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Shadow of the Erdtree... I know I've kind of had a chip on my shoulder since I failed to... um... find it... on day one. ![ROFL :rofl :rofl](/data/assets/smilies/rotflmao.gif)
Still, it marks the first time I've ever been consistently bored with a FromSoft game. (Even Sekiro wasn't boring... just infuriating LOL.) I keep circling back to the conclusion that open worlds don't suit the soulslike genre very well. And I think making DLC for an open world game compounds things further. With DLC for previous, more linear games, From could at least make some approximations about typical levels of players' characters, etc. With Elden Ring, it's a free-for-all.
The whole thing starts with the question: do I start a new character and kill a bunch of hours, or do I load up my existing character and get to the new stuff I want to see. So I do the "reasonable thing" and I'm instantly overpowered. Every decision since then has been the same: find a new weapon, try it, upgrade it to max, try it, realize it's not as good as the weapon I'd been using previously... repeat. Ride around areas so vast that I get bored even on horseback. Kill everything. Maybe find a cave. Empty it. Repeat. Make an NPC say two new lines of unintelligible text.
Last night I got an NPC to randomly tell me that Miquela's barrier was gone, so I went back there and (you guessed it) killed everything, and got to a boss called the Putrescent Knight. The only way to get to him was to arbitrarily jump to what should have been my death, and then he instantly proved to be impossible. A quick Google search tells me he's an optional boss. The good news: Huzzah I didn't want to kill him anyway! The bad news: OK, if he isn't what I'm supposed to do next, then I'm right back to having no idea what to do next.![Ehhh :idk :idk](/data/assets/smilies/idk.gif)
tl;dr:
![ROFL :rofl :rofl](/data/assets/smilies/rotflmao.gif)
Still, it marks the first time I've ever been consistently bored with a FromSoft game. (Even Sekiro wasn't boring... just infuriating LOL.) I keep circling back to the conclusion that open worlds don't suit the soulslike genre very well. And I think making DLC for an open world game compounds things further. With DLC for previous, more linear games, From could at least make some approximations about typical levels of players' characters, etc. With Elden Ring, it's a free-for-all.
The whole thing starts with the question: do I start a new character and kill a bunch of hours, or do I load up my existing character and get to the new stuff I want to see. So I do the "reasonable thing" and I'm instantly overpowered. Every decision since then has been the same: find a new weapon, try it, upgrade it to max, try it, realize it's not as good as the weapon I'd been using previously... repeat. Ride around areas so vast that I get bored even on horseback. Kill everything. Maybe find a cave. Empty it. Repeat. Make an NPC say two new lines of unintelligible text.
Last night I got an NPC to randomly tell me that Miquela's barrier was gone, so I went back there and (you guessed it) killed everything, and got to a boss called the Putrescent Knight. The only way to get to him was to arbitrarily jump to what should have been my death, and then he instantly proved to be impossible. A quick Google search tells me he's an optional boss. The good news: Huzzah I didn't want to kill him anyway! The bad news: OK, if he isn't what I'm supposed to do next, then I'm right back to having no idea what to do next.
![Ehhh :idk :idk](/data/assets/smilies/idk.gif)
tl;dr:
![yawn-yawning.gif](/proxy.php?image=https%3A%2F%2Fmedia.tenor.com%2FXVRTqgVzAQQAAAAM%2Fyawn-yawning.gif&hash=f42d97f4c0e76156bf826efbd0d4dca9)