JiveTurkey
Goatlord
- Messages
- 16,054
"NO RACK EFFECTS FOR YOU!"
bubble ui???? you mean the pictures of amps and effects etc?I've tried it briefly at a store as it was on display, did not even plug in a guitar or anything. Hated the bubble UI, it just needed a lot of selection for anything. The Text view to me made more sense but was not that pleasant to use either.
i think many fractal guys that get other modelers tend to just keep them all around because they can and dont need to sell one to fund another. So..i have yet to read guys returning units who have fractals or helix already
I'd like to be able to rebuild a loopswitcher based pedalboard inside a modeler. The main thing I like about that is that I can preselect things per loop and only recall the on/off status of the loops. Ideally, this should go along with the current "traditional" approach, so you could have both completely different parts of your board per patch/scene but also keep another portion sort of as a "playground".
Big part of that is not having the tools to make 3rd party virtual mic cabs. I would assume e.g York Audio or Ownhammer already owns a Dynamount robot to accurately move a mic around, then it comes down to having the software to make e.g Fractal Dyna-cabs. But Fractal Cab Lab 4 is still not out.The whole virtual mic approach is cool, and I get why people like it. But, it's so much more complex to take a real cab and generate that format than to generate a few IRs that you like....I just don't see it a worthwhile use of people's time as opposed to making IRs. The reason I never bought an Ox wasn't that I couldn't afford it...it was that there weren't enough cabs I cared about in it...and AFAIK they never added more.
This I don't get. Physical button navigation is a chore on every current gen modeler.Touch screens are just a hard pass for me. If you can turn the touch screen completely off and still navigate the device with physical buttons, fine. But if there's anything you can only do on the device with the touch screen, I'm not buying it. Even if that means I have to go back to amps eventually. Hell, I'd rather only be able to edit things on a computer editor than have to deal with another damn touch screen. I hate them.
^^ I like this idea. ^^ But...you can pretty much already do that, right? You can with Fractal. I'm pretty sure you can do it with most things with a 3rd party MIDI controller.
Dv mark multiamp was very good but for some reason never got going.
Most systems that offer virtual mics still offer a standard IR loader so you don't have to choose one or the other.
This I don't get. Physical button navigation is a chore on every current gen modeler.
You can setup similar things within kitchen sink presets (which is what I used to do on the Helix Floor), but you'll be running out of switches in no time (especially given that I needed most of them for drives already).
I know that Fractal has that preset per block thing going, but that's still quite different as I want sub-presets of multiple (!) blocks.
You can set up switches to "do" all the things you want: pick a scene to start with, change the channels of however many blocks, change the settings of some of them, bypass/unbypass at will, change the layout of the MIDI controller if you want...and still have others that just toggle a block on or off.
It's not simple, but it is totally possible.
Majority of things you would select on a modeler are one tap things - pick a block, pick a model etc.I just disagree. It's a general thing that's been true since the iPhone came out and touchscreens became so widespread. When you interact with a touch screen, your hands are covering up the thing you're interacting with, a significant portion of the visual feedback the screen gives you, and some or all of the GUI elements below the thing you're touching (or in whatever direction your hand/wrist are coming from).
That's a design flaw that people have just gotten used to. For a phone, with part of it's main use case being watching videos as big as possible on a device that fits in your pocket....the trade-off makes sense. Some of the apps (e.g., text messaging) still use the screen in a halfway reasonable way where you have the "control" part of the UI separate from the "feedback" part, so it matters less that you're covering it up....but there's still no tactile feedback like there is with a physical keyboard....which either slows you down or increases error rate. And some of them that need both a lot of control and a lot of visual information (like maps) are just plain terrible.
For a floor modeler, having the nav buttons and soft knobs separate from the screen is just better, IMO.
If you get chance it’s worth playing just for reference.One of those popped up for $800 at the GC next to me, the only person I ever saw using one was Kiko from Megadeth as a practice rig.
