Comps and EQs don't take much DSP - it's mainly the amp and cab blocks that need some thought around which path/dsp you put them on - moving your IR/Cab to the next path might work for example - but yeah this DSP limit looks closer to what OG Helix can handle for each DSP path.
as seen in both attempts in my screen shots, I did try to put the amp blocks both on path 1 and then I split them to be on both path 1 and path 2. when putting them both on path 1, I couldn't get the option to add. Probably an overall cpu limit as path 1 should be able to handle 2 amps and 2 cabs with a few eqs
When splitting them on different paths, when piping them to the effects blocks line on 2b, it becomes an issue as now you have both the amp2 and effects on path 2, which it simply can't handle.
In this method, there is another problem that you can't chain from 1a to 2b while simultaneously sending a split from 2a to 2b. This is a huge limitation.
My last screenshot in post #6150 should easily be possible.
I don't need dual amps but I need either:
1) the capability of loading multiple amps in an amp block with no gap (ie. FAS channels) - this would negate using snapshot disable/enable and having "snapshot block alter". this capability would also be helpful within cab and effects blocks where you can choose a different effect in other snapshots. ie. vintage delay snapshot 1, dual delay snapshot 2, quad delay snapshot 3
2) be able to place multiple blocks knowing that you will only use one or the other. The "alternate" block. ie. put two amp blocks and tell the system that they will never be used at the same time in hopes that it saves some cpu.