Line 6 Helix Stadium

What’s a global block? Like a fixed cabinet that gets added to every patch?

It would be useful to have a global section that allows you to split off one output for going into an effects return (physical power amp and cabinet) while the XLRs add the power amp and cab in the Helix Stadium. Having those available to every patch would be amazing.
For example the same amp and cab with the same settings in every preset where you want to use global blocks. This way you can swap around effects around it without requiring a kitchen sink preset or copy/pasting amp/cab settings between presets.
 
What’s a global block? Like a fixed cabinet that gets added to every patch?

In general any block that you assign to be global, so anything you change in that block would be changed in any other patch using the same global block.

After having tinkered with the idea for quite some time by now, I don't think "absolute" global blocks are the best idea as there's always chances you'd alter another patch accidentally.

I'd rather see them realized in a "setlist", "bank", "global group" or "overlay" fashion, so only any patch belonging to that same grouping could share global blocks. And once you'd save the patch outside of this grouping, you'd be asked whether the new patch should be added or not.
Could as well be a "layer" on top, allowing you to alter parameters without the actual patch being affected, so it'd be more like an "offset" or so.

There's some solutions which one could think of - as long as it's not done the Boss way.
 
In general any block that you assign to be global, so anything you change in that block would be changed in any other patch using the same global block.

After having tinkered with the idea for quite some time by now, I don't think "absolute" global blocks are the best idea as there's always chances you'd alter another patch accidentally.

I'd rather see them realized in a "setlist", "bank", "global group" or "overlay" fashion, so only any patch belonging to that same grouping could share global blocks. And once you'd save the patch outside of this grouping, you'd be asked whether the new patch should be added or not.
Could as well be a "layer" on top, allowing you to alter parameters without the actual patch being affected, so it'd be more like an "offset" or so.

There's some solutions which one could think of - as long as it's not done the Boss way.
Good thoughts there!
 
In general any block that you assign to be global, so anything you change in that block would be changed in any other patch using the same global block.

After having tinkered with the idea for quite some time by now, I don't think "absolute" global blocks are the best idea as there's always chances you'd alter another patch accidentally.

I'd rather see them realized in a "setlist", "bank", "global group" or "overlay" fashion, so only any patch belonging to that same grouping could share global blocks. And once you'd save the patch outside of this grouping, you'd be asked whether the new patch should be added or not.
Could as well be a "layer" on top, allowing you to alter parameters without the actual patch being affected, so it'd be more like an "offset" or so.

There's some solutions which one could think of - as long as it's not done the Boss way.
I think the global or "shared" block concept is perfect as it is. Something you used in many places and only want to modify in one place. Being a programmer, I find it perfect.

You might add a scope for the shared block (global, setlist, whatever) but I think it would make it unnecessarily complex. Just globally modifiable block is alright, and you use it at your own risk.
 
I think the global or "shared" block concept is perfect as it is. Something you used in many places and only want to modify in one place. Being a programmer, I find it perfect.

You might add a scope for the shared block (global, setlist, whatever) but I think it would make it unnecessarily complex. Just globally modifiable block is alright, and you use it at your own risk.
I agree, especially since you get the choice. I think it's one of the best things about the Boss GT1K. I wish other manufacturers would do it. It makes the digital world act more like the analog.
 
I never did grab a GT-1000. What is the Boss way and what’s bad about it?
You can’t see the names of the global blocks when you’re saving, so you have to memorize your list or check a different menu prior to saving. That’s the only real hang up I’ve had so far. That and I’ve noticed that sometimes the display doesn’t show the changes for some time even though the block has been updated. Locking them to a bank or set list would be the best IMO.
 
I never did grab a GT-1000. What is the Boss way and what’s bad about it?

While it works pretty well once set up, pretty much everything is wrong.

When you copy a patch for further, different abusage but want to keep the global blocks within that patch to stay as they were, you would have to select each individual block that was set to global ("stompbox mode" in Boss lingo) and change the status. This is already cumbersome from within the editor and a near impossible task on the unit (of course it's possible but the most horrible thing one could think of how this should be implemented). The result of this horrible implementation is a high risk of forgetting a block or two, so once you tweak it nonetheless, other patches would be affected as well. Take a wild guess how I found out just how bad this is realized...

