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I gave up trying to get past Hunter’s March (I thought that was the next logical area), just beat Lace and that was pretty easy imo.
What/ where is Hunter's March?

I managed to make my way to the Chapel of the Wanderer - earlier than I was supposed to according to the walkthroughs. Couldn't get past the "kill room" (as the kids are calling them these days.)

Then I read that I should have already gotten the wall cling ability, which I hadn't because Lace had scared me off and then I'd forgotten all about her. (Commence with running around in circles looking for anything new for another 20 hours.) :facepalm

Went back to Lace and remembered why she had scared me off. (Commence with dying for another 2 hours.) Can anyone provide any insights here? Do I just suck too badly at Hollow Knight/ Silksong? Is it hopeless? Team Cherry do seem to have their own unique feel/ rhythm. I play a lot of "hardcore" games - soulslikes, mainly - but this shit is like :cussKryptonite to me.

I'm just about at the point of uninstalling, just to stop my curiosity compelling me to waste more time and energy. The metroidvania thing has such a strong pull, and this particular game has the zeitgeist factor right now, but ugh. Every time I have 5 minutes of fun I'm rewarded with 5 hours of boredom, tedium, frustration...
 
What/ where is Hunter's March?

I managed to make my way to the Chapel of the Wanderer - earlier than I was supposed to according to the walkthroughs. Couldn't get past the "kill room" (as the kids are calling them these days.)

Then I read that I should have already gotten the wall cling ability, which I hadn't because Lace had scared me off and then I'd forgotten all about her. (Commence with running around in circles looking for anything new for another 20 hours.) :facepalm

Went back to Lace and remembered why she had scared me off. (Commence with dying for another 2 hours.) Can anyone provide any insights here? Do I just suck too badly at Hollow Knight/ Silksong? Is it hopeless? Team Cherry do seem to have their own unique feel/ rhythm. I play a lot of "hardcore" games - soulslikes, mainly - but this shit is like :cussKryptonite to me.

I'm just about at the point of uninstalling, just to stop my curiosity compelling me to waste more time and energy. The metroidvania thing has such a strong pull, and this particular game has the zeitgeist factor right now, but ugh. Every time I have 5 minutes of fun I'm rewarded with 5 hours of boredom, tedium, frustration...
I fought Lace like I fought Hornet in Hollow Knight, let her come to me, attack attack dash away, repeat. I beat her the second time that way. Hunter’s March is above the Marrow and you have to defeat a mini boss to get there. He sucks until you get dash and then I thought he was pretty easy. A lot of this game is patience. I only beat Lace easily I think because both Hornet battles in HK kicked my ass and I had to learn her moves, I feel like Lace is a lot like Hornet in her fighting. Also you can heal in the middle of the air!
 
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I fought Lace like I fought Hornet in Hollow Knight, let her come to me, attack attack dash away, repeat.
This explains a lot, because my strategy with Hornet was to die a thousand times, rage quit, and then let a friend beat her for me. (And then rage quit again after falling off mushrooms a bzillion times.)

Hunter’s March is above the Marrow and you have to defeat a mini boss to get there. He sucks you get dash and then I thought he was pretty easy.
Hmm. I already have dash, so this may be something I've already done... without the name "Hunter's March" having made an impression.

A lot of this game is patience.
Again, this explains a lot. :D

I only beat Lace easily I think because both Hornet battles in HK kicked my ass and I had to learn her moves, I feel like Lace is a lot like Hornet in her fighting.
I've been getting in a lot of hits before dying, for whatever that's worth. (OK, nothing.) I've also been using the spiky traps you get from the Forge Daughter - they put on an impressive show but I have no idea how much damage they're doing, or whether they're worth the distraction. :idk

One thing I hate about Silksong is the absence of health bars in boss battles. I know this is a divisive topic, but when you're fighting a boss that goes down in 20 hits and you're dying again and again at 19... You never have any idea whether you're even close, whether your strategy is effective, whether you belong there in the first place. It's not so much "challenging" as demoralizing IMO.

Also you can heal in the middle of the air!
Excellent tip. I only just noticed this last night (watching someone else's playthrough of Chapel of the Wanderer)... and then I totally forgot to use it.
 
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