Game Pass is obligatory here due to my daughter's Minecraft addiction.
Even if it weren't, between Rogue Legacy 2 and Lies of P, it's paid for itself a few times over this past year. Microsoft is
far more generous with early and/or AAA content on Game Pass then Sony is on PS+, which serves mostly as a reminder of how many games exist that I have zero interest in playing. (And if I do have an interest, I've inevitably bought the game already.)
Yeah, I want to be excited about RotR, but I'm seeing a lot of red flags. Of course, for me, the talk of a parry-heavy design is worrying, whereas for you, this might be a good thing? I grew to like the parry mechanic in Lies of P a great deal, but I still hate it in Sekiro, and I think the whole grappling hook/ hang glider thing looks a bit janky and out of place in this setting.
Wo Long is just a mess as far as I was able to play it. There's the usual "it's too hard (specifically the first boss)" vs. "git gud" debate, but I think this misses the point entirely. The issue isn't that Wo Long demands too much (too soon?); the issue is that it doesn't present anything of substance to compel the player to invest in the game in the first place. It's just a handful of (ironically) too easy fights that don't teach you anything, directly into an abusive relationship with a boss the game hasn't trained you to defeat. And all of the writing and "acting" up to and including that boss is so bad I considered playing with the volume turned down.