I could detail my system stats and bore everyone to death.
It's pretty relevant when discussing CPU loads, though.
Whatever, in general, I at least sort of agree with you - compared to others, this is quite CPU inefficient.
So, to get somewhat more detailed information, I just made a little test, using a NAM capture called "Dumble Overdrive Special #102 Clone OD RockFord ESR 0.0013.nam" (from Tonehunt, I found this to be an incredibly nice one), using all the additional CODEX block features (Tonestack, EQ, Enhancer) and a cab block (ShortStack), running it at the "High" oversampling setting (which seems to be absolutely fine for everything, on this particular patch I'd also get away without oversampling).
At 44.1kHz (and 32 samples buffersizes - which is irrelevant for this test as it's just playback tracks, hence Logic is using a higher buffersize for them), I can pretty much exactly run 50 tracks with one instance each.
Did the same with HXN, using the VitriolCrunch (according to Ben Vesco that's reserving the most CPU ressources of all HX amps) and a dual cab block (btw, duplicating HXN instances is as painful as it gets, possibly the plugin with the slowest opening time ever - at least Genome is only slow on the first instance).
Could run around 105 tracks.
Then I repeated the Genome test without any oversampling, got 71 tracks running.
And finally I did the same test with GR7 (Player edition, so just two amps available, grabbed the Fire Seeker and its matching cab). 96 tracks. Not bad, because that amp is really sounding quite decent.
Ok, this is in no way a scientific test (tons of browser windows open, no idea how demanding NAM captures are in comparison, etc.), but very obviously, this test so far isn't in favour of Genome.
Would as well be interesting to see how NDSP amps and maybe S-Gear would do in any such a test, but I won't install any of their demos for the time being (I've got enough sims at my disposal without them and more often than not record my pedalboard anyway, not using any plugins).
Still, in the end, the main question for me would rather be "can I afford running this or that amp sim?" - and even with Genome, the answer is "yes". There's so much CPU overhead I just don't need to care much (if at all) about it anymore.
In the end, one thing I noticed as well is how slow all these amp sims are regarding load times. GR seems to be a bit faster than Genome and HXN, but it's still slowing down things a lot. I mean, loading Kontakt and, say, the "Brass Ensemble" from the Symphony Essentials library, then duplicating the track is around 5-10 times faster than duplicating an HXN track - and under the hood, there's a LOT going on in these Kontakt patches.
It's becoming even more apparent when loading a synth such as Zebra 2. Which is a *very* complexed synth. And yet, duplicating tracks is almost an instant affair.
Really wondering why these amp sims load so horribly slow (apart from Genome calling home at first launch per song).