When you want to save some block for global usage, you have to use one of 10 stompbox preset slots, which is ok with me. Just that during the saving process, you don't get any kind of indication of a) what the slot you're trying to save to is named and b) whether it's used in any other patches. To find out what's going on, you need to start a stompbox preset loading process (which will then show you a list of stompbox patches) and hopefully remember which of those are in use (because they're still not indexed), then cancel the process and remember which was an unused slot - always hoping it's indeed unused, because there's no index.

In a nutshell, there's always a risk of overwriting your precious master delay settings that took you 5 gigs including soundcheck to finetune - and you'd only find out you've messed it up in favour of some "let's have some mad delay fun at home" patch on your next gig. You may as well have changed your pristine clean jazz box amp channel to some br00tal chugging mess (fortunately, in my case no Boss amp modeling is ever harmed).

I'm trying to adress this by having a "GT-1000 patch documentation" opened all the time once I edit things. But for that to work, I need to have my computer at hand. Fwiw, I'm even documenting the assignments done in most of my patches, simply because reverse engineering what you've done just weeks before and why you've done so is pretty much impossible with Boss' 90s style assigment menu.

Does that sound absolutely weird and convoluted? You bet! And it does sound weird and convoluted because it actually *is* weird and convoluted. Well, in fact, it's not. It just plain and simply sucks ass.
 
That and I’ve noticed that sometimes the display doesn’t show the changes for some time even though the block has been updated.

This also happens with other things. To this day, the macOS editor doesn't show what function the knobs are assigned to in play mode. All assignments that I made months ago. So I have to check them on the unit or in the mobile editor (which, crazily enough, does show them correctly).
 
A little longer read, maybe @Digital Igloo could sort of take notice...

So, global blocks. AKA "the never ending story".

I kinda "hacked" global blocks into the Helix Floor, using my Behringer (I know, I know...) BCR2000 (a MIDI knob controller, actually one of Behringers genuine designs).

I was setting up all parameters I wanted to control "globally" via MIDI learn, so they were mapped to the encoders of the Behringer.
I would then copy that very patch and would/could change everything but the blocks under global control (could of course have changed them as well, but that'd be against the purpose of all that).

Note: My main incentive behind all that wasn't originally to achieve global block functionality but I simply wanted to control the most relevant things via always-available-and-in-reach hardware knobs (I planned to mount the BCR on a stand). Global blocks only turned out to be a neat side effect (at least I hoped so... read below).

Now, as we all know, once you switch patches, all settings made in patch A aren't reflected in patch B. This is where the BCR comes into play as it has a "send all parameter values" function. I would then just call up that command and *blam*, the settings would just reflect all changes made on the BCR - which was all I needed to adjust my patches to accomodate the situation anyway.

With this hack, any patch change on the Helix would've required to also perform the "send all values" on the BCR, but that would've been less of an issue for me as I'd only have to do so between songs (I'd never switch a patch within a song at all), so a kinda minor hassle, just that you have to remember doing so.

I can assure you that this was working marvellously well. Just that it wasn't.

Apart from having to carry the rather bulky BCR with me and having to mount/place it somewhere, the main reason why I ended up not using this approach was that all parameters controlled via MIDI automatically also became a victim of snapshot control. But snapshots by then had become an integral part of my patch organisation already, something that I didn't want to miss anymore (none of the snapshot recall modes would adress the problem). Now, there's been a FW update finally allowing you to decouple snapshot control from MIDI controller assignments, but unfortunately that update arrived when I had already traded my Floor for a Stomp, on which I didn't need the function anymore (I fooled around with it that way, though, this time using a tablet and TouchOSC).

Why am I writing all this? Because:
1) If a mere amateur hack such as me is able to kinda mimic global blocks, it shouldn't be too tough for some clever programmer's minds to implement it straight inside the unit.
2) The way I did it is actually a way that would adress some of the issues I'm having with the way Boss implements things.

Regarding (2): Think about the BCR I was using as the "global block layer". Copying patches and fooling around with their parameters would not directly affect any other patches at all. It'd only do so once I performed the "send all values" function after a patch change - which, should this function be implemented on the unit, would always only be performed automatically in case the patch called up would be part of that "global layer group" (in lack of better words). As soon as it wasn't assigned to that global group anymore, it'd behave just like any other patch, changes made would only be made for that very patch.
This would adress the main issue I could see coming up with any global block implementation (namely to accidentally destroy other patches) quite nicely. Obviously, there needed to be a decent way to index patches as being part of a global group. Which is why I think that they shouldn't really be truly global but needed to be added to a group/bank/control-layer or whatever you may call it.

