Video Games

Elden Ring: Nightreign looks interesting if odd.

After the spectacular mega-$$$ failures of Suicide Squad, Concord, Star Wars: Outlaws and so forth pointing at Woke is a bit of a trend online atm, as is laughing at the failures of Star Wars TV shows and Superhero movies.

Witcher IV breaks with the book-lore and proudly says so. Ciri was obviously the next protagonist, but Gerallt and Co spent a lot of time and effort to ensure that Ciri did NOT become a Witcher, so how that pans out will be telling.

CDPR have been caught lying about their DEI policies. The creators of Grand Theft Auto have been removed from Rockstar and the company has mandatory DEI training that seems to be reflected in what we knbow of GTA 6. It will still sell mega numbers, but the future may not be so bright. Other gaming executives have been online in recent weeks saying how much they hate gamers - yet expect $$$ from them for telling them they are hated.

Anyone remember when games were fun for the sake of fun? I hope that's why Sony Japan are determined to get FROM - and make games fun.

I'm not sure Soulslike's are suited to Rogue play, but I'll give it a whirl.
 
I will probably give it a go since it’s on Gamepass. It’s just that the Starfield “thing” left me a little… allergic to Bethesda… or Todd… or whatever.

But if it’s fun and entertaining it’s probably worth it.
It's like playing the old movies. Somewhat slow paced but has engaging narrative. The combat is awkward at first but gets better once you find/figure out the skills.

Playing on Gamepass here also. Definitely worth the download.
 
I for one am crazy excited about Nightreign; I'm obsessed with roguelikes and obsessed with Elden Ring so it's an instant buy for me lol


Also stoked for the Game Kitchen (Blasphemous) developed Ninja Gaiden and the new Turok
 
I decided to play the Blood and Wine expansion from The Witcher 3.

At the time the game came out I bought the expansion pass but by the time it came around I felt I was done with the game and had moved on.

The latest trailer for The Witcher 4 has my hype levels back up and I've heard loads of times the expansion is better than the base game.
 
Oh man. There's a free PS5 update for the Witcher. Me playing the PS4 version the last four hours like a sap.
Hope the save transfers.
 
Well it looks like you can transfer saves but my god the amount of hoops you've to jump through. Including linking my account to GOG.

I wasn't arsed with any of that. It's amazing how fast you can get back to where you were when you mash square through all the dialogue.
 
I decided to take a break from Teardown and play Robocop: Rogue City. I had played through the demo when it came out, and I was very pleased to see that I could simply pick up right where that ended, so I didn't have to replay the demo sections.

It's a good love letter to the movies with plenty of movie lines thrown in, characters that are a good virtual facsimile to the actors in the films, the run down settings of most levels etc. I gotta say that what used to be a parody of a dystopian near-future now feels a bit too real with e.g commercials about lotteries where you can win a medical procedure.

It's clearly not the biggest budget game, but it knows exactly what it is and doesn't try to reach too high. Runs really well on my system and looks good, even if all human characters are pretty cartoonish. It feels almost like an older game (in a good way!), just slapped on Unreal Engine 5 for better visuals.

It has a good balance of half-decent combat paired with completing story missions in the various levels, to upgrading your skills etc so it alternates enough that it doesn't feel like a chore to get through any section.

It's also about the right length where you feel like you got your money's worth but it doesn't overstay its welcome.
 
