Line 6 Helix Stadium

Let the picture of the device be in focus until you move the cursor.
At that point the model goes a little out of focus, still recognizable, as in photograph with lens apature softening the background, and at same time the parameters that are set to be effected have materialized around the space and they show the percentage and change in real time.
As soon as you stop moving it the model comes back to sharp focus and the numbers and parameter label fades out of ‘focus’.
Thus, focus.
Realtime dynamic blur of the Focus background image was supposed to happen and I hope it still does. Bigger fish to fry right now. You can kinda see a bit of this when moving cab mics around—the grille cloth disappears when you touch the focus lens so you can more clearly position it on the speaker. For whatever reason, that one made it through, but it doesn't currently fade gradually, it's either on or off.

There are approximately 9 zillion UI things the Design Team planned for but haven't been implemented yet—some big, some tiny. We'll be addressing all sorts of things as time goes on.
 
Realtime dynamic blur of the Focus background image was supposed to happen and I hope it still does. Bigger fish to fry right now. You can kinda see a bit of this when moving cab mics around—the grille cloth disappears when you touch the focus lens so you can more clearly position it on the speaker. For whatever reason, that one made it through, but it doesn't currently fade gradually, it's either on or off.

There are approximately 9 zillion UI things the Design Team planned for but haven't been implemented yet—some big, some tiny. We'll be addressing all sorts of things as time goes on.
Man - that’s really pretty damn exciting. You guys have clearly thought this thing through and I can’t imagine the fun updates we are in store for.

Now just gimme gimme. Hit that October date. We are fine with an MVP I promise. Haha.
 
As much as I'd love it to be, October is more than likely not the date.

the-room.gif
 

This sounds great. Something nice is happening with the top end and the pick attack. Also seems like a finer gradient on the clean to edge of breakup territory maybe?

I can’t put my finger on it but it feels like there’s more life in those cleans than I’m used to getting out of Helix. I don’t use the twin at all currently so it’s also possible the current model is great and I’m totally ignorant.
 
Last edited:
I guess I’m surprised anyone expected the background images to move or be interactive. I was seeing the graphics as a polite nod to the original gear on which the digital models are based. IMO very much invoking the informative vibe of the original POD manual with the onboard graphics and the detailed model info you can pull up on the hardware.

At this stage of the game, I’d frankly prefer engineering be heads down and focused on getting only the things I care about finished ASAP.

:rofl :bag
 
Last edited:
I guess I’m surprised anyone expected the background images to move or be interactive. I was seeing the graphics as a polite nod to the original gear on which the digital models are based. IMO very much invoking the informative vibe of the original POD manual with the onboard graphics and the detailed model info you can pull up on the hardware.
Yeah having them be interactive would be mostly just distracting when every time you adjust a parameter, multiple things on screen move around.
It was clear from the start to me that because the pics are 3D they are not meant to be interactive in any way.

I see the pictures as just flair to give each model some identity. I think it's a good thing because otherwise all models kinda blend together. Imagine if your entire real pedalboard was just blank bare boxes or your amp collection all looked exactly the same. That's no fun, right?

With this you might grow some attachment to "that cool Line6 original amp" compared to e.g Helix where the (visual) difference between a Plexi and a Deluxe Reverb is basically what parameters are on screen.
 
Yeah having them be interactive would be mostly just distracting when every time you adjust a parameter, multiple things on screen move around.
It was clear from the start to me that because the pics are 3D they are not meant to be interactive in any way.

I see the pictures as just flair to give each model some identity. I think it's a good thing because otherwise all models kinda blend together. Imagine if your entire real pedalboard was just blank bare boxes or your amp collection all looked exactly the same. That's no fun, right?

With this you might grow some attachment to "that cool Line6 original amp" compared to e.g Helix where the (visual) difference between a Plexi and a Deluxe Reverb is basically what parameters are on screen.
For me, it’s more of an “at a glance” type thing where looking through the sliders can look a bit samey. Graphics give you colours, fonts, specific places to look, and a lot more visual clues on what’s going on. It’s not a big deal for me but I do prefer that approach.

Tonocracy had a kind of “worst of both” in their GUI of amp style skeuomorphic knobs (which looked like generic stock graphics) and a plain style underneath. It took loads of space and didn’t really take advantage of the benefits of either approach. I know L6 won’t make those kinds of mistakes but I maybe prefer how TMP has done it
 
Back
Top