Needless to say, there's some things not covered by this "method" yet, but I could easily think of some. For instance, one might want to have more than one global group. Had I used the BCR, a new patch on that one would've represented a new group.
Also, people might perhaps want to just use one global block of group 1 here and another global block of group 2 in the same patch. That's something Boss allows for - but I'd personally rather trash that idea. For me, the purposes of global blocks are not demanding anything like that.

So, what's those purposes?
Pretty much all of the reasons for me to use global blocks are live playing related. But within that realm, there's some different use cases.

- I for one only ever need two main amp "channels" per each gig (basically a clean and a dirty one). That's what my little brain is able to deal with properly. I will then slap various dirt boxes and what not in front of those to get different flavours. And I want these to be controlled globally, throughout all patches I may use on any single gig.
The reason being quite simple: You often just can't pre-program everything so well at home (or on rehearsals) that it would work in any situation. The two parameters I very, very often find myself adjusting during soundchecks (and sometimes inmidst gigs) would be channel volume and treble. Add ocassional tweakings of other tonestack parameters to that. And I want those adjustments to be valid for all patches. Just every bit the same as people are dealing with their analog amps since eons.
Same goes for dirt pedals.
I actually happen to think of this as being one of *the* main reasons for programmable setups to not work too well in many live situations. You simply can't adjust and re-save 7 clean and 13 dirt patches during a single soundcheck, especially in case you want the same (and multiple) tweaks to be applied to all of them. Only to find out you did too much during the first song. With a real amp, I'd lower the treble and raise the channel volume and be done. And could instantly reverse the process while holding a chord/note inmidst a song.

- You could use the very same thing for things such as overall delay/reverb balancing. You just need less overall reverb in a highly reflective environment (to put it very simple). Or you might just end up in a spacey jam and want to raise your delay mix.

- You might want to use the same patches programmed for fullrange monitoring through the return of an amp. So the least thing you want to do is to completely disable all cab simulations (and possibly the power amp simulations, too, if accessible separately).

- You might want to use the same patches in various routing scenarios. Maybe you wanted to go wet/dry/wet all of a sudden. In case signal splitters and output routings were part of global blocks, you could do that (change splitters and/or output routing, change delays/verbs to 100% wet). Same applies for situations when you might have to use an amp return for monitoring (see last point) but still send the cab simulated version to the FOH.

- On the OG Helix, it would've allowed you to utilize the gapless/spillover switching much more easily. Instead of building a "tough to reverse engineer" kitchen sink preset (just because you wanted spillovers and such), you could as well split the load to two patches while still being able to control all relevant things throughout the two patches.

Phew, guess that was it for now. Thanks for reading (if you did).

TL;DR: There's no real TL;DR. You're either not interested in global blocks or know everything about them already.
 
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No, it'd make things easier. Pretty much defenitely even.
I actually meant the implementation. I mean, you would need to have a setlist selector in the shared block controls. It's not impossible to code and not very complex to understand by most users, but it would add a layer of complexity that I don't know if it's necessary.

It might probably be better just naming the global block something like "Brit2203 <setlist name or whatever>" and just use it wherever you prefer. Keeping things simple is usually better (that is, not adding an extra parameter that might not be used by many people), as long as you leave the user a way to use it the way he wants.
 
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Fwiw, I could perhaps also get away with a proper implementation of global blocks. But for the time being, nobody does it properly, And even if they were, the example given in my last post would still be impossible.

In a nutshell: Something super trivial with even a pretty low-end-ish loopswitcher setup isn't even remotely possible with the most high end-ish modelers.

One addition that might help big kitchen sink presets are X/OR switch groups as an alternative to snapshots, because snapshots are good but not for everything.

By X/OR switch groups I mean that you can assign 2 or more switches to a group (among several groups available) and the switches within a group will follow an X/OR logic:
* if all switches are off, pressing one will turn it on;
* when on swtich is on, pressing another one will turn on the pressed one and off the previous;
* pressing an already on switch will turn it off.

Thank you @Digital Igloo :beer
 
I actually meant the implementation. I mean, you would need to have a setlist selector in the shared block controls. It's not impossible to code and not very complex to understand by most users, but it would add a layer of complexity that I don't know if it's necessary.

Just making any block a global one isn't easily possible, either. You'd need an indexing for a start. You'd need to find ways to make it global or not. You'd possibly need to add global block presets because of "why can I only have one globalized chorus?".

