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I stole the snapshots implementation for BFD3, almost entirely from Helix.I was there during the heartbreaking meetings where features kept getting gutted/deferred from Helix 1.0 (which echo similar meetings we've had all year r/e Stadium 1.0). Helix Floor's architecture was based on Stagescape M20d's, whose active development began around 2009 (but was likely designed and specced earlier than that); I joined in 2010 so I don't know for sure); we showed off its scene recall at Winter NAMM 2012. Helix's snapshots were designed early on based on M20d's scenes but it was one of the big features that got pushed out past 1.0.
The only thing that changed from our initial snapshot design was A) whether all parameters were automatically assigned to snapshots [now they're not] and B) if not, the shortcut mechanism to assign them [push-turn the knob]. There's a decent chance we may have changed the name to "snapshots" because by then Fractal had released "scenes," but I can't remember.
At no point, however, did we look at Axe FX and think "oh yeah, we should totally copy that!" Hence, why snapshots' approach and implementation are very different (and in an amusing ironic twist, were nearly whole-hog lifted and renamed "scenes" by a couple other competitors).
But yes, Fractal released some sort of "preset within a preset" in a guitar processor before we were able to. Good on 'em.
<ducks>