Polychrome DSP Nunchuck

GTR37

Rock Star
Messages
3,395
Never heard of these guys , watched the demo and thought it sounded Really good for the Hot Rodded Brit 800 sounds .

Decided to pick up the trial , and man does it sound surprisingly good for what it is , the Plugins really have come a long way

It one amp but 4 modes clean , vintage , hot Rod and modern , but each mode also has a high switch and boost . .lo and high cuts
a bunch of decent sounding effects too

if your someone that uses Plugins a lot , you should check this one out , I was pleasantly surprised

 
plugin sounds good to me. Didn’t like the cabs much but easy enough to load your own. I generally prefer the “move the mic around the cone” type cab engines over “here’s some random ones we like, maybe you will too” approach. Luca is a great dev and clearly knows how to make a good sounding amp sim.

Things that confused me: if it’s based on an 800, why does it have 2 gain controls and a jump switch?

Presumably it’s more “cascaded gain stage modded marshall” and it’s just easier to call it an 800 but it doesn’t sound or behave much like an 800 IMO.

GUI is a bit TEMU version of NDSP, does the job but it’s not really slick.

No idea on input gain staging - I was told 1Vp=0dBFS, but it seems closer to something like 1Vp=-13dBFS with their built in tool. Still feels quite gainy at those levels and because I have no idea what the actual amps are meant to sound like it’s all a wash. I do quite like the amps and mods available but how many modded Marshall style sims do I really need?

If this was a Line 6 Metallurgy pack but only featured 4 (similar) L6 created amps, I think I’d have a hard time paying more than £40-50 for it. Kind of how I feel here - if they were models of an actual amp I know and have expectations and familiarity with, maybe it would add some value.
 
I think assuming it’s just an underlying NAM model is maybe not giving the developer enough credit, Luca is the same dude behind Audiority. There’s definitely a load of new companies popping up with minimal experience and throwing amp sims together quickly though for sure so I get why we might be suspicious.
 
Interesting that they clearly made 3D models of the amp and pedals for visuals. I guess that makes sense since it means you can have consistent, realistic lighting etc, but a lot of work for authentic tolex graphics in an amp that is not a real-world replica.
 
Interesting that they clearly made 3D models of the amp and pedals for visuals. I guess that makes sense since it means you can have consistent, realistic lighting etc, but a lot of work for authentic tolex graphics in an amp that is not a real-world replica.
Out of interest, what would the alternative have been? Aside from less work, what benefits would it offer?

It might not be based on a (known) specific amp, but our expectations of what it does, how it works, and what we expect from it absolutely lean on our experiences with similar amps. So the look, colours, layout, design etc are all hugely important.

Certainly seems like more purpose to it than just making it look pretty (to them maybe?) for the sake of it.
 
Out of interest, what would the alternative have been? Aside from less work, what benefits would it offer?
Handcrafted 2D graphics, like you find on many plugins, or alternatively leaning on more abstract visuals which to be fair might make it less marketable. 3D probably is a better solution now that I think of it because you can e.g rotate knobs and they will look right at any angle.
 
Handcrafted 2D graphics, like you find on many plugins, or alternatively leaning on more abstract visuals
Is there a benefit to these aside from how quickly they can be made? I’d imagine if it’s someone’s 9-5, making 3D models isn’t too much of a task for them.

Defo a strong argument for what most consumers expectations are too. Line 6 Metallurgy looks kind of cartoony and cheap to me vs something more realistic like this.
 
Is there a benefit to these aside from how quickly they can be made? I’d imagine if it’s someone’s 9-5, making 3D models isn’t too much of a task for them.

Defo a strong argument for what most consumers expectations are too. Line 6 Metallurgy looks kind of cartoony and cheap to me vs something more realistic like this.
Well, someone still needs to make all the textures for the 3D models so it's in some ways double the work, but in some ways less work.

The most painstaking part of 2D graphics is doing realistic lighting, if you aim for it to look realistic in the first place. With 3D models, you simply light the model and it calculates the lighting using raytracing, so all you need to do is set up your lighting right, and can easily move the lights around to get the effect you want.

The rest is similar level of work, just a different workflow where for 3D models your textures tend to look kinda flat on their own but with the 3D model material behavior and lighting they become realistic.

