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Yeah, I was going to say, Safari is a bit of an outlier there. That was never the recognizable brand icon Apple keeps pretending it is.From left to right
Phone , compass , cartoon character commentary
Sheet music ?
Yeah, I was going to say, Safari is a bit of an outlier there. That was never the recognizable brand icon Apple keeps pretending it is.From left to right
Phone , compass , cartoon character commentary
Sheet music ?
Inefficient understates the problem. Most of the time, more than half of the screen space in the TMP editor is large expanses of blank black space.Right. If we’re to refer to the TMP in particular, it’s an inefficient use of screen real estate for a modeler.
Agree, but one place where I find it useful is the way Helix shows a skeuomorphic list, supplemented by text, for selecting the effect. After you select it though, for editing they show a sensible non-skeuomorphic UI.There is no reason in 2024 to have skewmorphism, when people have been conditioned for over a decade to understand icons that are far more space-efficient.
OK, but that is a pretty broad stroke. I think most if not all of us can agree that goofy, excessive skeuomorphism is not the way. We'd need to start by further qualifying "design paradigms that are popular right now". Thats... a lot LOL.
Almost any technology can be applied poorly. Or effectively.
I agree with some of this, and disagree with some of it. Which is fine. I can see that our "use cases" are probably pretty different. For instance, you say the FAS interface is as good as you can imagine, but then immediately concede that it falls apart building patches on the hardware. I experiment with building and rebuilding patches almost continuously (for better or for worse LOL) and I really need the on-unit UI to be more effective. I never stop imagining ways for it to be better. (I also think the MIDI configuration stuff, while admirable for its flexibility, is a little bit overwrought, and a little bit scattershot on screen.)Agreed. Sorry for being so vague - I meant the things I've been complaining about ITT, mostly that I think touch interfaces are lazy, inefficient, slow, and vague. Most of the FAS interface is about as good as I can imagine. It's in building complex patches from scratch or moving blocks around on the hardware where I think it falls apart.
FWIW, I also don't like the super-cramped interface on the HX Stomp...too many pages, too little space.
Detailed sekumorphic representations are so far out of what I consider viable that I hadn't really thought of it. The face of an amp or pedal, which are the size they are due to having to fit electrical components within them, is silly. OTOH, I like seeing small knobs - I think they provide a lot of visual feedback for not much of a space cost.
But, it's always a balance.
YES!! See, we don’t need skewmorphism!From left to right
Phone , compass , cartoon character commentary
Sheet music ?
That's fair. But yeah, main screen is clean.Agree, but one place where I find it useful is the way Helix shows a skeuomorphic list, supplemented by text, for selecting the effect. After you select it though, for editing they show a sensible non-skeuomorphic UI.
More stuff to look at on YouTube!I CANT WAIT to see what fractal releases in 2024
More stuff to look at on YouTube!
I miss Triumph and his comic insults!
Ironic. You seem to be literally the only person here who can.I CANT WAIT to see what fractal releases in 2024
Ironic. You seem to be literally the only person here who can.
Not a word!skewmorphism
Word!skeuomorphic
Ironic. You seem to be literally the only person here who can.
Needs a cup holderAxeFX IV:
- Touchscreen large enough to view a mini AxeEdit
- 1-button push brings up individual sections of AxeEdit for easier editing
- Mouse option via USB
- Bluetooth into any tablet, Windows/Apple option
- All options at once. Ultimate Fractal Command Center. Interactive Chair Not Included™
There, I solved all the problems.