Ok, totally understandable from that background. Seeing that blueprint view I totally thought it would be like a "arrange it like your real kit" view and being able to see the drums bounce or highlight a bit when played.
Totally agree on the description of skeumorphic, even though I also often equate it to "fancy graphics representing the real device."
The "devs just crammed everything on screen at once" design is a pretty common occurrance when the feature set makes sense to them and they want to make it all as visible and fast to access as possible, which is why I called it a "power user" view. To me the ideal is the halfway point between these where the user is not overwhelmed with options but it's still pretty quick to access.
Some time ago
Leon Todd made a great video about the Roland GP-100, the first digital modeler ever. Someone has made a 3rd party editor for this and I genuinely love it in its sheer simplicity and the way it shows you more of what you need than Axe-Edit, HX Edit etc manage to do.
Amp, cab controls always available and then whatever effect you have selected.
Sure, it's as old fashioned as it gets, but it has a certain clarity and simplicity to it that modern UI designs often miss. I think it's also a good example of how to make sliders work well - not too big, not too small, with easily visible (and typable) numeric value too.
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