completely lose the desire to go collect 300 fruit loops in the sky or whatever the widget is.
Best reason tbh; many modern game achievements are just absolutely pointless time wasters
completely lose the desire to go collect 300 fruit loops in the sky or whatever the widget is.

The open world concept is option paralysis: video game equivalent for me. I want a beginning, middle and an end. Not an excuse to stay tethered to a machine playing an endless walking simulator![]()
I am stuck on Silent Hill. I need to get back to it but I am in a spot where I am almost dead with nowhere closeby with health drinks or any way to get past where I am. Ugh!I haven't gamed in a long time now - gamepass expired, PS+ is about expired. Nothing is really calling my attention - I think the last game I finished was the Silent Hill 2 remake - I've yet to even being Death Stranding 2 (still in its shrink wrap).
Pragmata looks kinda cool - but saw gameplay and just didn't hook me.
I am stuck on Silent Hill. I need to get back to it but I am in a spot where I am almost dead with nowhere closeby with health drinks or any way to get past where I am. Ugh!
I've never actually platinumed a game either. I just do my best to explore everywhere*. If I finish a game before I've seen the "true ending" or whatever, I'd have to be in love with it to start again and do another full run. The soulslike "NG+" concept bores me to tears. ("Can I please play this again except it will be slightly more rage-inducing and there will be no surprises or novelty whatsoever?") If I really like a game I'll generally give it one reasonably thorough run until it rolls credits, and then I'll play the first few hours (usually the easiest and most fun) over and over again.I’ve yet to 100% a game, every time I say I’m going to I beat the game way before getting to all the little stuff and completely lose the desire to go collect 300 fruit loops in the sky or whatever the widget is.
Oh damn, well I'll take that into account. I'm not against looking up help when I really hit a wall in games like this. There are a few things I'm still curious about but haven't looked up to avoid spoilers - like apparently there are some kind of spells, but haven't found anyway to unlock those yet so there seem to be big parts I'm missing/have yet to discover
Between the platforming and ability to win things different ways it brought back a lot of my old Mega Man memories where you could beat bosses with different weapons but some are more effective than others etc. The formula holds up!
I've never actually platinumed a game either. I just do my best to explore everywhere*. If I finish a game before I've seen the "true ending" or whatever, I'd have to be in love with it to start again and do another full run. The soulslike "NG+" concept bores me to tears. ("Can I please play this again except it will be slightly more rage-inducing and there will be no surprises or novelty whatsoever?") If I really like a game I'll generally give it one reasonably thorough run until it rolls credits, and then I'll play the first few hours (usually the easiest and most fun) over and over again.
*Nioh 3 was a special case with its combination of "incomprehensible story + indistinguishable 10 syllable Japanese names + sprawling map + fast travel = I might as well hop around picking everything up and killing everything. Oops did I kill everything 100 times already?"
The insane amount of money wasted by Sony trying to make their online or free-to-play games work only to cancel project after project on Jim Ryan's watch.In the years since, Yoshida has claimed that he was asked by Ryan to "do the indie job" or "leave the company" — something he eventually did do, though not until 2025. Now, Yoshida has revealed more about what led to that job change — effectively a demotion — which he has blamed on having disagreed with Ryan over "some ridiculous things."
I've only gone for a few Platinum trophies, looks like I have 7 - hahI've never actually platinumed a game either. I just do my best to explore everywhere*. If I finish a game before I've seen the "true ending" or whatever, I'd have to be in love with it to start again and do another full run. The soulslike "NG+" concept bores me to tears. ("Can I please play this again except it will be slightly more rage-inducing and there will be no surprises or novelty whatsoever?") If I really like a game I'll generally give it one reasonably thorough run until it rolls credits, and then I'll play the first few hours (usually the easiest and most fun) over and over again.
*Nioh 3 was a special case with its combination of "incomprehensible story + indistinguishable 10 syllable Japanese names + sprawling map + fast travel = I might as well hop around picking everything up and killing everything. Oops did I kill everything 100 times already?"
Oops did I kill everything 100 times already?"
Nioh 1 got too repetitive due to its low enemy variety, and Nioh 2 fixed all that and then some.I am still a Nioh fan overall, but I think they started with a great, slightly complicated game in Nioh 1 and they've been doubling down and overcomplicating with every iteration since. Team Ninja is the dev that doesn't know when to say when.
Just wait til you get a load of Nioh 3. The terminology alone will give you migraines.With Nioh 2 I was like "Wow, they are introducing new mechanics on like NG+2 playthrough! That's cool!" but at the same time, it got to the point that a lot of it is overwhelming. There's just so much "stuff" that there's no way I'm willing to fully engage with it.
100%.On one hand I appreciate the hell out of Team Ninja for making the gameplay so extensive and complex, but I feel like they are well past the sweet spot between complexity and having a good time.
I can kind of see your point about gameplay depth, but then again most of their games were breaking new ground at time of release, so even the core gameplay was novel. And I don't think anyone has quite matched classic Demon's/ Dark Souls in terms of building a character to suit any given "class", e.g. tank, rogue, archer, mage, etc.From Software on the other hand tends to miss the mark where sometimes their gameplay feels like it could be a step or two deeper than it is, and they instead spent too much time making their levels big without making them compelling, or leaving areas feeling unfinished or rushed.
A lot of From level design is excellent, but all of their games have clearly rushed areas. Typically later in the game where they feel tacked on compared to the fully realized levels.I guess I might disagree when it comes to level design. I've always thought of From as being the foremost developer in terms of adding clever shortcuts and "Metroidvania" elements to action RPGs.
I made a decision a couple of years ago to not run out and buy games on day one at full price.
Every now and then a game comes out which really tests this fortitude.
I made a decision a couple of years ago to not run out and buy games on day one at full price.
Every now and then a game comes out which really tests this fortitude.