If
@laxu watches this one he's going to compulsively write another dissertation on the UI. That fact that guy who made the German language equivalent of Cooper Carter's master class has difficulty navigating with the on the unit controls kid of speaks for itself.
Thanks for the heads up!
I think Henning raises some good points.
I like his idea that the onboard modeler should offer favorites (and even groups of favorites like "my metal stuff" or "my blues stuff") so you can have your favorite amps, reverbs and whatnot front and center, and cram the rest somewhere out of the way. Like there's plenty of models on any modeler that I never used in every category. Some might not sound good, some I just don't care for and so on.
The guy operating it doesn't know the double-click knob shortcuts...

I think he tries his best, and mostly knows what to do, but seeing that UI operated just highlights how cumbersome it is to work with. You very rarely see it in action like this because everyone uses Axe-Edit because it's easier to use (and record with screen capture).
Even worse it highlights all the bad stuff like:
- Why can't an empty preset come with IN1 -> OUT1 routed by default? That's like 90% of usecases. Yeah, you can save those empty presets like that and it's done, but it could come like that just out of convenience, and to remove some confusion for new users.
- Why can't it pick a default cab based on the amp model selected? Or at least some sensible default instead of the first legacy IR 1x4 Pig, even with the great Dyna-Cabs right there?
- Why can't you get a list of block types when adding blocks in Layout? Scrolling through them one by one is super dumb.
And many more. It's all these little "Eh, it works well enough" low hanging fruit that Fractal could fix instead of adding amp model 329, but they just put zero priority on it. That's why they need a user experience and user interface guy, someone who is passionate enough to get that stuff fixed.
I'm honestly not impressed with some of their choices on the VP4 user interface. Like you didn't plan for users wanting to reorder the blocks? Or maybe people wanting to quickly go from block to block to edit them instead of the enter-edit-exit-scroll-enter-edit-exit-scroll song that everyone hates with the Layout menu on the other units? Now any new usability features have to be shoehorned in with "just remember to hold this button, then do this other thing" that you have to learn instead of having it printed right on the unit.
That makes me worry about what their next gen box will be like, when they had a lot of existing feedback that they could have used developing the VP4 based on their existing platforms.