Still at the gig, so typing on the phone.
Anyhow, here's something I'm doing o n *each and every* gig. This is just an excerpt, things get multiplied once more devices are involved.
Patch 1: Dry overdriven sound.
Patch 2: Same overdriven sound with the Stomp working as a delay/verb unit activated.
I'm typically using 4 different delays/verbs. 3 are pretty constantly the same, I may modify the 4th whenever I feel like or need to.
I preselect these so I don't need any extra main patches or scenes or whatever.
To get the same sounds from the Helix, I'd need 5 snapshots already. Alternatively, I'd put the FX on a switchable parallel path. In that case, I'd need 3-4 switches to switch the FX blocks on that path.
So, that's 5 switches gone already. Now imagine I wanted to do similar things with more FX involved. You'd quickly reach an amount of 30-40 switches.
Alternatively, I may use multiple patches with those FX variations preprogrammed (quite absurd in case there's some FX I only use super rarely, but hey...).
This however would require global blocks as a prerequisite - as I always want to have global access to my "amp channel" settings. So that'd automatically rule out all modelers but the Axe FX and the GT-1000. And it'd still be "vastly" less flexible than what I described above.
To get you some numbers: my rather mediocre pedalboard has 2 main amp channels. Then there's boosted versions of each. Then there's delay versions of each. And then there's modulated versions of each (again around 4).
And then there's the drive loop with 5 drives in it.
Just combining all drive settings (5) with all possible spatial settings (5, off plus 4 x on) and all modulations (5, off plus 4 x on) results in 5x5x5 possible sound variations. That's 225 already.
So, your turn to tell me which modeler would be able to do this.