Line 6 Helix Stadium


Well, subjectively I can say I thought the Stadium clips sounded distinctly better, but given it's a different player on different guitars, no definitive conclusions are possible. I'd guess in both cases the amp in question was well represented by the respective models, but I've never had a real one myself. And that also assumes that both models were derived using the same physical amp and not two separate instances of it. Nothing in that video changes the fact that to at some degree it takes a leap of faith to try out new gear. All the clips in the world won't eliminate uncertainty.
 
Not an A/B comparison, obviously. Guitars and pickups and playing were all over the place compared to the Agoura video. Hard to make any kind of judgement with all those variables.
Yes, also I don't think he mentioned this but you can't see the presence setting on the original clip, but he has it on 7, which I think is the default. That could also throw it off a bit. I was actually wondering why the master vol setting is on the main page instead of the presence, which I'm assuming is on another tab. It seems like they should be swapped around, since a real plexi doesn't have a master. Not a big deal though, I guess.
 
My dream feature in a modeler: Voice-controlled AI roadie.

"Swap out the Tube Screamer for a DS-1 and add a room reverb to the end of the signal chain."

"Recreate the exact signal chain and settings I used for the show the last Friday of March."

"Set up my expression pedal to control amp volume between 5 and 10."

"Show a list of new effects added in the last update."

Endless possibilities really. Considering some of the ways people are using AI outside music I'm confident it would be possible. Though it would require WiFi and likely a subscription fee.

Someone please steal my idea.
 
My dream feature in a modeler: Voice-controlled AI roadie.

"Swap out the Tube Screamer for a DS-1 and add a room reverb to the end of the signal chain."

"Recreate the exact signal chain and settings I used for the show the last Friday of March."

"Set up my expression pedal to control amp volume between 5 and 10."

"Show a list of new effects added in the last update."

Endless possibilities really. Considering some of the ways people are using AI outside music I'm confident it would be possible. Though it would require WiFi and likely a subscription fee.

Someone please steal my idea.
Firmware version 3.2
 
My dream feature in a modeler: Voice-controlled AI roadie.

"Swap out the Tube Screamer for a DS-1 and add a room reverb to the end of the signal chain."

"Recreate the exact signal chain and settings I used for the show the last Friday of March."

"Set up my expression pedal to control amp volume between 5 and 10."

"Show a list of new effects added in the last update."

Endless possibilities really. Considering some of the ways people are using AI outside music I'm confident it would be possible. Though it would require WiFi and likely a subscription fee.

Someone please steal my idea.

Dear god please no.
 
Yeah I don’t need another device sending audio files of my conversations back to the cloud for advertising purposes.
There are AI-powered apps that don't harvest data, such as the HIPAA-compliant ones, and other apps that have toggles to disable harvesting data. So there are options that modeler makers could utilize. It's understandable if you still wouldn't trust that and would rather avoid using any AI. Though my prediction is it won't be reasonably avoidable within the next 10-20 years, similarly to automatic transmissions now.
 
Not sure about the Ai/cloud part of things, but a voice controlled thingy might indeed be great for some otherwise just time wasting routine tasks.
"Set up a split path with Amp X on path 1 and Amp Y on path 2, add drive A to this, drive B to that amp, allow me to toggle between the paths using switch 1, allow me to add the drives using switches 2, 3..." etc.
Not exactly *that* much of a task to achieve manually, yet quite a lot quicker to describe with words.

But then, there's so many things I'd love to see before anything like that materializes, so there...
 
DI, who designed the new amp modeling process? Who's that guy at L6? (equivalent to say someone like Cliff). Or was it more of an engineering team? If so, who's the leader of the team? Just curious.

From the launch party interviews, it's definitely Ben Adrian and the sound design team.
 
My dream feature in a modeler: Voice-controlled AI roadie.

"Swap out the Tube Screamer for a DS-1 and add a room reverb to the end of the signal chain."

"Recreate the exact signal chain and settings I used for the show the last Friday of March."

"Set up my expression pedal to control amp volume between 5 and 10."

"Show a list of new effects added in the last update."

Endless possibilities really. Considering some of the ways people are using AI outside music I'm confident it would be possible. Though it would require WiFi and likely a subscription fee.

Someone please steal my idea.

I’d rather skip it, but if it was ever to be thing, it definitely had be something you could disable, so it doesn’t start calling my mum in the middle of a set, or someone in the audience tells it to mute me because he’s tired of my noodling 🤨
 


This guy does my head in. He seems like a pleasant bloke and he's a good player, but his videos are typical of the guitar influencer community. Maximum length, minimum relevant content, misleading video title etc. He got close-ish, but there definitely seems to be more 'oomph' with the Agoura model. I'm very interested to hear new clips, though not from the above 'artist'.
 
With Agoura, we pivoted to a different approach to the amp modeling process itself, which means (at least for amps) moving most of our existing DSP tools to a storage facility and then buying a whole new set of 5000+ brand new tools in an all new much bigger workshop, with room for continually growing our toolset for the foreseeable future.
Can you nerd out on some of these different approaches taken in the amp modeling process?
 
YouTube Videos are really for features and educational purposes IE: what does this do? and how can one use it? Tones? Not at all, only way to determine is once you have the unit in your environment, that when you'll know, you the player and your room / space environment will be the deciding factor.

:beer
 
DI, who designed the new amp modeling process? Who's that guy at L6? (equivalent to say someone like Cliff). Or was it more of an engineering team? If so, who's the leader of the team? Just curious.
It was definitely a team effort (DSP, Sound Design) but a lot of the heavy lifting was done by Norm and others at our Victoria R&D office. The dude's a veritable genius.
Can you nerd out on some of these different approaches taken in the amp modeling process?
I'm woefully ill-equipped but Ben, Sam, or Brandon could.
 
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