Line 6 Helix Stadium Talk

I get the USB concern. At the same time, just track a DI tone and monitor the processed tone and do your plugins later. Over complicating the process for what?
 
@Orvillain Might not be your highest priority, but it’d be great if you can test it in 4cm. I always thought the OG Helix was great for that so I’ve high hopes the Stadium can match or surpass it.

Seriously considering getting one, as I’m running a QC still currently and Helix Stadium should hopefully have a few big benefits over it. Specifically for me it would be how good is it with an amp as well as direct. Also pretty hyped about the forthcoming Showcase feature which would be amazing for function work. The fact it’s made by L6 and not NDSP is also a bonus.
 
@Orvillain Might not be your highest priority, but it’d be great if you can test it in 4cm. I always thought the OG Helix was great for that so I’ve high hopes the Stadium can match or surpass it.

Seriously considering getting one, as I’m running a QC still currently and Helix Stadium should hopefully have a few big benefits over it. Specifically for me it would be how good is it with an amp as well as direct. Also pretty hyped about the forthcoming Showcase feature which would be amazing for function work. The fact it’s made by L6 and not NDSP is also a bonus.
Yep will do!
 
Just curious, what are you doing that you care about the USB RTL?
I used the Stadium as my interface the past few nights. [...]
This is what I would really like to do. I don't need any crazy routing options, but if the Stadium had at least halfway decent latency, I could totally see myself using it as my main audio interface. Absolutely not possible with more than 15 milliseconds of latency, though.
 
This is what I would really like to do. I don't need any crazy routing options, but if the Stadium had at least halfway decent latency, I could totally see myself using it as my main audio interface. Absolutely not possible with more than 15 milliseconds of latency, though.

I tried that with the OG Helix and didn't have any trouble with latency, but the output seemed kind of low to me.
 
This is what I would really like to do. I don't need any crazy routing options, but if the Stadium had at least halfway decent latency, I could totally see myself using it as my main audio interface. Absolutely not possible with more than 15 milliseconds of latency, though.

That's why I'm curious why you care about the USB RTL. The typical way to use it as an audio interface would be to monitor direct, in which case the USB RTL doesn't matter.

Or are you using it as an input audio interface to play amp sim plugins in your DAW? If so, no guitar processor will ever have latency as low as a dedicated audio interface.
 
[...] If so, no guitar processor will ever have latency as low as a dedicated audio interface.
Why actually? Is there a technical reason against it? Why shouldn't there be drivers for such devices that provide reasonably acceptable latency? I mean, technically speaking, a modeller with USB audio is an audio interface, isn't it? I really think it's a missed opportunity.
 
What do you guys think of this?


Hot garbage. Clearly not ready for prime time.

Sorry, I can't even type that with a straight face. Chug isn't my style, but I hear what it's doing and like it, and I appreciate you keeping it simple. I get that IRs can be familiar territory because it eliminates a variable, but I'd like to see more folks doing demos with the native cabs. I honestly liked the native cab in one of your other videos better than your more familiar IR.

My Stadium was supposed to arrive today but I had to go out of town so I had to hold delivery until Tuesday. Meanwhile, a friend that got theirs and is a fan of the Fractal amp models says it's every bit as good. I can see that, given that a lot of the later amp models were there already. I'm chomping at the bit to get home and get my unit.
 
Why actually? Is there a technical reason against it? Why shouldn't there be drivers for such devices that provide reasonably acceptable latency? I mean, technically speaking, a modeller with USB audio is an audio interface, isn't it? I really think it's a missed opportunity.
It's about whether the device is capable of doing processing or not. I think the best RTL I've ever seen on a guitar processor is the Axe-FX III, but even that ihas an RTL quite a bit higher than what you'd see on any audio interface.

But that only matters if you're using it to play amp sim plugins in your DAW. If you're using your guitar processor to record your guitar and playback your DAW, the RTL doesn't matter.
 
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Footswitch methodologies are somehow eluding me.
Link to relevant section of the manual.

There are currently six different footswitch modes—Stomp A, Stomp B, Preset, Snapshot, Combo, and Transport.

TL;DR: FS6 (MODE) is the most important footswitch—it toggles between the two footswitch modes you use most (Stomp A and Preset are assigned by default, but these can be changed). To access the other four footswitch modes and some helpful functions like Quicksave, Mute All, Click On/Off, Info Open/Close, and Click Open/Close, press and hold FS6 (MODE).

From Command Center, Stomp A and Stomp B can be set up to incorporate footswitch functions from any of the other modes. So two switches could be preset up and down, two others could be looper functions, etc. What's more, Stomp A and B commands can change values per snapshot, so if you, say, assign Snapshot 2 to a stomp for Snapshot 1, that same switch can switch to Snapshot 7 from Snapshot 2.

There's more footswitch goodness coming later.
Why actually? Is there a technical reason against it?
There is but I'm not the most qualified to talk about it. Plus, I'm currently at LAX.
 
Sort of? I'm still talking to you guys, so... :D
We ARE your vacation!

evil cat GIF
 
Link to relevant section of the manual.

There are currently six different footswitch modes—Stomp A, Stomp B, Preset, Snapshot, Combo, and Transport.

TL;DR: FS6 (MODE) is the most important footswitch—it toggles between the two footswitch modes you use most (Stomp A and Preset are assigned by default, but these can be changed). To access the other four footswitch modes and some helpful functions like Quicksave, Mute All, Click On/Off, Info Open/Close, and Click Open/Close, press and hold FS6 (MODE).
On the non-XL Stadium, can you also hold the touchscreen buttons to access e.g more mode?

From the manual:
What’s nuts is that a single stomp switch can do all of the above things at the same time. For example, Stomp A1 could turn on a delay block, turn off a reverb block, increase the Compressor block’s Output parameter, decrease the Amp block’s Treble parameter, transmit a middle C note to your synth via MIDI, and start a Quicktime video on your laptop. We have no idea why you’d want to do this, but it’s nice to know you could. Couple this with the fact that you have 20 Stomp switches (or more if you connect external momentary switches to the rear panel Control jacks), and you can quickly see how powerful Stomp A and Stomp B footswitch modes can be.
Is there any way to see what exactly each footswitch with multiple assignments does, like the above example as some sort of list?
 
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