get the majority of the taper? This obviously isn't only true for BBD, I just used an example that is typically limited in what the ranges are, and where the most commonly used times live.
The same could be said for tape delays, or even how most guitarists use digital delays.
Same is true for the reverbs, it's WAY too easy to accidentally switch from 1 second to 11 seconds. Most of the taper benefits reverbs longer than 10 seconds which are basically useless for everyone except @Orvillain. Anything from 200ms to 1.5s is going to be common for more realistic spaces, aside from churches and cathedrals or FX which are more for specific uses. Certain algorithms that are optimised for smaller spaces should have their taper focussed in their optimal range.
Reverb time is similar. There it MIGHT make sense to have it algorithmically-specific? Cloud stuff, sure, lemme dial in finely between 12 and 20 seconds. But spring?When talking about vintage BBD delays, is it fair to assume that we typically associate most sounds to be below 500ms? and maybe some more experimental/modded BBD type tones to be around 1s, and anything more to be for extreme fringe use cases?
Because this has always baffled me - ALL of the delay times I want to control get a bees dick worth of taper. When playing guitar, the difference you get in that sub 500ms is way more critical than when the delays are more spread out. Its way too easy to jump from a small value to something massive, and I can't think of a single benefit of it being like this.
View attachment 36432
1 second isn't much better.
View attachment 36433
What % of that control is getting delay times longer than 1 second? Why wouldn't the sub 500ms delay times get the majority of the taper? This obviously isn't only true for BBD, I just used an example that is typically limited in what the ranges are, and where the most commonly used times live.
The same could be said for tape delays, or even how most guitarists use digital delays.
Same is true for the reverbs, it's WAY too easy to accidentally switch from 1 second to 11 seconds. Most of the taper benefits reverbs longer than 10 seconds which are basically useless for everyone except @Orvillain. Anything from 200ms to 1.5s is going to be common for more realistic spaces, aside from churches and cathedrals or FX which are more for specific uses. Certain algorithms that are optimised for smaller spaces should have their taper focussed in their optimal range.
When talking about vintage BBD delays, is it fair to assume that we typically associate most sounds to be below 500ms? and maybe some more experimental/modded BBD type tones to be around 1s, and anything more to be for extreme fringe use cases?
Because this has always baffled me - ALL of the delay times I want to control get a bees dick worth of taper. When playing guitar, the difference you get in that sub 500ms is way more critical than when the delays are more spread out. Its way too easy to jump from a small value to something massive, and I can't think of a single benefit of it being like this.
View attachment 36432
1 second isn't much better.
View attachment 36433
What % of that control is getting delay times longer than 1 second? Why wouldn't the sub 500ms delay times get the majority of the taper? This obviously isn't only true for BBD, I just used an example that is typically limited in what the ranges are, and where the most commonly used times live.
The same could be said for tape delays, or even how most guitarists use digital delays.
Same is true for the reverbs, it's WAY too easy to accidentally switch from 1 second to 11 seconds. Most of the taper benefits reverbs longer than 10 seconds which are basically useless for everyone except @Orvillain. Anything from 200ms to 1.5s is going to be common for more realistic spaces, aside from churches and cathedrals or FX which are more for specific uses. Certain algorithms that are optimised for smaller spaces should have their taper focussed in their optimal range.