My main “irritation” with modelers is that the architecture is based on tying everything to presets…so no way to change to a different amp sound..while keeping your time effects “as is”. Sure..there’s scenes, locks (kemper), switching between amps/lanes….but that come close to the flexibility you get from an old school multi channel amp combined with an efx unit with presets.
I‘d love a unit where you can run…let’s call it “virtual modelers”…for argument sake..4 modelers tied in a chain.
On modeler 1 I’d run input level..and change the preset when I switch guitars to compensate for pup outputs…global block.
On modeler 2 I’d run my drive pedals …maybe I’d also put my amps there…and have presets for the gain levels I need.
Modeler 3 would handle my time effects…I’d probably have 5-10 presets in there.
Modeler 4 would hold a global eq and routing to outputs..sort of a global block.
Add functionality where a patch recalls a combination of presets on all modelers, a switchboard where you can recall patches….but also alter presets per virtual modeler within a patch…..and I’d be buying that machine
As mentioned, can basically be run on an Axe-Fx III preset with some work…My main “irritation” with modelers is that the architecture is based on tying everything to presets…so no way to change to a different amp sound..while keeping your time effects “as is”. Sure..there’s scenes, locks (kemper), switching between amps/lanes….but that come close to the flexibility you get from an old school multi channel amp combined with an efx unit with presets.
I‘d love a unit where you can run…let’s call it “virtual modelers”…for argument sake..4 modelers tied in a chain.
On modeler 1 I’d run input level..and change the preset when I switch guitars to compensate for pup outputs…global block.
On modeler 2 I’d run my drive pedals …maybe I’d also put my amps there…and have presets for the gain levels I need.
Modeler 3 would handle my time effects…I’d probably have 5-10 presets in there.
Modeler 4 would hold a global eq and routing to outputs..sort of a global block.
Add functionality where a patch recalls a combination of presets on all modelers, a switchboard where you can recall patches….but also alter presets per virtual modeler within a patch…..and I’d be buying that machine
My main “irritation” with modelers is that the architecture is based on tying everything to presets…so no way to change to a different amp sound..while keeping your time effects “as is”. Sure..there’s scenes, locks (kemper), switching between amps/lanes….but that come close to the flexibility you get from an old school multi channel amp combined with an efx unit with presets.
I‘d love a unit where you can run…let’s call it “virtual modelers”…for argument sake..4 modelers tied in a chain.
On modeler 1 I’d run input level..and change the preset when I switch guitars to compensate for pup outputs…global block.
On modeler 2 I’d run my drive pedals …maybe I’d also put my amps there…and have presets for the gain levels I need.
Modeler 3 would handle my time effects…I’d probably have 5-10 presets in there.
Modeler 4 would hold a global eq and routing to outputs..sort of a global block.
Add functionality where a patch recalls a combination of presets on all modelers, a switchboard where you can recall patches….but also alter presets per virtual modeler within a patch…..and I’d be buying that machine
How do you feel about the audio interface capabilities of current modelers?
How do you feel about the audio interface capabilities of current modelers?
Helix Floor/Rack, Kemper, Headrush Prime, QC and Fender TMP all feature at least one mic preamp now, so Fractal is the odd one out in this sense.
Most of them are pretty average for roundtrip latency but above all, most of them are terrible for managing I/O levels. On most units this stuff is buried and you are expected to control it all from within your DAW, or it's inconveniently setup somewhere in the guitar-centric UI. Changing USB audio routing is often not flexible on the unit itself.
Things like dedicated physical headphone level knobs are welcome. Same for mic preamp gain, or being able to easily setup which inputs are routed to which outputs. I have to dedicate Out1 on my Axe-Fx 3 to headphones so I can use Out2 to my studio monitors only because the headphone amp and Out1 hardware are tied together with no separate volume control for the headphone out.
I feel like rack/compact modelers could easily be do-it-all audio interface solutions as well that would work well enough for all but the pro studio workers. Just need the right I/O (IMO the QC is pretty spot on for most users' needs) and better mixing/routing capabilities when outside the guitar signal realm.
Helix has good latency if you don't use the driver.