Why?
Never had the issue on my HX devices. Ground loop issue at your venue perhaps?One thing I noticed is Buffered Thru is contaminated with digital (USB, spdif, worldclock?) noise. And it's much more noise than say Loops. Loops are dirty too but much less. Why wasn't it tested? Or was it and deemed ok? Like you build audio device and contaminate it with noise. Is Axe FX better?
Looper Mode for HX Stomp
A nice new feature request I saw on ideascale.
View attachment 17395
Please vote for it here: https://line6.ideascale.com/c/idea/103088/comments/103100
Weird, I have several presets with clean and dirty amps on split path and haven’t had this issue. It would be easy to notice since we’re on IEMs.Okay, here's my last actual gripe with the HX line. Parameter assignments seem to have a transition-time to them. This means if you change the AB Split from, let's say, path A 100% to path B 100% via footswitch, there's a moment between that where both paths are active and the volume goes up by +3dB. You can try this by putting two different amps on the top and bottom row of a single signal chain and putting the AB split parameter on a footswitch. There's a jump in volume as you transition between that then disappears.
Compare this to, let's say, toggling on and off two different gain blocks in front of the amps with their gain set to -120dB, you get an instant transition, which is far more preferable. This also happens if you're let's say, changing the master volume on the amp alongside the channel volume. If you set one assignment, where the master volume goes from low to high and the channel volume goes from high to low, regardless of the change in tone, for a moment you might get a point where it's much louder. It's as if the master volume changes first, then the channel volume changes afterwards. Even if it's just for a split second it creates a spike. @Digital Igloo is there any chance of getting this improved in a future update?
Interesting, what split and join are you using? Typically I do this when I'm testing discreet changes to the amp's parameters, maybe the similarities are emphasizing the issue. I'll check with two identical amps tonight.Weird, I have several presets with clean and dirty amps on split path and haven’t had this issue. It would be easy to notice since we’re on IEMs.
I’d have to check to verify, but I believe it’s the A/B the same as you described.Interesting, what split and join are you using? Typically I do this when I'm testing discreet changes to the amp's parameters, maybe the similarities are emphasizing the issue. I'll check with two identical amps tonight.
This may be related to Bob's thread? See his original post as well.Okay, here's my last actual gripe with the HX line. Parameter assignments seem to have a transition-time to them. This means if you change the AB Split from, let's say, path A 100% to path B 100% via footswitch, there's a moment between that where both paths are active and the volume goes up by +3dB. You can try this by putting two different amps on the top and bottom row of a single signal chain and putting the AB split parameter on a footswitch. There's a jump in volume as you transition between that then disappears.
Compare this to, let's say, toggling on and off two different gain blocks in front of the amps with their gain set to -120dB, you get an instant transition, which is far more preferable. This also happens if you're let's say, changing the master volume on the amp alongside the channel volume. If you set one assignment, where the master volume goes from low to high and the channel volume goes from high to low, regardless of the change in tone, for a moment you might get a point where it's much louder. It's as if the master volume changes first, then the channel volume changes afterwards. Even if it's just for a split second it creates a spike. @Digital Igloo is there any chance of getting this improved in a future update?
I think I know what this is. Igor did go in and improve things a while back, and it *does* happen with certain competitive boxes as well. (We checked.)
Controller assignments are indeed serial, and the order in which you assign things can sometimes (but rarely, almost always with very large value changes) make a difference. If a volume jump occurs, assign one amp's volume drop first, then the other amp's volume increase; the drop should happen first in this case.
This is one of the trickiest parts for me to program. I saw a Learning with line6 video where they said it has to do with the order in which things switch. I have found some ways to make it better, but sometimes its still a bit jarringOkay, here's my last actual gripe with the HX line. Parameter assignments seem to have a transition-time to them. This means if you change the AB Split from, let's say, path A 100% to path B 100% via footswitch, there's a moment between that where both paths are active and the volume goes up by +3dB. You can try this by putting two different amps on the top and bottom row of a single signal chain and putting the AB split parameter on a footswitch. There's a jump in volume as you transition between that then disappears.
Compare this to, let's say, toggling on and off two different gain blocks in front of the amps with their gain set to -120dB, you get an instant transition, which is far more preferable. This also happens if you're let's say, changing the master volume on the amp alongside the channel volume. If you set one assignment, where the master volume goes from low to high and the channel volume goes from high to low, regardless of the change in tone, for a moment you might get a point where it's much louder. It's as if the master volume changes first, then the channel volume changes afterwards. Even if it's just for a split second it creates a spike. @Digital Igloo is there any chance of getting this improved in a future update?
This is one of the trickiest parts for me to program. I saw a Learning with line6 video where they said it has to do with the order in which things switch. I have found some ways to make it better, but sometimes its still a bit jarring
Helix Native is my favorite guitar plugin for many reasons. Obviously it sounds killer on guitars but I also use it for effects on vocals, synths etc. It's probably the most important plugin that I use in my mixes alongside the drums. I used it for all the guitar and bass tones in this track as well as various other effects:
Helix Native is my favorite guitar plugin for many reasons. Obviously it sounds killer on guitars but I also use it for effects on vocals, synths etc. It's probably the most important plugin that I use in my mixes alongside the drums.