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I for one am crazy excited about Nightreign; I'm obsessed with roguelikes and obsessed with Elden Ring so it's an instant buy for me lol
I'm not as excited as I'd like to be. I really like roguelikes, too, but it's not entirely clear to me how Nightrein fits into the definition of roguelike. And I suspect the emphasis on fixed-duration multiplayer design is going to make the game highly impractical versus my #dadlife. :/
 
I'm not as excited as I'd like to be. I really like roguelikes, too, but it's not entirely clear to me how Nightrein fits into the definition of roguelike. And I suspect the emphasis on fixed-duration multiplayer design is going to make the game highly impractical versus my #dadlife. :/

According to interviews with the game director, all loot you find has randomized stats/buffs of various quality levels, and nothing is retained on death (aside from the persistent "relics" you might acquire if you do well enough and/or finish a run (like any good roguelike) and each run is supposed to be around a maximum of 45-ish minutes

It's also completely playable in offline/single player mode
 
According to interviews with the game director, all loot you find has randomized stats/buffs of various quality levels, and nothing is retained on death (aside from the persistent "relics" you might acquire if you do well enough and/or finish a run (like any good roguelike) and each run is supposed to be around a maximum of 45-ish minutes

It's also completely playable in offline/single player mode
Maybe it'll surprise me, then. Offline/single player is great news. Hopefully when you play it that way you can put it down and pick it back up again at will. Even 45 minutes, all in a row, can be a tough ask sometimes.

But god knows I need something to play. I'm starting to wonder whether I even like video games anymore...
 
Hopefully when you play it that way you can put it down and pick it back up again at will.


I'm also curious on whether there will be chances to suspend gameplay - this is one thing I haven't really seen discussed anywhere.

A lot of roguelikes forego this feature because each run is so "short"....but of course a whole lot can (and will) happen in 45 minutes like you said

Being mainly co-op focused I have my doubts on whether that feature will be included in the game, because if you began as a 3 person team and then suspended play, if you didn't resume playing as a 3 person team you'd be stuck playing solo in a session scaled up for 3 players (at least that's my assumption anyway)

Seems like all that on-the-fly rebalancing could just be too much to contend with but idk
 
I'm also curious on whether there will be chances to suspend gameplay - this is one thing I haven't really seen discussed anywhere.

A lot of roguelikes forego this feature because each run is so "short"....but of course a whole lot can (and will) happen in 45 minutes like you said

Being mainly co-op focused I have my doubts on whether that feature will be included in the game, because if you began as a 3 person team and then suspended play, if you didn't resume playing as a 3 person team you'd be stuck playing solo in a session scaled up for 3 players (at least that's my assumption anyway)

Seems like all that on-the-fly rebalancing could just be too much to contend with but idk
This is From Software we are talking about. They will do the absolute minimum to make the user experience better so I doubt you can suspend it in any way.

Everything I've read about Nightreign makes it feel like a weird asset recycle that is part battle royale, part roguelike, part hero shooter. Who knows, maybe it is really fun but I don't see it necessarily being long term popular.
 
This is From Software we are talking about. They will do the absolute minimum to make the user experience better so I doubt you can suspend it in any way.
I take your point, but one misperception about the Souls games was always that you couldn't play it except in long sessions because it couldn't be paused at any time. When in fact, there was always the option of exiting the game (except during boss fights) and returning right where you left off. In fact that was a major part of the appeal of the franchise/genre for me: pick it up, be immediately challenged/ entertained, turn it off whenever I had to.

(Of course I still played a lot of marathon sessions LOL, but optionally.)
 
I take your point, but one misperception about the Souls games was always that you couldn't play it except in long sessions because it couldn't be paused at any time. When in fact, there was always the option of exiting the game (except during boss fights) and returning right where you left off. In fact that was a major part of the appeal of the franchise/genre for me: pick it up, be immediately challenged/ entertained, turn it off whenever I had to.

(Of course I still played a lot of marathon sessions LOL, but optionally.)
It's a common tactic for speedrunners to reset the enemy positions, or avoid falling to death. Nothing also stops you from just standing around in a non-combat zone and going to make a sandwich.

But it's not convenient if you have some pressing matter that needs to be solved now. It's stupid that you can't simply pause the game when it's in single player.
 
I'd imagine Nightreign might be cool for those players that devour these games and are always wanting something else to do.
This could potentially scratch that itch for "moar Souls" for those peeps who don't care that it's not a regular experience, they just want more excuses to be in that world and playing?
 
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