Fractal Talk

My expectation is that it has everything the FM9 had except maybe the reverb improvements.

Since the FM9's Gapless Channel/Scene/Preset has three settings; Off, Channel & Scene, and All it is possible that gapless might not have the "All" option aka gapless preset switching, just gapless channel/scene switching. I do hope they manage to cram in gapless preset switching too because that would make the FM3 pretty powerful.
I'm interested in seeing whether they managed to port the spring reverb. I don't care personally, but it's a big deal for some. I would like to see the new plates, however.
 
If I'm being completely honest, I don't think I like what Cygnus X-3 update did to the Plexi's, thay are too smooth/mellow now, and the preamps are tighter, it might all be placebo.

I need to revert back to v24, record some DI tracks and reamps with various settings, then update to 25 beta and reamp again.
I really hate doing this but for the sake of reassuring myself that nothing is majorly fucked with v25, it's worth doing.
I'm personally finding them to be way better now. I was struggling a bit to get them to work for me in FW24 and prior. I thought they would get too muddy and compressed when turning them way up. I also thought the power section was clipping too hard before and they would get too messy and lose clarity. They have way more dynamics now and you have to really pay attention to your right hand technique, which takes some getting used to.
 
I can tell a bit from the clips but I am not hearing night and day , maybe a bit more attack in the lows , more upper mids vs the lower and the gain being a bit smoother and cleaner , maybe in the room it’s different, but from the 3 or 4 clips I have heard posted 24 to 25 is not as drastic as some seem to think
Obviously will have to wait for it to come to FM9 and I am sure it will be great

Another thing w Cygnus 1 there ended up being like 10 betas so I would say CX3 is just in the early stages likely
You'll probably have to wait until you can try it out. I'm finding it to be a pretty major difference.
 
Don't, even after Cliff clarified the update would most likely be coming this week, they continued to complain how far behind the FM series is and how cliff is out of excuses.

I'll save you the headache
I saw the thread and very nearly did not click. Who knew that there would actually be something useful there for once?
 
I'm interested in seeing whether they managed to port the spring reverb. I don't care personally, but it's a big deal for some. I would like to see the new plates, however.
Agreed on plates, but considering that "economy" quality reverb (which is still very good) is already pretty much a necessity on all, but the simplest presets, it might get dropped off the list.

It's the fact that the FM3 still (at the moment) seems to be able to keep up with III updates. I feel like the III has many more years in it's lifespan from a power/update limit standpoint
To me it seems like the Axe-Fx 3's limitations are more in what can be loaded into memory at once and how much stuff can be stored.

The number of Fullres IRs you can store on it is limited. 64 sounds like a big number, but it's really 32 when each of them is a separate L/R channel file. The feature has not really gone anywhere though, with pretty much no 3rd party Fullres IRs.

Dyna-Cabs seem to be limited to 3 mics when Fractal has captured like 12 for the Cab Lab 4 Cab Packs, and there have been no new Dyna-Cabs added since the feature was introduced. Cab Lab 4 cannot add new 3rd party Dyna-Cabs to the hardware unit either.

So for next gen, Fractal might pick a single Analog Devices DSP for the more compact units, probably the ADSP-SC598 which should be about twice as powerful as the SC587 used on the FM3. FM9 uses two of those. FM9 level of power is already way more than most users need.

For the "Axe-Fx IV" the only way up is a TI Keystone C66x processor with more cores than the Axe-Fx III. The only problem with that is that those cost exponentially more, to the point that they would make for a very, very expensive "Axe-Fx IV". Since the Axe-Fx 3 is already overkill for most users, a more likely scenario might be keeping the same processor but adding a lot more memory/storage, a new UI etc around it.
 
Yeah I've always been "pfff, who do these people care about gapless switching so much to write freakin' essays on it?" but having it on my Axe-Fx 3, it is just that little bit nicer.

I've just never thought about it much because not even every real amp out there is switching channels without a gap.
I think for the FM3 guys the gapless switching will be pretty game changing
It basically gives them 4 amp blocks
The only issue I think FM3 might have is the spring reverb algo as FAS mentioned it does not really work in quality modes like econo std
High
 
It's not like they aren't doing any UI work at all. DynaCabs was a big UI improvement and involved a huge amount of effort. That was only added last year to address complaints and wishes concerning the IR-picking section of the UI.

And it's not like all the other improvements are just amp modelling either. Significant upgrade to the reverb algorithms was also fairly recent. (Spring, Place, Echoverb). And before that, another round of improvements to the drives and compressors which were also to address wishes and complaints AFAICT. And it was worth it!

But of course, the UI can be improved.

This whole UI thing is a bit tiring to be honest.
The UI of AxeEdit is great. Can it be improved? Of course, everything can be improved.

The main problem is the UX though and they can't fix that with only software updates, they need a new gen unit for that.
Digital knobs just can't compare to physical knobs. And the screen interface can be made to be more "integrated" with the physical interface. Does that mean touch screen? No.

An example is Kemper and QC where the screens are way more integrated with the physical interface.
 
This whole UI thing is a bit tiring to be honest.
The UI of AxeEdit is great. Can it be improved? Of course, everything can be improved.

The main problem is the UX though and they can't fix that with only software updates, they need a new gen unit for that.
Digital knobs just can't compare to physical knobs. And the screen interface can be made to be more "integrated" with the physical interface. Does that mean touch screen? No.

An example is Kemper and QC where the screens are way more integrated with the physical interface.

But there are pretty low-hanging fruit usability improvements that can be accommodated in the current gen units - all of them - right now. A couple are requests in the Axe-FX III Wish List subforum over at Fractal right now. Just stuff like obviating the "Tools" menu and instead letting us just select/edit/move stuff with the arrow keys and pressing of the main encoder knob.

It's not an all (Ground up refashioning of the UI) or nothing proposition.
 
The only problem with that is that those cost exponentially more, to the point that they would make for a very, very expensive "Axe-Fx IV".

maybe that way they could afford to hire a sadist UX designer?
 
One thing I slightly struggle with on the Fractal delays is getting the repeats exactly where I want them. Feedback controls can be tricky to land where they don’t die out too soon or don’t go to the other extreme and start oscillate. And I’m sure there is a control for it, but sometimes the first repeat can be a touch strong, and bumping down the mix control only weakens the rest of the repeats. I need to YT some of the delay controls, I bet LT probably has covered it somewhere.

And I only say slightly struggle, because they sound so good most of the time I don’t care if I can get them dialed perfectly. :ROFLMAO:

I generally run the Mix lower on Fractal delays than I do their Pedal equivalents. :idk
 
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