There are at least 3 coffins in the DLC that allow rememberance duplication. Easiest to find is at the Metyr Manus Cathedral backyard.
You can also dupe the DLC remembrances at the base game mausoleums if you happen to need more
There are at least 3 coffins in the DLC that allow rememberance duplication. Easiest to find is at the Metyr Manus Cathedral backyard.
All I do is choose the weapon, save game, hand it to a friend, reload, collect and choose the other option. Usually multiple weapons at a time, and if I ask for maxed I get it maxed. I can ask for any weapon or talisman in the DLC and get it - I just want to earn it myself first. 3 coffins for 10 rememerances ... let me get my calculator...You can also dupe the DLC remembrances at the base game mausoleums if you happen to need more
Having played Lies of P now, I started thinking what makes that game different from Elden Ring. There's not much difference in the gameplay of the levels, but the bosses feel very different.All I do is choose the weapon, save game, hand it to a friend, reload, collect and choose the other option. Usually multiple weapons at a time, and if I ask for maxed I get it maxed. I can ask for any weapon or talisman in the DLC and get it - I just want to earn it myself first. 3 coffins for 10 rememerances ... let me get my calculator...
Multiplayer gives you many more options and consummables to exploit. Try getting 100 Marika's Blessings and 500 Starlight Shards any other way.
The basic mechanic for any Fantasy RPG since D&D was invented (and yes, I am so old...) is that you earn XP - runes, echoes, souls - by killing things and improving. The more nasty the thing you kill the greater the improvement. FROM introduced getting back to your death-spot to retrieve points earned. You face an early Boss, lose badly, kill smaller enemies/farm until you get good enough to take that Boss out.
Not so in Shadow. Kill all the small guys you want, it won't help at all. Elden Ring sold tonnes because it was accessible to new players - I wonder how many of those new players are enjoying getting slaughtered at high levels in the DLC? Many single-player, no co-op or summons reviewers are howling about the difficulty/neccessity for summons as never before.
If I send out a Near/far to the Summoning Pools, if I get summoned into the main game I am at the right level of difficulty. If I get summoned into Shadow, I get nerfed or buffed to the Host's Scadutree Level and so can go from "Malenia was a cake-walk" to "Rellana was impossible" from one co-op to the next, making Shadow noticably distinct from the main game as a co-op experience every day. I play co-op every day.
Bloodborne felt incomplete and quite small without the Old Hunters, which had the best weapons, boss fights and music ever. But it still felt like Bloodborne, with the same basic mechanics for improvement.
Not so with Shadow, in my daily experience playing it anyway. Ymmv.
And many reviewrs and others I play with online say Shadow takes all this to an even greater extreme, especially those who don't summon spirits, NPC's or players. A common comment seems to be that ER main game dialled this up to "11" already in the end game, so Shadow is over the edge into silly territory. I've been watching a guy trying to do the world's first No Hit run, and constantly gets to and gets wrecked by the last boss. No worries at all in the main game - he had done a run within the first week or so.Elden Ring doesn't give you time to breathe unless you have a summon helping take the heat for a bit. It's like the attack interval is just very overtuned and the boss is rarely in an idle state for long, or coming out of an attack to give you an opening. I expect From might adjust the damage values of the final boss but are unlikely to do anything about the fundamental issue of that fight where you are 90% of the time waiting to get a single hit in, and so are many of the others.
I think it helps that their previous games are just shorter so going through them is much less of an ordeal.With every other Soulsborne DLC I couldn’t wait to do it again with another build and weapons (except the ice fields with unicorns in DS2) or collect the unique spells and incants.
Very different. I found it to be harder, personally. I also happen to hate that one, so…Sekiro is 50% anyone played it? Thinking about getting it because my som likes ER, souls and Pi and such stuff. It was GOTY also so… i might try it myself.
Is it harder that ER or just different? Seems from the trailers that there’s a lot of parrying going on…
Compared to Souls games, Sekiro makes the enemy health bar mostly irrelevant and replaces it with a posture bar that you fill by blocking enough of the enemy attacks, or doing attacks that the opponent blocks. When filled, the enemy gets staggered and is open for a killing blow, or with harder enemies/bosses, taking one dot out of their 2-3 dot life pool.Sekiro is 50% anyone played it? Thinking about getting it because my som likes ER, souls and Pi and such stuff. It was GOTY also so… i might try it myself.
Is it harder that ER or just different? Seems from the trailers that there’s a lot of parrying going on…
Thanks for all that input on things!Compared to Souls games, Sekiro makes the enemy health bar mostly irrelevant and replaces it with a posture bar that you fill by blocking enough of the enemy attacks, or doing attacks that the opponent blocks. When filled, the enemy gets staggered and is open for a killing blow, or with harder enemies/bosses, taking one dot out of their 2-3 dot life pool.
Similarly you need to manage your own posture bar, which fills up if you don't perfectly block, and goes down fast when you stand still and block without taking hits.
If you die, you can revive yourself once or twice, getting back up immediately instead of respawning. Successful attacks will bring back the ability to die and revive so you might die a few times during a level without restarting it.
Parrying is massively easier than it is in Souls games. It's literally just timing the button press to the enemy attack instead of having to carefully watch the swing coming down. It's more like a rhythm game in that sense.
Your usual skillset is block/parry, jump over attacks, or land a countermove against specific attacks that is done by is simply dodging into the attack at the right time. What you need to do is telegraphed by the enemy posture and a symbol above its head for special attacks, so you don't need to guess what needs to be done.
It's an excellent game, but playing it like a regular Souls game you will have a terrible time. It's got some great bosses that are fun to fight, and perhaps one of the best final bosses From has ever made - tough as nails, requiring you to use every ability in your repertoire. But still fair instead of relying on bullshit attacks.
Elden Ring is IMO harder.
I don't care about going through them, I care about co-op opportunities and fun. My low level builds do not care in the least about finishing the main game, they exist to co-op and for no other reason. One day maybe I'll push them further, but no rush.I think it helps that their previous games are just shorter so going through them is much less of an ordeal.
Sekiro is 50% anyone played it? Thinking about getting it because my som likes ER, souls and Pi and such stuff. It was GOTY also so… i might try it myself.
Is it harder that ER or just different? Seems from the trailers that there’s a lot of parrying going on…
Been playing the indie game "Forager". It's really addictive. Spent a couple weeks digging deep into the game then took what I learned and trying to cut that time down to just a couple days to max level.