Frodebro
Shredder
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Unless your screen is covered in sweat. Or jizz. Or blood. Or hair. Or freshly severed tongues.
Unless your screen is covered in sweat. Or jizz. Or blood. Or hair. Or freshly severed tongues.
No promises, but it's something I bug the software team about constantly.@Digital Igloo I just got an LT today and I’m so stoked. Play mostly bass and I love the attention Line6 gives to that side of things. Any idea if there’s a high res update in the plans for Helix Native/HX Edit? Things are awfully fuzzy on my 4K screen.
The interface part of a modeler definitely shouldn’t feel like an afterthought.I’d love to see L6 prioritize USB audio latency in the same manner they do their hardware latency.
I’m using a newer thunderbolt/USB-C interface that has incredibly low round trip latency, but I can’t use Helix via USB as an aggregate device with it because the Helix more than doubles the latency.
The interface part of a modeler definitely should feel like an afterthought.
Did you measure it, because I remember it being much more, like, WAY more.16ms of roundtrip latency (at 44.1kHz, 32 samples
Did you measure it, because I remember it being much more, like, WAY more.
Are you SURE about 16ms? That’s getting into unplayable territory for many players. I’d need to take fresh measurements but IIRC I was getting ~4ms from my Quantum USB-C interface and introducing Helix pushed that up to 9ms or so. I’m usually at 44.1 with a 64 sample buffer in that rig.Fwiw, as far as low latency in modeler interfaces goes: IMO it'd be a *huge* benefit if that was in line with most up to date affordable audio interfaces.
- You could as well use it to check out software amps.
- Many people would have no need to buy another dedicated interface to do just that (or any other kind of software monitoring).
- You could possibly add a laptop (or even, say, a rackmounted Mac Mini) to your live rig and enjoy the full enchilada of plugins.
None of that is even remotely possible with the HX line of modeling units, as around 16ms of roundtrip latency (at 44.1kHz, 32 samples) simply are too much, even for most less discerning folks. Don't get me wrong, most other units don't do this very well, either, but they usually kick in at 1/2 the latency, sometimes less (heck, the GT-1000 gets as low as 5.9ms using the same settings, which already is pretty fine to check out amp modelers).
This is especially sad for a unit such as the Helix Floor/LT/Rack, which, as they have multiple I/Os (mic in included), could easily serve as the center of a little studio setup.
And to make matters worse, no, saving money can't be much of an issue. The Motu M2 comes at around 200 bucks, delivering a most excellent figure of 3.5ms RTL - and most of what you pay for it certainly isn't for the actual chip but for converters, mic preamps, displays, switches, pots and what not.
Typo on my part. Should’ve been “shouldn’t”.Why should it?
Are you SURE about 16ms?
That’s getting into unplayable territory for many players.
and introducing Helix pushed that up to 9ms or so.
Yeah, that's bad. If you are not dependent on a variable sample rate, but are able to work with a fixed 48 kHz, I would recommend uninstalling the driver and using the native CoreAudio driver instead. This will reduce the latency. Still not great, but better.
Ah, that explains it, I'm on Windows, never measured it but it's unusable.Under macOS that is.
Note that were talking about using Helix for real time playing over PC, with plugins, not that Helix has that much latency when used as intended. Can't remember how much Leo measured, 3 ms?Are you SURE about 16ms? That’s getting into unplayable territory for many players
Just a heads up that many of your letters are in the wrong order.Of course.
I just measured again, and with the latest macOS driver it's just around 15ms for the Stomp (so I need to slightly correct myself, still a very bad value):
View attachment 38202
As you can see, there's also a difference between reported and actual latency, resulting in a recording offset of 30 samples. Nothing really bad, yet, a decent driver should not create any offsets.
Defenitely.
Maybe you only looked at the output latency
View attachment 38204
Yeah my original post was from the perspective of using Helix as essentially a MIDI controller for HX Native right now because the hardware’s USB audio performance tanks my otherwise very low latency silent rehearsal/recording rig.Note that we’re talking about using Helix for real time playing over PC, with plugins, not that Helix has that much latency when used as intended. Can't remember how much Leo measured, 3 ms?
We had this discussion on TOP a long time a go and concluded that Helix is an awesome recording interface but unusable real time playing interface.
but I’m not getting anywhere near the latency you are seeing.
I haven’t tried using my HX Stomp as an interface on an M1 and newer Mac. Can you run at the lowest buffer setting without pops and clicks?