Boudoir Guitar
Rock Star
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2203 is a real amp, the Line 6 model of which also sounds very real. I've always found real amps to be very sensitive to the gear and player they are used withAre you from the future?
2203 is a real amp, the Line 6 model of which also sounds very real. I've always found real amps to be very sensitive to the gear and player they are used withAre you from the future?
Read it, "as of late 2203." Thought it was a typo.2203 as in the amp
I'm sure it was a joke but just to be painstakingly clear
Nope, “just poor punctuation;Are you from the future?
Sure on one path, once you have that much stuff, things like Poly Capo, etc that take 50% of 1 of the CPU's will get greyed out...Tried a Helix Floor and wanted to love it, but:
a), it's fucking gigantic, not desktop friendly. Gigging I could see it's appeal. But I'm just some loser hobbyist.
b) with the simplest of presets (no ellaborate or complex reverbs or delays even, just one basic reverb, a couple of ODs in front, 1 amp, 1 cab) it started greying out items to add to the preset. IMO, it's processing power in 2024 is a complete joke for a flagship unit.
The dual path management is one of the few things that is not pretty intuitive to do on the Helix. Without reading to manual you are unlikely to know you can do this or that you should do this. To be fair it's the same deal on the QC because they copied that functionality.One of the things with Helix is everyone telling you how easy it is to use. So when you get it in hand and find something that should be dead simple but it doesn't click for you for whatever reason; it's a bit of a head scratcher.
I haven't watched those videos but I guess the intent is to replicate what people often do with miced tracks? Add a bit of compression and EQ to make it more punchy and more to your liking.When you start going down the Saddites YT rabbit-hole of adding a compressor at the end; it's time to move in a different direction.
I think this is a little bit reductive....its dumb as fuck that you have to bridge paths 1 and 2 together to use both processors.
The problem (on the Helix) is for something that for a piece of gear people bend over backwards 15 times over to tell you how easy it is to use; it's not intuitive. At all.I think this is a little bit reductive.
There are circumstances where having two completely independent signal paths is desirable. (For me, most of the time.) If you design the OS to present the pair of processors as one monolithic resource, sure it might be a little more intuitive for new users, but:
a) You increase latency. (And then TGP explodes...)
b) You complicate the process of building out presets for multiple instruments. (E.g. vocals via the phantom-powered XLR input on Helix Floor.)
The latter is especially problematic on HX and QC, where Send blocks are limited to 1/4" analog I/O for some reason. (I assume it's an insurmountable reason since neither Line 6 nor NDSP have managed to... surmount it.) The only way to get at XLR or USB audio is by way of reconfiguring each processors Input / Output blocks differently.
In any case, it's not as complicated as we're making it out to be. The only thing the user needs to understand is that the end of the top lanes needs to be routed into the beginning of the bottom lanes (if you’re just cramming one guitar signal through the entire Helix, as most guitarists will.) Even then most presets - and some templates - are already set up this way. And you often run out of screen space for amp/effect blocks before you run out of actual DSP power (unless you’re throwing a lot amps or poly effects in series) so the GUI is kind of self-explanatory in this regard.
The dual path management is one of the few things that is not pretty intuitive to do on the Helix. Without reading to manual you are unlikely to know you can do this or that you should do this. To be fair it's the same deal on the QC because they copied that functionality.
There's a poster that shows youHow was Neural just able to copy that interface/workflow functionality? I’m surprised Line6 didn’t have some IP on it and/or try to fight them for it.
There's a poster that shows you
Yeah I saw they were running QCs. Kempers being too heavy is laughableOn topic; watched a rig rundown with Knocked Loose last night and they are running QCs for their live rigs. I did find it a bit funny when their newer guitarist was talking about the Kempers they used previously being too heavy
I am a generation too old for them I love the heaviness but the vocals kill it. And I LOVE extreme vocals. Just dude's particular style I can't get with? I will say between that guitarist and Wes Hauch rundown from a while back; 7 string Ibanez Iceman GAS is a definitely a thingYeah I saw they were running QCs. Kempers being too heavy is laughable
I do love me some Knocked Loose lol
Have they not figured out they could just get Kemper player and have 5 sounds ?Yeah I saw they were running QCs. Kempers being too heavy is laughable
I do love me some Knocked Loose lol
TBF; I 1000% do not want a digital/modeling device without a screen to see what's going on. I don't care how much silk screened dedicated controls are on said device. I need some sort of menu system.Have they not figured out they could just get Kemper player and have 5 sounds ?
Mostly in complete agreement and yes, I was, as usual, overly reductive and aggressively, hyperbolically negative. But I also feel like "its super simple and intuitive" easily forgets the first 15 minutes of experience in this workflow.I think this is a little bit reductive.
There are circumstances where having two completely independent signal paths is desirable. (For me, most of the time.) If you design the OS to present the pair of processors as one monolithic resource, sure it might be a little more intuitive for new users, but:
a) You increase latency. (And then TGP explodes...)
b) You complicate the process of building out presets for multiple instruments. (E.g. vocals via the phantom-powered XLR input on Helix Floor.)
The latter is especially problematic on HX and QC, where Send blocks are limited to 1/4" analog I/O for some reason. (I assume it's an insurmountable reason since neither Line 6 nor NDSP have managed to... surmount it.) The only way to get at XLR or USB audio is by way of reconfiguring each processors Input / Output blocks differently.
In any case, it's not as complicated as we're making it out to be. The only thing the user needs to understand is that the end of the top lanes needs to be routed into the beginning of the bottom lanes (if you’re just cramming one guitar signal through the entire Helix, as most guitarists will.) Even then most presets - and some templates - are already set up this way. And you often run out of screen space for amp/effect blocks before you run out of actual DSP power (unless you’re throwing a lot amps or poly effects in series) so the GUI is kind of self-explanatory in this regard.
I think it’s really tough to get a legal action for thatHow was Neural just able to copy that interface/workflow functionality? I’m surprised Line6 didn’t have some IP on it and/or try to fight them for it.