laxu
Rock Star
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- 4,633
I've never gotten big into Souls game multiplayer because I don't like the PvP very much and for co-op I've mainly helped some people with bosses in DS3 but it's just been a very tedious process because you have to wait around in the area for someone to summon you. Elden Ring's ability to summon from further away is nice, but it's still kinda crappy system. Not being able to co-op seamlessly throughout the game without using mods is straight up bullshit and From's lack of effort in improving many of its core systems.As stated previously, I found Shadow of the Erdtree to be a bit odd – fun but unsure of replay value. Watching some of the online reviews of Shadow of the Erdtree is also a mixed bag, from “Greatest Ever” to “It Broke Souls” and everything in between.
Not all, but many of the negative reviews I’ve seen have been from the crowd who had some kind of quasi-religious experience with Dark Souls, and claim to have a special understanding of the essential essence of the “Souls experience” by never summoning or using any tools made available by the game itself, and this special understanding is broken by ER and Shadow in particular, what with having a method to increase the potency of the Spirit Summon (Revered Ashes).
As another put it, go back and play Dark Souls now you’ve been playing Bloodborne and ER for years. See how slow and clunky it is, how easy the bosses are by comparison? When DS1 was released it may have been hard by the standards of the day, but “Soulslike” is now an entire gaming genre. How are FROM meant to keep upping the ante/challenge now people can play their games on a dance pad?
If playing solo is your thing, fine, but please don’t claim some kind of special understanding by choosing that way of playing. NPC summons and Invasions have been around since Demon’s, clearly displaying the multiplayer aspects inbuilt into the game. Communities and friends trading items online has also been around since inception. If you choose to play solo, fine. I choose multiplayer.
Strangely, the most popular Mod on PC is for Seamless Co-op, which now includes Invasions. And I confess I have some slight schadenfreude with these folks getting told to “git gud” and resenting it.
I do understand the frustrations of the PvP crowd and the vanilla colosseums, and Invasions being Gank-fests. The PvP crowd also claim that they are the ones who keep the game alive years after release.
Who are they invading?
Oh well, time to start the long wait for the next FROM title. I may take my level 55 into Shadow for the hefty pots and consumables – not to kill anything. Which is an odd motivation.
The thing with previous Souls games was that summoning (NPCs or real players) was an option, not an expectation. You could get help, or you could try to take on the challenge on your own. To me From has built Elden Ring so heavily around the summon playstyle that other options have become less viable, instead of being an option.
With the NPC summons in Elden Ring you are expected to use them for bosses and many can get pretty hard if you don't. There's no way I would be able to do e.g Dancing Lion with my mage build without having NPC summons help, because that boss takes poor damage from spells and you don't have a lot of time to fling multiple hits. Similarly Rennala was very aggressive and quite magic resistant so you desperately try to pull off a cast that takes as long as a greatsword swing only to make pitiful damage.
Bloodborne is deliberately built for the faster paced gameplay where you have quick dodges and the regain feature where you can gain back some health by attacking immediately after taking damage. To me From made a mistake in making the DS3 and ER gameplay work the same way, without having the tools to properly support that gameplay loop like BB does.
For a modern game that plays basically like Dark Souls 1, you can look at the Demon's Souls Remake on PS5. That still has the "rolling takes a lot of stamina" and slower paced gameplay and it works just fine. I've been plays Dark Souls 1 on the Nintendo Switch and IMO it's still not easy by any means, the boss fights just aren't these super long ordeals with tons of phases and super long attack chains.