No that joystick is a pending problem just waiting to stop working the day support ends. I really wish companies would stop using things like this because it will fail .
Well if I was president I would mandate that all buttons we stomp on with our feet, or press 1000 times more than the rest of the buttons on the device, are all easily replaceable (and solderless if I get elected for a second term).No that joystick is a pending problem just waiting to stop working the day support ends. I really wish companies would stop using things like this because it will fail .
What about the HX Effects hardware doesn’t allow it to have amp modeling? It has dynamic DSP allocating arch, no?
I mean yeah, it has no headphone jack, which you gotta admit is a pretty big one. No Volume knob is another big one. It also has no audio interface, no variable impedance on the input (in retrospect, a mistake), the signal flow view—which is pretty critical in amp modelers—is hidden in a menu by design, something that size with full modeling capabilities should probably have XLR outs, and the two biggest ones:What about the HX Effects hardware doesn’t allow it to have amp modeling? It has dynamic DSP allocating arch, no?
The answer better not be something like “no headphone jack” hmph haha
I meeeean, those are some UX reasons that amp modeling would not be the best in the HX Effects, sure. But not quite the spirit of the initial inquiry IMO. Thx for the thorough answer anyway, @Orvillain there ya go.I mean yeah, it has no headphone jack, which you gotta admit is a pretty big one. It also has no audio interface, no variable impedance on the input (in retrospect, a mistake), the signal flow view—which is pretty critical in amp modelers—is hidden in a menu by design, something that size with full modeling capabilities should probably have XLR outs, and the two biggest ones:
As HX Effects was meant to be a 9-block successor for M13 and M9, we knew from the beginning that it would never have amps or cabs. So we specifically designed the hardware and UI/UX around effects only. But at the same time, we wanted a tiny 6-block Helix for pedalboard guitarists, which is why HX Stomp was developed in parallel, with an audio interface, headphone jack, no amp control outputs, and a UI that brings the signal flow and amp/cab selection/browsing/editing to the forefront. Because we knew it would have amps and cabs.
- There's no elegant UI for selecting, browsing, or editing amps and cabs unless you first assign them to stomps (which would make absolutely no sense)
- There's (almost) no need to deal with dynamic DSP allocation; that is, 98% of the time, you can put whatever effect you want onto any switch. At the time, managing your DSP was an alien concept for almost all pedalboard-centric guitarists. (It still is for most)
I'm a fan of Dolby ATMOS for film and even for music in some respects, but the whole immersive experience for guitar still really really relies on one's playback system. Unless you have an ATMOS-worthy system, the whole exercise is pointless IMO.Hi DI and forumers. I wonder if some binaural or spatializer effects, with azimuth and elevation controls like DearVR Pro 2 proposes, is "in development" for Helix ecosystem, and what you think about it?
I'm a fan of Dolby ATMOS for film and even for music in some respects, but the whole immersive experience for guitar still really really relies on one's playback system. Unless you have an ATMOS-worthy system, the whole exercise is pointless IMO.
For simpler setups like what DearVR does, maybe? There's a big assumption that users will have a playback system worthy of that as well, and in our experience that's rarely the case. I can imagine all sorts of calls to CS wondering why their binaural effects aren't working, only for us to discover they're listening through a mono PA speaker. Maybe it makes the most sense to actually build into the playback system instead? Not sure.
It's fun to think about tho'.
That sounds fun. All you need is a projector and giant screen and you can have your own Rush concert.Quite a few years ago I sat down with my Kemper, some Eventide pedals (Timefactor, Space, and two H9s), and my Yamaha HS8s and HS5s, and threw together a “surround sound” thing. The “Front Channel” was the HS8s and the Factor pedals, the “Rear Channel” was the HS5s and H9s. It was actually pretty cool to sit in the middle and get that “amp in the stadium” sound, but not practical for anything at all aside from goofing around at home.
10h loop of the audience of Queen at Wembley stadium on a projector.That sounds fun. All you need is a projector and giant screen and you can have your own Rush concert.
I'd go back to HX Stomp XL if it could in fact do six snapshots. It just never happened though.If the HX Stomp XL could do 6 snapshots and have eight MIDI slots per preset instead of the current six, it would be perfect IMHO, at least for my usage. I'd throw in amp switching as well, but then I'd assume it would be cutting too much into the LT's territory.
I would think it's doable with an update. I'd love that. I'd just add a 2-button MIDI footswitch for my preset/bank changes. I'm currently assigning 6 presets using stomp mode, but I can't stand the dropout between preset changes.I'd go back to HX Stomp XL if it could in fact do six snapshots. It just never happened though.
Catalyst's power amp is Class D.@Digital Igloo, can you confirm if the power amp on the Catalyst is Class D or Class A/B? It's not on the website or in the manual that I can find and looking online seems to be folks claiming both Class D and Class A/B.