- Messages
- 75
Sadly not, OPUS isnt able to handle our TSM-Ai Amps due to DSP limitations and at the moment they are confined to the GENOME Architecture only. Let me know if you have any other questions!Is this transferable to the Opus as well?
Sadly not, OPUS isnt able to handle our TSM-Ai Amps due to DSP limitations and at the moment they are confined to the GENOME Architecture only. Let me know if you have any other questions!Is this transferable to the Opus as well?
There's an amp model "Qua
Thanks so much for that feedback - we really appreciate it! Note that I have forwarded this all to our dev team now and you will be pleased to hear that a lot of these feature improvements / bugs are being worked on at the moment by our team. Regarding the DynIR module, having a precision mode is something we have discussed at length and if you have any suggestions in terms of what you would like to see, I am all ears! :)Finally had time to properly try out Genome.
The good:
The bad:
- I like the TSM amp models. They sound and respond in a nice way. Especially liked the Molly (Bogner XTC), RockRider (Badlander?) and Foxy (Vox AC30).
- Most of the fx, even if limited, are nice sounding, and parallel routing for stereo fx is nice.
- Relatively clean UI.
- Learn function on gate is a great convenience!
The buggy:
- No built-in manual or even a link to the manual.
- There's an amp model "Quality Standard/High" option buried at the bottom of the screen. Hard to find, would be nice to have this more visible and some explanation for it. Manual says the High option is meant for rendering with less aliasing.
- Amp model toggle switches cycle on press, rather than select the option your mouse pointer is on.
- DynIR cab position is not very useful because you can't see any relation to the speaker since you only see a speaker cab. This would be much better if it showed a cone to give an idea e.g where edge of dust cap is.
- Above 500 ms IRs seem to be really demanding for the plugin. The "Overload" feature quickly throws the CPU meter to 100% in this scenario too, while it works fine with 200ms IRs.
- An IR truncate feature would be useful to prevent this scenario.
- The "No IR / Bypass" in the IR Loader is confusing, because it will still run direct signal through that side if you have the mix knob in the middle.
- I don't think anyone wants to get a dry signal from one side in this scenario. It would be better if this option disabled this side and the mix knob completely.
PS. The IR format indicator is nice. I didn't know my ML Sound Lab MIKKO 2 exported IRs are 682ms long.
- It refuses to load stereo IRs. Most IR loaders either load it in stereo on both sides, or load just the left channel.
- It forgets your last chosen IR folders if you remove the IR Loader block and bring it back in. Would be nice if it kept state and offered a "Reset to default" option.
- Lots of nasty glitchy sounds happen if you adjust DynIR or IR Loader mix etc settings while playing.
- The "Get Genome" button in the standalone app does nothing.
- If you open another app that takes control of your audio interface, it seems getting Genome to take it back is not happening without restarting the standalone app.
Thanks so much for this feedback!I've been messing with it on and off. It's got a lot of potential! I'm not as big on the amp sounds but I was running modelers and my real amp through a load box in to use the cabinets and post-effects. Those post-effects sound pretty good, in the ballpark of the UAD stuff I've also messed around with. Would love to see more options for delays but hey that's the same for every device. The basics are there and sound pretty good.
Amps were a bit less exciting for me, they can sound kind of like older digital modeling in some ways. Not sure if the amp controls are supposed to be like the amp or more of a generic EQ. It's not bad but it doesn't wow me like some other things I've tried. It could also be settings/presets, to be fully honest a lot of the presets were pretty bad to my ears.
Also picked up the Steve Stevens DynIR pack to mess with that. It sounds pretty good, and honestly I think these cabs sound and move around virtually more like I'd expect compared to some of the hardware modelers that have a similar layout. Although it's a bit of a shame there's no four cab option like there was in Wall of Sound...I think Genome is supposed to be the replacement right?
The standalone version has been kind of buggy for me though, it will sit on the loading screen for a long time and often I have to force close. I end up just running it in Logic instead.
One other thing, is it only stereo operation and no mono to stereo? That's a bit of a drag for using in Logic. Not the end of the world but does make it a little fussier to use.
I'm on a Mac M1 and experiencing some nasty audio glitches as well—mainly when changing IR settings or switching presets via MIDI.Finally had time to properly try out Genome.
The good:
The bad:
- I like the TSM amp models. They sound and respond in a nice way. Especially liked the Molly (Bogner XTC), RockRider (Badlander?) and Foxy (Vox AC30).
- Most of the fx, even if limited, are nice sounding, and parallel routing for stereo fx is nice.
- Relatively clean UI.
- Learn function on gate is a great convenience!
The buggy:
- No built-in manual or even a link to the manual.
