I Gotta Wonder About Fractal's, er, "Perception"

Right. If we’re to refer to the TMP in particular, it’s an inefficient use of screen real estate for a modeler.
Inefficient understates the problem. Most of the time, more than half of the screen space in the TMP editor is large expanses of blank black space.

There is no reason in 2024 to have skewmorphism, when people have been conditioned for over a decade to understand icons that are far more space-efficient.
Agree, but one place where I find it useful is the way Helix shows a skeuomorphic list, supplemented by text, for selecting the effect. After you select it though, for editing they show a sensible non-skeuomorphic UI.

But, the skeuomorphic editors in the TMP are godawful and painful to use. They are a slave to primitive pedal UI's that lack a lot of important controls and information displays.
 
OK, but that is a pretty broad stroke. I think most if not all of us can agree that goofy, excessive skeuomorphism is not the way. We'd need to start by further qualifying "design paradigms that are popular right now". Thats... a lot LOL.

Almost any technology can be applied poorly. Or effectively. :idk

Agreed. Sorry for being so vague - I meant the things I've been complaining about ITT, mostly that I think touch interfaces are lazy, inefficient, slow, and vague. Most of the FAS interface is about as good as I can imagine. It's in building complex patches from scratch or moving blocks around on the hardware where I think it falls apart.

FWIW, I also don't like the super-cramped interface on the HX Stomp...too many pages, too little space.

Detailed sekumorphic representations are so far out of what I consider viable that I hadn't really thought of it. The face of an amp or pedal, which are the size they are due to having to fit electrical components within them, is silly. OTOH, I like seeing small knobs - I think they provide a lot of visual feedback for not much of a space cost.

But, it's always a balance.
 
Agreed. Sorry for being so vague - I meant the things I've been complaining about ITT, mostly that I think touch interfaces are lazy, inefficient, slow, and vague. Most of the FAS interface is about as good as I can imagine. It's in building complex patches from scratch or moving blocks around on the hardware where I think it falls apart.

FWIW, I also don't like the super-cramped interface on the HX Stomp...too many pages, too little space.

Detailed sekumorphic representations are so far out of what I consider viable that I hadn't really thought of it. The face of an amp or pedal, which are the size they are due to having to fit electrical components within them, is silly. OTOH, I like seeing small knobs - I think they provide a lot of visual feedback for not much of a space cost.

But, it's always a balance.
I agree with some of this, and disagree with some of it. Which is fine. I can see that our "use cases" are probably pretty different. For instance, you say the FAS interface is as good as you can imagine, but then immediately concede that it falls apart building patches on the hardware. I experiment with building and rebuilding patches almost continuously (for better or for worse LOL) and I really need the on-unit UI to be more effective. I never stop imagining ways for it to be better. :D (I also think the MIDI configuration stuff, while admirable for its flexibility, is a little bit overwrought, and a little bit scattershot on screen.)

I'm a big fan of touchscreens in the right context, provided they're complemented with physical controls as needed. It's not a popular opinion, but I really think the QC strikes a perfect balance in this regard. Things like changing contexts and moving components happen very intuitively on the screen; things that are more quantitative and precise can be handled in a more familiar way using the encoders. (I think the QC's Capture menus still need refinement, but that's more of a software design thing.)

Agree about the HX Stomp's UI being a challenge, but I do value its being so small, so take the good with the bad I guess. Line 6 did a reasonably good job with it, especially considering the need to maintain consistency in look and feel with existing (much larger) products.

Yes, always a balance. :)
 
star-trek-william-shatner.gif
 
Agree, but one place where I find it useful is the way Helix shows a skeuomorphic list, supplemented by text, for selecting the effect. After you select it though, for editing they show a sensible non-skeuomorphic UI.
That's fair. But yeah, main screen is clean.
 
AxeFX IV:
  1. Touchscreen large enough to view a mini AxeEdit
  2. 1-button push brings up individual sections of AxeEdit for easier editing
  3. Mouse option via USB
  4. Bluetooth into any tablet, Windows/Apple option
  5. All options at once. Ultimate Fractal Command Center. Interactive Chair Not Included™
71--7qLLrYL._AC_UF350,350_QL80_.jpg


There, I solved all the problems.
 
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