The actual 3D model of an amp head is quite easy:
  1. Make box A the size of the inside of the headshell.
  2. Make box B that represents the outside.
  3. Substract A from B, you are left with a headshell box C with a hole for the amp.
  4. Fillet the edges and corners of box C to give it those smooth edges.
  5. Make box D for the amp chassis.
  6. Make models of tubes, transformers, knobs, switches etc details you might want. Most of these are not too difficult to model from primitive shapes, even authentic insides of a tube.
Textures complicate things in their own way because you want e.g normal maps so that lighting affects the tolex creases and whatnot, but then if you want to paint in some tolex rips etc that can increase complexity quickly where you might need an actual 3D model representing the ripped part, some wood textures etc. Nunchuck looks like they might have used a texture map that basically reveals another texture underneath, while maybe applying some depth to it so the tolex sits above the wood.

At around 2:29 in the Polychrome video you can see the amp model in 3D. You can see that their model doesn't look that good for the gold panel, toggle and push switches. But in the front view in a smaller size in the actual plugin it's totally fine. The tolex and grille cloth textures look pretty good even up close.

It's entirely possible the Line6 Metallurgy plugin is also 3D models but they just have worse textures, lighting etc so it looks kinda flat. 3D is just as much an artform as it's more technical.

Visually the Polychrome looks pretty good to me, even if it feels a bit NDSP copy due to the generic controls on top. We've talked about waste of space in that other thread before, but the cab section really showcases this because you don't have e.g movable mics here.

I guess they were going for simple options here, but that's the only part that feels a bit dated.
 
I guess they were going for simple options here, but that's the only part that feels a bit dated.
Yeah, including a handful of IR's with minimal information is a bit dated for me, I kind of feel like a full cab engine with at least one cab of moveable mics has become a standard that users typically expect (at least on a premium "suite" type plugin).

I do kind of wish that each amp mode was its own distinct amp, with its own graphics and layout - they don't really sound particularly connected to each other and I can't think of a good reason for them to follow the same look. More visual distinction would be good. I think vintage could look more beaten up and like an old amp, hot rod like something that's clearly modded, and modern as something that looks new. Clean doesn't really need to follow as much of the Marshall look at all. The same is true for the included cabs - the buttons don't really give you any information to go off and you essentially have to just memorise which ones you like. The pedals benefit from taking advantage of different colours, layouts, fonts, knob styles, switches etc, just a missed opportunity that they didn't continue that through the rest of the plugin.

It does sound pretty great to me, I think for anyone who likes NDSP Nameless or Mercuriall 1987x etc it's definitely in that ballpark sonically
 
This is nun Chuck, according to dall-e

Screenshot 2024-12-13 134636.png
 
plugin sounds good to me. Didn’t like the cabs much but easy enough to load your own. I generally prefer the “move the mic around the cone” type cab engines over “here’s some random ones we like, maybe you will too” approach. Luca is a great dev and clearly knows how to make a good sounding amp sim.

Things that confused me: if it’s based on an 800, why does it have 2 gain controls and a jump switch?

Presumably it’s more “cascaded gain stage modded marshall” and it’s just easier to call it an 800 but it doesn’t sound or behave much like an 800 IMO.

GUI is a bit TEMU version of NDSP, does the job but it’s not really slick.

No idea on input gain staging - I was told 1Vp=0dBFS, but it seems closer to something like 1Vp=-13dBFS with their built in tool. Still feels quite gainy at those levels and because I have no idea what the actual amps are meant to sound like it’s all a wash. I do quite like the amps and mods available but how many modded Marshall style sims do I really need?

If this was a Line 6 Metallurgy pack but only featured 4 (similar) L6 created amps, I think I’d have a hard time paying more than £40-50 for it. Kind of how I feel here - if they were models of an actual amp I know and have expectations and familiarity with, maybe it would add some value.
I think i had read 800 somewhere but you are correct based on the controls it’s more likely a Plexi
Jumped plexi , modded plexi
The amp boost is very strong almost like a tube screamer it add lots of gain
It’s very NDSP but actually Sounded surprisingly good in the few minutes I played w it
Equal to some of the NDSP Marshall models to my ears
 
Anyways, I recorded a quick track wif the PDSP Nunchuck this morning.

The audio on the lead guitar track drops out for 3 seconds out of every 60 (trial version)

 
Back
Top