- There's an amp model "Quality Standard/High" option buried at the bottom of the screen. Hard to find, would be nice to have this more visible and some explanation for it. Manual says the High option is meant for rendering with less aliasing.
- Amp model toggle switches cycle on press, rather than select the option your mouse pointer is on.
- DynIR cab position is not very useful because you can't see any relation to the speaker since you only see a speaker cab. This would be much better if it showed a cone to give an idea e.g where edge of dust cap is.
- Above 500 ms IRs seem to be really demanding for the plugin. The "Overload" feature quickly throws the CPU meter to 100% in this scenario too, while it works fine with 200ms IRs.
- An IR truncate feature would be useful to prevent this scenario.
- The "No IR / Bypass" in the IR Loader is confusing, because it will still run direct signal through that side if you have the mix knob in the middle.
- I don't think anyone wants to get a dry signal from one side in this scenario. It would be better if this option disabled this side and the mix knob completely.
PS. The IR format indicator is nice. I didn't know my ML Sound Lab MIKKO 2 exported IRs are 682ms long.
- It refuses to load stereo IRs. Most IR loaders either load it in stereo on both sides, or load just the left channel.
- It forgets your last chosen IR folders if you remove the IR Loader block and bring it back in. Would be nice if it kept state and offered a "Reset to default" option.
- Lots of nasty glitchy sounds happen if you adjust DynIR or IR Loader mix etc settings while playing.
- The "Get Genome" button in the standalone app does nothing.
- If you open another app that takes control of your audio interface, it seems getting Genome to take it back is not happening without restarting the standalone app.
Thanks so much for this feedback!
In terms of the Amps, did you try our newer TSM-Ai amps out of interest? If not, I think you will find a marked improvement here. If you download the latest installers we include 2 as stock components (The PVH50 and CaliBro).
> https://www.two-notes.com/en/downloads/
In terms of the differential between WoS and GENOME, you are indeed correct as WoS lets you load more cabinets / mics per instance - this is something we are definitely looking to address in future updates.
In terms of the Standalone App issues you are having - our team can certainly look into this for you. If you raise a support ticket at Support.Two-notes.com, and let me know your ticket number, I can get this fast tracked for you!
Finally GENOME is a Stereo Plugin but can be configured for a mono source and can output to Mono providing you are not using any Stereo Components in your rig
Sorry to hear about this - what oversampling settings are you using out of interest?I'm on a Mac M1 and experiencing some nasty audio glitches as well—mainly when changing IR settings or switching presets via MIDI.
Also, preset loading takes a good second or two. If you've set different gain and output levels on the CODEX module, the volume can jump abruptly when switching presets. It then settles to the correct level only after the entire preset has finished loading, which is pretty jarring.
Other than that, Genome has been a very pleasant surprise. The "new" Hera-60 Chorus sounds much better than the studio Chorus, at least with my setup. Hope to see a new update soon.
Thanks for getting back to me. There are the individual channel volumes for the Bass and Normal instrument channels however if you activate the Bright Switch on the Normal Channel, this applies a simulated Bright Cap parallel with the volume pot creating a path where high-end frequency content bypasses CaliBro73’s NORMAL Channel VOLUME control - have you got this turned on?Playing around with the CaliBro now, it seems pretty quiet.
Does the master volume on the amp impact tone/gain at all or is it just overall volume?
Should I be using the output volume on the top right of the plugin to manage levels from amp to amp or is there another amp/preset volume control somewhere I'm missing?
Pardon my ignorance, but where can I find the oversampling settings? I'm currently running the Genome VST3 version inside Gig Performer, sample rate set @ 48KHz.Sorry to hear about this - what oversampling settings are you using out of interest?
Noted and thanks for letting me know. It sounds like there may be a bug here - could I ask that you submit a Support Ticket with our technical team at Support.Two-notes.com - if you let me know your ticket ID once submitted, I can monitor this for you. Submitting tickets are great for getting advanced builds and I know the team are working on a series of bug fixes at the moment!Pardon my ignorance, but where can I find the oversampling settings? I'm currently running the Genome VST3 version inside Gig Performer, sample rate set @ 48KHz.
Edit:
Nvm, found it. It's set to Off on all instances of Genome.
Thank you! Ticket ID 6433 submittedNoted and thanks for letting me know. It sounds like there may be a bug here - could I ask that you submit a Support Ticket with our technical team at Support.Two-notes.com - if you let me know your ticket ID once submitted, I can monitor this for you. Submitting tickets are great for getting advanced builds and I know the team are working on a series of bug fixes at the moment!
Awesome! Thank you for letting me know - I have just chased up our team on this now! :)Thank you! Ticket ID 6433 submitted