Line 6 Helix Stadium

Question of the YouTubers who are you most interested to see demo this thing ?
I have to go with. Leon Todd
Brett Kingman, Paul from the studio rats, Sonic Drive , Thorn , Micheal Nielsen

Who the fuck are you kidding? This is the biggest cliffhanger since the summer we spent waiting to find out who shot J.R. We’re going to watch every fucking demo and review out there. Except Tony MacKenzie, of course.
 
Who the fuck are you kidding? This is the biggest cliffhanger since the summer we spent waiting to find out who shot J.R. We’re going to watch every fucking demo and review out there. Except Tony MacKenzie, of course.

1000138089.jpg
 
I guess I wonder if any of these companies when they say they have “new modeling“ if they actually go back and remodel the same amps they have in stock or they can get their hands on or if they just take the existing models and play around with them and then release them as new? I mean, starting from zero and remodeling amps with new technology will take a lot longer to do than just messing with the original amp somehow and releasing it.
Somehow, I feel head rush just takes tones. They already have and just tweak them and releases them as new, but I’m not sure about other companies.
Modeling amps, drives, compressors, and the analog sections of mods and time-based effects utilize DSP tools that describe the behavior of those circuits. If you've created, say 100 tools, you can describe the behavior of X number of amps and effects. Some amps and effects might not sound right because your 100 tools are insufficient, so you improve your tools or create new ones, all designed to work within the limitations of your DSP architecture and chipset horsepower.

The next generation might have more DSP so it might afford notably more complex variations of some (or most) existing tools and some all new more DSP-intensive tools, but some tools that work very well might be kept the same. Decades later, your original 100 tools may have ballooned into 1000 or 5000 tools and maybe all but a few of the original tools have been deprecated.

With Agoura, we pivoted to a different approach to the amp modeling process itself, which means (at least for amps) moving most of our existing DSP tools to a storage facility and then buying a whole new set of 5000+ brand new tools in an all new much bigger workshop, with room for continually growing our toolset for the foreseeable future.
Line 6 is launching with 16 amps. Not a particularly impressive integer on the face of it, but probably sufficient.
There are 22 items in the Amp model list (16 guitar, 6 bass), but 40 total channels. So if you count models like we did in Helix, Stadium 1.0 will introduce 40 Agoura amps.
 
Last edited:
Modeling amps, drives, compressors, and the analog sections of mods and time-based effects utilize DSP tools that describe the behavior of those circuits. If you've created, say 100 tools, you can describe the behavior of X number of amps and effects. Some amps and effects might not sound right because your 100 tools are insufficient, so you improve your tools or create new ones, all designed to work within the limitations of your DSP architecture and chipset horsepower.

The next generation might have more DSP so it might afford notably more complex variations of some (or most) existing tools and some all new more DSP-intensive tools, but some tools that work very well might be kept the same. Decades later, your original 100 tools may have ballooned into 1000 or 5000 tools and maybe all but a few of the original tools have been deprecated.

With Agoura, we pivoted to a different approach to the amp modeling process itself, which means (at least for amps) moving most of our existing DSP tools to a storage facility and then buying a whole new set of 5000+ brand new tools in an all new much bigger workshop, with room for continually growing our toolset for the foreseeable future.

There are 22 items in the Amp model list (16 guitar, 6 bass), but 40 total channels. So if you count models like we did in Helix, Stadium 1.0 will introduce 40 Agoura amps.
Cannot wait!!
 
Modeling amps, drives, compressors, and the analog sections of mods and time-based effects utilize DSP tools that describe the behavior of those circuits. If you've created, say 100 tools, you can describe the behavior of X number of amps and effects. Some amps and effects might not sound right because your 100 tools are insufficient, so you improve your tools or create new ones, all designed to work within the limitations of your DSP architecture and chipset horsepower.

The next generation might have more DSP so it might afford notably more complex variations of some (or most) existing tools and some all new more DSP-intensive tools, but some tools that work very well might be kept the same. Decades later, your original 100 tools may have ballooned into 1000 or 5000 tools and maybe all but a few of the original tools have been deprecated.

With Agoura, we pivoted to a different approach to the amp modeling process itself, which means (at least for amps) moving most of our existing DSP tools to a storage facility and then buying a whole new set of 5000+ brand new tools in an all new much bigger workshop, with room for continually growing our toolset for the foreseeable future.

There are 22 items in the Amp model list (16 guitar, 6 bass), but 40 total channels. So if you count models like we did in Helix, Stadium 1.0 will introduce 40 Agoura amps.

DI, who designed the new amp modeling process? Who's that guy at L6? (equivalent to say someone like Cliff). Or was it more of an engineering team? If so, who's the leader of the team? Just curious.
 
Back
Top