Video Games

Finished Tunic. I liked it a lot, but the experience was soured by the endgame. The forced enemy gauntlet and having to figure out how to get to all the hero's graves to get your powers back was a bit of a chore to be honest. Getting the good ending would have been way, way too much work.

I liked that the game does not really hold your hand, but the puzzles to get the good ending have mechanics that are basically never used anywhere else in the game.

Next up, maybe Alan Wake 2!
 
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Ok, I finished the Prologue demo for Metaphor ReFantazio and I'm really digging it. Took my time and played it for about 10 hours before it kicked me out. I might have to go back and try stuff I didn't get a chance to do.

I never finished Persona 5 because I burned out near the end, but this game is basically "Persona: Fantasy Edition". I really like all of the characters and world building so far. I loved the gameplay, art and music of P5 but I never really loved the characters much when compared to the earlier games. The art in Metaphor is stellar as expected, but the music in particular is seriously S-tier. Shoji Meguro's still got it even in a traditional orchestral setting. I especially like the theme that plays when a battle is complete and you see the spoils and exp stats.

Played on PS5 and the game looks great and performance is mostly a non-issue. Some of the environment textures and things are kinda lame and the framerate appears to drop from 60 in busy places but this game is sharp looking where it counts. Too sharp even, they desperately need some anti-aliasing here - but I'll gladly take it over the smeary blurry BS that so many major games look like nowadays on consoles. I don't expect this game to look like Horizon or Ghost of Tsushima in terms of production values and visual fidelity, so I don't really care that it kinda looks like a PS4 game in parts. That's par for the course in JRPG land.

I will admit that the UI is a bit much at times, though. If I was sitting on a couch and using a TV instead of at my desk / monitor then I'd find it really hard to read some of the battle info, for example. You get used to it, though.

I knew absolutely nothing about this game a few months ago, but it might be a day-one buy for me now.

Iron Man Want GIF
 
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I played about an hour and a half of the new Zelda game last night. Seems like it's gonna be awesome but I'm getting tons of framerate drops/slowdowns....like within the first 5 minutes of even starting the game

Played a shitload over the weekend - the game is actually super fuckin awesome; does a great job of bridging the gap between Link's Awakening and Tears of the Kingdom

The performance is undeniably terrible though; you'll get the full 60FPS maybe around 5% of the time if even that


I'm sure they will optimize it with patches but idk if I've ever seen a Nintendo game release with an issue this glaring
 
Playing Echos of Wisdom. Currently the best top-down Zelda game I’ve ever played.

For me, the FPS issue is only really noticeable when traversing the over world. It’s a drag, but I’m a diehard Zelda fan, so I don’t typically nitpick about those kinds of things. Every one of the games in the series has its faults.
 
Anyone playing Wizard of Legend 2 yet? Got an email that it hit Steam early access this morning and bought it immediately; loved the first one
 
Anyone playing Wizard of Legend 2 yet? Got an email that it hit Steam early access this morning and bought it immediately; loved the first one
There's a Wizard of Legend 2?? My kid is going to lose her marbles!
 
Started Alan Wake 2 last night.

So far I'm liking it, but the combat is suffering a lot from the same issues as Resident Evil 2 where it's just annoying to try to outmanouver enemies while trying to hit them. Thankfully the combat is not that regular in the game, and it works well as a Twin Peaks-ish detective thing.

Absolutely gorgeous with all the bells and whistles including raytracing.

The game has nice nods and tie-ins to Remedy's previous games, Control in particular.
 
Stumbled onto some videos on Animal Well and decided I want to go deeper into the game.

The first ending is pretty straightforward, but after that the game has several more layers. Apparently there are two more endings...the second one has tons more puzzles on that playthrough with a lot of exploration, and a third one that required the entire community to collaborate to solve super cryptic puzzles.

Pretty amazing that one person created the entire game from start to finish (literally from the code to the score) and packed all that depth into a game that's on 40 MB.
 
There's a Wizard of Legend 2?? My kid is going to lose her marbles!

I'd say hold off a bit; when they said early access they really meant it lol


Completed a few runs up to heat level 3 so far over the weekend (solo; haven't tried co-op at all)

I hope they really up the variety in discreet biomes as well as in the overall procedural generation because so far everything is ultra samey. There are tons of arcana but I found my god combo early on and have found very little need to change it (even upgrading your existing stock arcana during a run is seldom worth doing outside of the occasional free ones you can get)

You get hints during npc dialog about some relics synergizing with each other but so far I haven't even caught a glimpse of the one I need for my preferred combo (not sure if it's even in the game yet?)

