I haven’t even smoked any weed yet and I have no clue wtf you guys are arguing about.
Well that's the thing. Their rigs ARE primarily just switching and cabling. They aren't DSP guys and they aren't multi-FX designers. What they do is take all of your components and slap it together for you with high quality buffers, cables, and bypass loopers, then they wrap it all up with a bow and put their name on it. Not to disrespect them, what they do is great. But that is what it is.
Which is why I was confused.
Indeed.
So, in your book it's a good thing that modern modelers can't even remotely do what rigs could 40 years ago?
Hyperbole much? Damn, I need your dealer’s number.
No, by means of handling, they don't even get close.
Just one example (and I'm doing it just like that with my loopswitcher based setup): I can preselect what's happening withing one loop (in various ways even) and that loop will then only exist as an "on/off entity" within the rest of the patch organisation. Example: You have a modulation loop with a Moebius inside and select some presets straight on the unit. The unit itself however will only become audible on patch 09 of your controller (because that's where the loop is active). Very simple, very straightforward, completely impossible on any modeler (without using external hardware of course).
That’s because programming everything in ahead of time negates the need for it. If you wanted the option to improvise different effects in a live setting you’d just have to make a preset that has everything you’d ever want to use and if you wanted to switch between different versions of the same effect, there’s options for that too. There’s so much programmability in a Fractal unit you can pull this off easily enough with Scenes, Control Switches and Scene Ignore, you just need to have everything loaded in and programmed ahead of time, the same way someone needs to build and program a Bradshaw/Cornish rig.
And since modern modelers (from companies who actually pay attention to their customers) add features upon request, if no one requests it, it’s because they don’t need it. If you go look at *every* modeler forum feature request, you won’t find the feature you’re asking about anywhere. The closest that got was Channels/Scene Ignore with Fractal.
The idea of “modern modelers can’t even remotely do what rigs 40 years ago” did is laughable.
Let’s get two birds stoned at once; there’s a rig that’s both Bradshaw AND Cornish-built. Know what it can’t do? Use anything else other than what’s already there and programmed into it. Want to add another pedal in there? Have fun ripping the wiring apart and re-labeling everything. $20,000 rig and what you see is what you get. Programming changes among multiple rack units, lining up all the MIDI channels/CC’s/PC’s to make one simple change when a modeler can do the same thing in about 5 seconds of mouse clicks while having the option of swapping any device out of the preset with anything available within the modeler. Hell, there’s not even a tap tempo on that $20,000 rig!
Want to swap out the mono tape delay for a stereo ping pong? That’s one button click on a modeler and literal hours of wiring and programming to do that within a Bradshaw/Cornish rig unless they built it anticipating you might want to do that someday. If not, too f*ckin’ bad, it’s already built and wired up.
And *any* kind of improvising with switching with a Bradshaw/Cornish rig has to be thought out ahead of time to allow for it, the same way one would with a modeler. You can’t just have Bob wire up a huge rig then mid set think “Oh, I’m going to do something entirely different now, let me just do that on the fly without programming it into the system”, no different than one would have to think out what they want to improvise with a modeler before they actually do it.
This is easily the dumbest argument I’ve seen on this forum yet and what’s crazier about it is that I don’t think you‘ve even taken the time to understand the features of the modelers you’re griping about to understand what IS available on them negates the need for what you’re asking for. Just on my FM9 with limited programming, I can access Presets/Scenes/Effects, I can turn any effect on and off within the scenes or switch scenes to utilize a different Channel of the effects block, swapping out the effects type and it’s literally seconds of clicking with a mouse to program it.