It might probably be better just naming the global block something like "Brit2203 <setlist name or whatever>" and just use it wherever you prefer.

This is pretty much how Boss is doing it. And I promise: People *will* mess up their patches that way.
Using a patch with global blocks in it should always be a deliberate decision, hence my idea of adding a certain group, layer or whatever you want to call it. Copy a patch and it'd instantly be "freed up" again. Unless you check a "global group XYZ" option.

as long as you leave the user a way to use it the way he wants.

I don't see a limitation in my proposal.
 
Just making any block a global one isn't easily possible, either. You'd need an indexing for a start. You'd need to find ways to make it global or not. You'd possibly need to add global block presets because of "why can I only have one globalized chorus?".
I think it would be quite easy, actually. It would involve having a way to create a global block, a new list named "Global" or "Shared" in the same place where the Favorites, Dynamics, Modulation, etc lists are, and a way to identify a global block in a preset.

Then, just like in Favorites, you could have as many instances of any block as you want, each one with an unique name. It would be up to the user picking a name that helps him properly identify it. If you want to have a chorus for a certain setlist and another for another setlist, just name it "Chorus <band name/setlist name/style name/2025/whatever>". And that name could appear, for instance, here (in pink, next to the block name):

1751875172108.png


And then in the preset, there should be a visual indicator on top of the block icon that tells the user it's a global one, which can be a small "world" icon or a golden border instead of the gray one (I'd go for the golden border to save space in the interface). With visual indication that a block is global, the user must know that making changes on it will spread anywhere it's used. Without that visual indication, errors will happen for sure.


This is pretty much how Boss is doing it. And I promise: People *will* mess up their patches that way.
Using a patch with global blocks in it should always be a deliberate decision, hence my idea of adding a certain group, layer or whatever you want to call it. Copy a patch and it'd instantly be "freed up" again. Unless you check a "global group XYZ" option.
As you say, if you use a global block, same as if you use any block, it must be a deliberate decision, and therefore any misuse would be the user's fault. It's like setting all amp block's parameters to 10 and complaining that it sounds weird. Users must learn how to use what they're using.

So the whole solution could be:
  • A way to set a block as Global or Shared or whatever. It could be the same way as you can currently save a block as Favorite or its parameters as User Defaults.
  • A list with all Global blocks where you can manage them (rename, remove, edit).
  • A way to identify that a block is Global (icon, different border color, etc).
  • In a preset, changing parameters in a global block would spread to all presets using that global block.

I don't see a limitation in my proposal.
Oh, of course. I was referring to mine (y)
 
As you say, if you use a global block, same as if you use any block, it must be a deliberate decision, and therefore any misuse would be the user's fault.

As said, when you copy a patch on the GT-1000, the global blocks will stay assigned. That's where the problems start.
And now let's imagine you don't adjust things on the unit but via an external MIDI controller (which would be one of the reasons why I wanted to use global blocks). You simply wouldn't see the indicator frame or whatever.
Your proposal doesn't adress that issue.
 
As said, when you copy a patch on the GT-1000, the global blocks will stay assigned. That's where the problems start.
Oh sorry, I don't fully understand this. Do you mean this?
  • Go to a preset.
  • Press "Save as", and save it as a new preset. The global block stays global in the new preset.
If that's what you mean, where's the problem? You might not want the global block to stay global in the new preset? If so, there would be two solutions:
  • Remove the global block and add a normal block instead (you could use a Favorite or User Defaults here).
  • There could be a way to "un-global" a global block.

And now let's imagine you don't adjust things on the unit but via an external MIDI controller (which would be one of the reasons why I wanted to use global blocks). You simply wouldn't see the indicator frame or whatever.
Your proposal doesn't adress that issue.
I see. Well, that sounds like a really niche use case, to be honest. Sorry if you've mentioned this before, but, what would be the solution you suggest in this case?

Anyway, again being honest, I wouldn't complicate the implementation of a simple feature that most users would use "normally" (editing through either the device or through the desktop or mobile app, where you would always see if a block is global) with great benefit, only because a small group of users (well, maybe it's a big one, but it doesn't sound like that) edit through MIDI only and aren't willing to have an eye on visual indications on the device. I mean, with the workflow you mention, how do you know if you're editing a delay time or a phaser rate, if you're not looking at the device or the editing app?


