Continued Clair Obscur.
I added some mods that make the parry/dodge timing more lenient. To me the normal timing feels very demanding, and non-intuitive. Even after fighting many of the same enemies a lot, some of the timings feel like you need to be super precise to land them, and you have to ignore what is happening on screen because how your character is moving has no relevant to successful dodges.
The game has annoying difficulty spikes all over, where out of the blue they throw you an entire area where everything absolutely wrecks you, or a tough boss that is way harder than anything in the level preceding it.
It's also clear Maelle is the developers' favorite character because she has like 3x more outfit and hairstyle choices to choose from than any of the other main characters.