You'll also get the apparent final boss taunting you during dialog but it seems like he's not actually in the game yet (unless you have to play through on maximum heat to reach him? idk)

The artstyle is very much in the vein of Hades now and looks great. The controls are also still as good as the original.

The biggest issue the game has right now is the way the camera kinda gently bobs back and forth as you travel across a map - at first it's only mildly weird/distracting but I actually started to feel slightly disoriented after playing it long enough. Dunno what's up with that but I hope they fix it
 
Finished the first ending of Animal Well in about 2 hours this time around, then spent a few hours off and on collecting eggs and power ups. Trying to do everything as much as possible via exploration rather than looking up any hints.
 
I finally got around to playing Metaphor. So far it seems like a far more streamlined version of Persona. Like they listened to all the criticisms of those games and addressed them.

Most notably they've made it so once enemies go below your level you can just attack them them hack n slash style without being drawn into a turn based fight where you just one shot them and all the animation and presentation leading in and out of those matches. And you still reap XP, gold, and items just the same.
 
Getting further in Alan Wake 2.

The combat just sucks, especially when playing as Alan. The game tends to put you in cramped "one way through" corridors and if you run out of flashlight battery you are totally fucked as enemies will become extremely tanky, depleting your entire ammo supply and sometimes just running past them does not work. They should have at least had some "shake flashlight to restore some charge" mechanic to get around that.

The way the game adapts to the amount of bullets etc you have is awful. You can open boxes and it gives you nothing because you have too many bullets for one gun, or too many health items. The best way to play is to cram your ammo etc into the shoebox at save points before opening any nearby containers. The game is already stingy with ammo and if you open empty containers there's no way to just close them and try again later (even if that would work for the game's lore just fine). When there's no clear rules about what items come from each type of box, you can't even do "oh, there's ammo there, I'll open that later."

The detective process seemed interesting in the beginning but it turns out it's literally just putting pictures in the right place with no real player agency to deduce thing, you literally have to perform some of those things before the game will progress in some places because Saga has to know what she has to do, even if the player already figured it out and could just go to the place revealed.

I see a lot of similar gameplay issues to what Quantum Break had where the core gameplay is just not that good but the presentation is great.

Storywise I'm really liking it and it's a great interactive movie. I just don't think it's a good game and am unlikely to play it again after my first playthrough. It's also no wonder that there's a PC mod for "remove jumpscares" because they add nothing but annoyance to the game.
 
I finally got around to playing Metaphor. So far it seems like a far more streamlined version of Persona. Like they listened to all the criticisms of those games and addressed them.

Most notably they've made it so once enemies go below your level you can just attack them them hack n slash style without being drawn into a turn based fight where you just one shot them and all the animation and presentation leading in and out of those matches. And you still reap XP, gold, and items just the same.
This is important, because I read a glowing review of Metaphor yesterday, where they said it was "incredibly long" as if that were a good thing. A recurring thought while playing Persona was always, "This game has absolutely no respect for my time." I hope Metaphor is less repetitive and more engaging per unit time than Atlus' previous work.
 
Finished the first ending of Animal Well in about 2 hours this time around, then spent a few hours off and on collecting eggs and power ups. Trying to do everything as much as possible via exploration rather than looking up any hints.

I'm like 10 hours in now, getting closer but will probably need to start looking up some things. I think I've gone through every room a dozen times now looking for secrets. Fun finding them but few and far between at this point.

It's funny that the first playthrough of the game it was really cool but seemed kind of basic. But the game is extremely deep in reality. It's like a super metroidvania, new power ups do unlock the ability to get to places on the map, but then there's secrets hidden on almost every screen that you have to uncover, and crazy puzzles that would be extremely hard to figure out on your own.
 
I finally got around to playing Metaphor...

Most notably they've made it so once enemies go below your level you can just attack them them hack n slash style without being drawn into a turn based fight where you just one shot them and all the animation and presentation leading in and out of those matches. And you still reap XP, gold, and items just the same.
As far as I know the rewards are the same as a "squad" battle except for the "Unscathed Triumph" bonuses.
You'll only get those in a full squad battle, so there's still one pro/con to consider there. I'm not sure if this is 100% confirmed, however. ¯\_(ツ)_/¯
 
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