I worked for a company that had the bad habit of adapting the interface to any of the users demands, and that was a huge mess, causing other users to be highly confused about "what does this button here does?", which was a button made for just one customer (true story, repeated many times).

You have to be very careful with that, and try to keep things as simple as possible. There will always be users wanting certain things that would only work for them, and if you try to satisfy them all, you'll end up with an unusable software that most people don't want to learn, because there's too much noise. Sometimes users just need to adapt to the software, and the software must only adapt to the user if the impact is big enough.

Maybe if I understood better your use case I could change my mind, but as you've explained, I'd instantly mark the feature request as a "Won't do" :(
 
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If that's what you mean, where's the problem? You might not want the global block to stay global in the new preset? If so, there would be two solutions:
  • Remove the global block and add a normal block instead (you could use a Favorite or User Defaults here).
  • There could be a way to "un-global" a global block.

This is possible with the GT. But it's cumbersome as you'd have to check each and every block for being global or not. And once you forget one, chances are you'd mess up other patches. Take a wild guess of how I know...

Well, that sounds like a really niche use case, to be honest. Sorry if you've mentioned this before, but, what would be the solution you suggest in this case?

Using global groups, as described.
Once you copy a patch you would have to explicitely tell it to become a part of that global group again. Which would possibly be a 1-2 click affair.

And well, as far as "niche use case" goes: Have you ever tried adjusting the relevant parameters in a patch through some external MIDI knob/fader box? I have, and it's absolutely excellent. I'm even considering to buy one of these here, should the Stomp make it back onto my main board (which may happen).
And IMO one of the reasons we don't see more people doing so is the lack of global blocks, simply because once you switch patches, your external knobs/faders won't represent the actual values anymore.

---

However: There's another reason speaking against your proposal. With that proposed favourite-alike list of global blocks, you might add one of those global blocks to a patch. Fine.
But how would you know in which other patches that global block is used? Right, you won't know at all. This is one of the big issues of the Boss way. My mind might be able to keep track as much as in "block presets 1 are for live preset bank 1, block 2 presets are for live preset bank 2" - and that was it already, especially as you might use multiple global blocks of the same type (in my case delays and EQs). It's incredibly tough to keep track of that once you have a larger amount of banks all using different global block presets. I'd say it's almost impossible to run this 100% error-free, especially with an ever growing list of patches and live sets.

You have to be very careful with that, and try to keep things as simple as possible.

My proposal would be very easy to use. And pretty much foolproof.
Just add the patches you want to use for any given gig to a "global group" (could as well just be a setlist - this is where we could debate about how this could interact, or rather shouldn't, etc.) and decide which of the blocks within a patch of that group should become a global one.
You could possibly start with, say, a clean amp and set a checkmark in whatever "global" (or rather: global-group-wide) box. In any other patches assigned to that very group, this amp would now be available to pick from whatever menu. In that very menu you wouldn't be able to pick anything else but that very amp (or anything else that you've assigned to become global).
And that's pretty much it.

And as far as organisation goes: Once you copy a patch, you'd have to explicitely select a global group again to keep it inside that group, a plain saving process would create a "normal" patch. No hassle at all as selecting a global group would be a one-click affair on the saving process.
In addition, all patches belonging to a global group should be indexed in the patch list, just a color and a number from, say, 1-10(0) would be fine, depending on how many global groups you allow for. For my personal use case, 10 would be absolutely sufficient, especially in case the overall process of assigning things is easy. Too much and it'd possibly become too confusing.

As said, this should defenitely *not* be another, extended way to present block presets (which is what it's handled like in the Boss universe) but a "strictly live" utility. Something that should be as easy to add to any existing setlist/bank as it gets.

Maybe if I understand your use case I could change my mind,

Don't know how to explain it any better. As said, this is pretty much strictly a live (or let's call it "realtime") playing functionality. The home dweller may not ever need it (unless you're mimicking a live performance). I wouldn't even call it a "feature" but rather a "utility". This hasn't got anything to do with block presets or whatever (that functionality is covered already). It's single purpose would be to adress the "Yuck, my cleans aren't loud enough but I don't have enough time to adjust and resave all of my 13 clean patches during soundcheck!" issues.
It'd take you one step closer to re-create a complexed hybrid, loopswitcher-controlled rig. And as said, these are the rigs I enjoyed playing the most. Not because of their sound but because I was able to quickly tweak the entire setup in a matter of seconds to accomodate pretty much each and every situation.

