Nioh 1 is a bit meh due to poor enemy variety etc. but Nioh 2 is excellent. Nioh 3 based on the demo is largely more of the same, which is not a bad thing.
Yeah, we've talked about this before. Kind of agree to disagree. By any objective measure, Nioh 2 is the better game over Nioh 1; but personally, I feel Nioh 1 is the most elegantly designed game of the 3. Yes, Nioh 2 is bigger, has more enemies, etc. But Nioh 1 was already a generously complex game, and throwing additional mechanics on top in Nioh 2 didn't consistently improve the game IMO. (Likewise, Nioh 3 doubles or triples down on these subsystems - too much and too quickly IMO.)
(Also, the writing used to present side missions in Nioh 2 was so lazy it seemed like a parody of the already terrible writing in Nioh 1 LOL.)
The loot system is exhausting though with its 99% crap drops and way too many items to make good use of them.
Without a doubt. It seems like I had more patience for it with the first two games. I don't know if it's gotten worse in Nioh 3, or if I just feel more pressed for time IRL and get annoyed more easily. They did add all kinds of features designed to automatically offer/sell gear, but since this is seldom one size fits all, it just turns into another meta-layer of annoyance deciding how to configure things.
I really wanted to get into Nioh when the original was released, but I gave up on the first boss. I was not in the right mood for that kind of challenge at the time. I’ve been meaning to check out Nioh 2 for ages but this demo for 3 appeared at just the right time.
I'll give you a word of warning then: the first proper boss in Nioh 3 (you'll know) makes the first boss in Nioh 1 look like a pawn. I threw myself against this guy for a couple of hours, almost rage-quit, and
then noticed that you can summon
human players (i.e. from the shrine menu) to help take him out. Do that. (But be warned: this is a persisting game balancing issue throughout - bosses that are nigh impossible if taken on alone, and then absurdly easy if you summon human allies.)
I think the change to the formula is enough to get me on board with this one. I like the change to larger maps and the Samurai / Ninja split is super fun IMO. The apparently easier difficulty also helps as someone who doesn’t usually play these kinda games but wants to get better. This is gonna be the one that hooks me!
Agree about the easier difficulty except as noted above. As for the samurai/ ninja split, I can't really get into the default mechanic of automatically switching whenever you block a burst break. That just seems really arbitrary and disorienting to me. I separated the two controls and I've been getting on much better since - although this mostly results in my ignoring the damningly slow samurai build altogether.
I'm generally not a fan of open world games, and I wish Team Ninja had moved from small, individual maps to a more curated, connected, but essentially linear experience a la Dark Souls 1. I love the way the classic soulslikes are also metroidvanias at their core, and this is something that gets lost in open world. Everything just starts to feel like a fistfull of content flung randomly across a huge landmass, which can get a little dull at times. (Though, if the game is a good one, individual missions might deliver the metroidvania/ dungeon crawl experience I prefer.)