ian_dissonance
Roadie
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I’m still have to read what each knob or slider is controlling whether it’s a picture of an amp/pedal or not. I don’t hear with my eyes.
for better or for worse, the experience of dialling in real amps is so different.I’m still have to read what each knob or slider is controlling whether it’s a picture of an amp/pedal or not. I don’t hear with my eyes.
The TMP doesn’t allow for a complex signal flow anyway
It’s different for everyone I suppose. I don’t think about the numbers, I just push things around until it sounds right. Doesn’t matter to me if it’s an amp/cab or sliders on an editor. I’ve owned a few amps multiple times over the years and each iteration got dialed in a little differently, whether due to build tolerances or changing taste on my part.for better or for worse, the experience of dialling in real amps is so different.
Quick case in point, I bought an ENGL E530 which arrived today. I've used plugin emulations on and off for YEARS, but using the real deal has me dialling it in totally different to how I did on the software. I've had this same thing with several amps, when turning knobs and listening, for whatever reason, it feels more normal to turn things to extremes.
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I’ve never dialled in any ENGL emulation like that, as far as I remember. In HW, that sort of thing just feels natural.
I have the same thing with hardware synths vs plugins. As soon as you stop to think what you're doing, it affects how you dial it in. I obviously am aware of this influence and try to counter it but it’s something that is always in the back of your mind when dialing emulations in that doesn't exist with the real gear. With modelling getting better and better, it’s very important for emulations to capture the feel and experience of using the gear too.
I get the counter argument to this but hear me out - an ideal emulation would lead me to using the gear in a way that would lead to the same results as using the HW. Of course its an advantage to land on other things and go in other directions, but if we are talking about emulation by its core definition, then I think capturing the experience of using the gear matters. If the end result is about going elsewhere, then I'd be happy with using Boss style general models and just seeing where you go.
Watching professional musicians and producers interact with their gear—Line 6 or otherwise—has been truly eye-opening for us. I don't mean watching on YouTube; I mean sitting down and having them walk us through their workflow (yes, I'm gonna keep using that term. Deal with it.). And if they say "oh, you should do this," we never take it at face value. It's not about requested solutions; it's always about digging until we understand the problem to be solved.Might be, they proved to be really good in designing UIs. Helix floor/rack UI is killer.
But I still don't see an advantage in seeing the model image vs an icon. I actually see a lot of disadvantages.
One for all is how much easier is to see parameter/values in a clear well designed and standardized UI compared to hundreds of different small hardware layouts.
Things are different for plugins. I'm all for skeuokophormic for mixing music.
But on stage form 2mt distance?
No thank you.
You can of course have both but I don't see the point honestly.
having them walk us through their workflow
This video perfectly outlines just how many things were done right on Helix, from the beginning.
OT: so many taps on screen with nothing happening on Fender.
BRING BACK MARKETECTURE(yes, I'm gonna keep using that term. Deal with it.).
Michael Jackson [oh jeez the STORIES]
SHOTS FIRED, TMP DOWN, TMP DOWN"okay, so I tap this and open this and swipe here and do this" ... incessantly cycling through WHAT > HOW > DO.
I noticed that too, in his defense I also like doing it that way instead of "learn", no rational explanation whyAnd yet Steve didn't use Learn to assign parameters to footswitch 11!
I'll tell a positive one.
I love that this implies others exist.I'll tell a positive one.
All of the stories took place in the studio, so I can't comment on any other... stuff.I love that this implies others exist.
other... stuff.
This was how it was making REAPER with Justin. I would insist that it had to have this certain feature and really dig my heels in, then. he would watch how I actually worked and what my desired end goal was and build for that instead....My desired features were just intermediate steps and often about as helpful as a multi level marketing middleman to the actual end goal. Having someone who really sees the end product instead of all the traditional in between steps made all the difference in the worldWatching professional musicians and producers interact with their gear—Line 6 or otherwise—has been truly eye-opening for us. I don't mean watching on YouTube; I mean sitting down and having them walk us through their workflow (yes, I'm gonna keep using that term. Deal with it.). And if they say "oh, you should do this," we never take it at face value. It's not about requested solutions; it's always about digging until we understand the problem to be solved.
Watching professional musicians and producers interact with their gear—Line 6 or otherwise—has been truly eye-opening for us. I don't mean watching on YouTube; I mean sitting down and having them walk us through their workflow (yes, I'm gonna keep using that term. Deal with it.). And if they say "oh, you should do this," we never take it at face value. It's not about requested solutions; it's always about digging until we understand the problem to be solved.
My old business partner was a ProTools engineer for The Underdogs (writing camp who produced songs for Michael Jackson [oh jeez the STORIES], Justin, Britney, Christina, Brandy, Monica, etc.). The amount of effort he took to learn key commands and shortcuts to be able to track, comp, edit, and tune at the speed of thought was insane. He was literally faster than the screen redraws and had to lift his hands up every 20 seconds or so to let the Macs catch up. (This was in the early 00s.) The one thing I learned is that if something takes X seconds to accomplish, there's a notably lower chance a user will bother compared to something that takes half the time. If instead of "okay, so I tap this and open this and swipe here and do this" you think "okay, now it's done," you're constantly in a state of DO activity instead of incessantly cycling through WHAT > HOW > DO. Muscle memory is king.
That's why I love Logic on a Mac (with Kensington rollerball and scripting) and loathe GarageBand on the iPad. The latter is super pretty and easy to discover but damn is it slow to get around. On the iPad, my music is always worse not because of limited options but because I stop bothering way sooner. The trick is to make it so nothing's a bother, but there will always be a bit of a learning curve to get to that point, if only to learn the shortcuts.
IMO, the home screen should tell you everything you need to know at a glance. Nothing wrong with pretty pictures, but never at the expense of usability. Also, if you're focusing on the home screen (signal flow=engineer side of your brain), you're shifting from the musician/artist/creative side of your brain.
That’s actually a knob too. It’s just mounted horizontally and has a tab on the side to turn it. I guess when you really think about it… sliders are horizontally-mounted knobs of infinite diameter.They've been coexisting for a while now
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Same. And it’s even worse on the iPhone, despite having the potential of being quite capable. Why on god’s green earth do we need that huge useless mic settings panel covering 90% of the waveform view when recording? And the slow animations… oh god the animations…loathe GarageBand on the iPad. The latter is super pretty and easy to discover but damn is it slow to get around
I guess when you really think about it… sliders are horizontally-mounted knobs of infinite diameter.
They were in the studio working on vocals and Michael wasn't happy with any of his performances. They had been working on this track for while. Michael said "Hey Harvey (Mason Jr., son of the 4 Play drummer), last Wednesday, around 1:20pm or so, I believe it was take 26... Could you pull that up?" Within minutes they had found the file, pulled it into the session, and it was perfect. Ended up being the finished take for that song.