Almost needless to say, but: it might as well become very handy for some other scenarios. Let's say you'd use a "free form" patch that you'd call up here and there. You have that nice MIDI fader/knob box (or a virtual representation through, say, TouchOSC) sitting there already and start some delay mayhem on that free form patch. Now you switch back to one of your bread and butter patches. Call up the free form patch again and your delay will be back to it's saved settings, not corresponding with the dialed in knob controller anymore.

After all, there's a reason for me going back to a hybrid setup and using the only unit on the market doing global blocks (namely the GT-1000 - ok, there's the Axe FX III as well, but I can't justify the huge expense only to end up with a rack unit, something I just don't want to deal with anymore). I'd rather not have to do so as I'm absolutely fine with anything the HX-verse delivers soundwise.
 
But it's cumbersome as you'd have to check each and every block for being global or not. And once you forget one, chances are you'd mess up other patches.
There could just be an option in the "save as..." screen to choose whether to keep or discard "globalness" of global blocks.

Once you copy a patch you would have to explicitely tell it to become a part of that global group again
What if you wanted to always keep globals and not do another click to have that? It should be analyzed which of the two cases is the most common and set it as default. Anyway, the "keep globals" flag in the "save as" screen would be a better solution for both cases.

Have you ever tried adjusting the relevant parameters in a patch through some external MIDI knob/fader box?
Nope, and I can't think of a reason to do that instead of just editing in the device or the editor app 😅

And IMO one of the reasons we don't see more people doing so is the lack of global blocks, simply because once you switch patches, your external knobs/faders won't represent the actual values anymore.
I'd say the reason is more related to why most people prefer Mac/Win over any Linux distro in terms of UX. Linux is fun only for people who enjoy customizing things, but it's hell for any other user, which is the majority of computer users.

It's like buying a Super Nintendo Classic Mini or making a retro console from a Raspberry Pi. The latter is not for everyone.

Disclaimer: I'm a programmer and I work with Linux at my job, but I prefer MacOS for using DAWs, Photoshop, or for my personal dev projects. I'm more of less comfortable with complexity but I much prefer simplicity in software.

But how would you know in which other patches that global block is used?
That raises a question: how would you know which presets belong to a global group? I must be missing something for sure, but I don't see yet how grouping/layering solves that problem. I'd say it's fair to just ask the user to be aware of what he does😅

Anyway, I don't think it would be difficult to add this in a global block screen: a button that opens the list of presets where that global block is used. And pressing an item of that list loads that preset.

Not trying to fight for who's right or wrong here, but I honestly think the impact for your solution and mine is way different. And impact is what ultimately greenlights a feature request or not.

Not meaning that "my proposal is so good and Line6 should develop it" by any means. Helix team might find better solutions or just fully discard this feature for not being as useful as I think.
 
What if you wanted to always keep globals and not do another click to have that?

As you said yourself, there could be an option in the save dialog. Something I defenitely support.

Nope, and I can't think of a reason to do that instead of just editing in the device or the editor app

So you always want to have a laptop or tablet showing the editor during a gig? I'd need two tablets to get there as one of them is most often used for sheets.
In addition, real knobs can be adjusted MUCH, MUCH easier in the heat of a live playing context.
Let alone I wouldn't have to select anything before editing as all the parameters I would want to edit would be mapped to my physical knobs already.

I'd say the reason is more related to why most people prefer Mac/Win over any Linux distro in terms of UX. Linux is fun only for people who enjoy customizing things, but it's hell for any other user, which is the majority of computer users.

Ok, we can maybe stop discussing it between us now. You clearly don't seem to understand what I'm aiming at. Which is absolutely fine with me, but it's rendering any further discussion useless.
You haven't used a knob controller live, you also haven't used global blocks live - and still you're trying to tell me how this would be a weird or "niche" thing.

That raises a question: how would you know which presets belong to a global group?

They would be indexed. See my previous post.

I'd say it's fair to just ask the user to be aware of what he does

Ask any supporter. Expecting users "to be aware of" is the last thing to happen.

Not trying to fight for who's right or wrong here, but I honestly think the impact for your solution and mine is way different.

The obvious difference being that I have actually tried things out in real existing scenarios, aka gigs.

As said, we shouldn't discuss this any further among us two. You don't seem to need such a functionality at all. Which is fine, really. But that's about it. And your not alone with your opinion, either - many people keep going at me when I try to explain the usefulness of global blocks.
 
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