Line 6 Helix Stadium Pre-Launch Discussion

Dude, allow me to gush a bit. Helix Stadium Backpack might be the most well-designed and well-thought-out thing Line 6 has ever made. Other than a couple of suggestions, I had nothing to do with it; that was all Dale and he knocked it out of the park.

Even if I didn't have Helix Stadium, I'd want one. It's pricey, but worth it IMO. We just need to try it out with other companies' products—Helix Floor, Helix LT, and the big Headrush might not fit, but any others should

Offering a well made backpack, like you already did with OG Helix, is a great thing IMHO.

I'm glad you did it again.

I own the helix one since 2018 and has become my gig backpack, with or without the helix inside, and I've even bought a pedalboard that I can fit into it.
 
Anyone know if Line 6 mentioned if the foot switches are contactless/optical/replaceable parts or the same as the 1st gen Helix? Wondering about longterm durability.
 
Love hearing all of this.

1. On the backpack - I know it’s not the “main thing” but it’s an important thing. Anybody that’s bought my used gear knows I keep my stuff NICE. And part of it is because I’m a bit particular about how I tote it places - I absolutely hate ill-fitting bags. Even if I could save some bucks picking a generic bag, if there’s 3 inches of space in one direction and 2-5 inches in the other, and it’s sliding around - that’s a nope for me. So I was really excited to hear that you guys built the backpack specifically for the Stadium.
Carry bags and cases are a surprisingly underrated thing. I love that my pedalboards and BluGuitar amps all came with a bag. Hell, the Victory VC35 I had came with a carry bag and that was awesome too!

2. Speaking of Focus View. That and the Hype knob and Showcase - all NEW features - have me drooling. I got into guitar relatively late, and so I’m no expert at many of those vintage pedals and how they work. I anticipate spending a lot of time just playing around in focus view learning more about the possibilities of the different effects. And I’m the user that you described that cares less about accurate in-the-room Plexi sounds, and want to more hear the sound in my head. Sounds like the Hype is built for me!! Let’s go!!
I'm very excited to try those features. I often don't really care about accuracy and will take a great sounding model over one that is nitty gritty accurate to its real world counterpart that I have probably never tried.
 
Hmm…. How about the ability to save images to the Stadium, and switch between the GUI and user selected images? More a novelty thing, but being the only unit on the market with the ability to have titties on the display would generate a decent lift in sales…
 
Hmm…. How about the ability to save images to the Stadium, and switch between the GUI and user selected images? More a novelty thing, but being the only unit on the market with the ability to have titties on the display would generate a decent lift in sales…
But you can't even tweak the amp params and see the nipples wiggle accordingly.
 
our IP has thus far been visually relegated to an item in a list (or in HX Edit/Helix Native, a little thumbnail) and a lot of amazing amps and pedals get skipped over because of it.
That's actually a huge point. A lot of people associate a certain amp sound with its visual. Either they've seen it played live and absolutely loved the sound or just saw a video of it. I've been playing guitar for years but still mix up or forget the names of the numerous Fender amps, which sound absolutely fantastic (Tweed Deluxe for example). I end up skipping over it in a list of amps so many times just because it's often labeled as "Tweedy" or "Fullerton" or just "US combo amp" which doesn't sound inspiring at all.
 
That's actually a huge point. A lot of people associate a certain amp sound with its visual. Either they've seen it played live and absolutely loved the sound or just saw a video of it. I've been playing guitar for years but still mix up or forget the names of the numerous Fender amps, which sound absolutely fantastic (Tweed Deluxe for example). I end up skipping over it in a list of amps so many times just because it's often labeled as "Tweedy" or "Fullerton" or just "US combo amp" which doesn't sound inspiring at all.

Never thought about it this way and I'd say you made a good point here.
 
That's actually a huge point. A lot of people associate a certain amp sound with its visual. Either they've seen it played live and absolutely loved the sound or just saw a video of it. I've been playing guitar for years but still mix up or forget the names of the numerous Fender amps, which sound absolutely fantastic (Tweed Deluxe for example). I end up skipping over it in a list of amps so many times just because it's often labeled as "Tweedy" or "Fullerton" or just "US combo amp" which doesn't sound inspiring at all.
Which, if the specific goal is to slow someone down to explore your IP, thoughtful perspective renderings go a lot further than hundreds of identical top-down 2D flat images where little more than the color, tolex, and knob styles change.

But you can go too far. Despite really loving the sound of most UA and Brainworx plugins, I really don't enjoy using them because they follow the original products' layouts, warts and all. So if a real-world outboard EQ/comp has upside down knobs, the plugin version does too, which can be maddening in the heat of a session. The Distressor is my favorite compressor of all time but I rarely use the plugin because it's as annoying to use as the real hardware.

Now I 100% understand WHY they do this and would never suggest they do otherwise; this is nothing more than a personal gripe I have and so many more people love that it behaves like the real thing. But still, it's the reason I gravitate toward FabFilter—consistency, predictability, efficiency, and ease-of-use—even if they have none of that real-hardware-in-your-DAW vibe.

So how might one embrace consistency, predictability, efficiency, and ease-of-use while still scratching that "Oh, I want to see pretty pictures of the real thing" itch?
 
Which, if the specific goal is to slow someone down to explore your IP, thoughtful perspective renderings go a lot further than hundreds of identical top-down 2D flat images where little more than the color, tolex, and knob styles change.

But you can go too far. Despite really loving the sound of most UA and Brainworx plugins, I really don't enjoy using them because they follow the original products' layouts, warts and all. So if a real-world outboard EQ/comp has upside down knobs, the plugin version does too, which can be maddening in the heat of a session. The Distressor is my favorite compressor of all time but I rarely use the plugin because it's as annoying to use as the real hardware.

Now I 100% understand WHY they do this and would never suggest they do otherwise; this is nothing more than a personal gripe I have and so many more people love that it behaves like the real thing. But still, it's the reason I gravitate toward FabFilter—consistency, predictability, efficiency, and ease-of-use—even if they have none of that real-hardware-in-your-DAW vibe.

So how might one embrace consistency, predictability, efficiency, and ease-of-use while still scratching that "Oh, I want to see pretty pictures of the real thing" itch?

It depends how you look at it. For a person used to a specific piece of gear, a model that actually has all the quirks compared to the real thing will be more consistent, more predictable, more efficient and easier to use compared to one that does not.
 
It depends how you look at it. For a person used to a specific piece of gear, a model that actually has all the quirks compared to the real thing will be more consistent, more predictable, more efficient and easier to use compared to one that does not.
Except:
  1. The most experienced studio engineer in the world still has to context switch when jumping from gear to gear, which measurably slows the process down.
  2. The most experienced studio engineer or session musician can't remember the intricate "quirks" of more than a couple dozen amps or effects that might be in a single multieffect, and quirks of the remaining hundreds of items have either been forgotten or not yet learned at all.
  3. The vast majority of multieffects users aren't experienced studio engineers or session musicians.
 
Which, if the specific goal is to slow someone down to explore your IP, thoughtful perspective renderings go a lot further than hundreds of identical top-down 2D flat images where little more than the color, tolex, and knob styles change.

But you can go too far. Despite really loving the sound of most UA and Brainworx plugins, I really don't enjoy using them because they follow the original products' layouts, warts and all. So if a real-world outboard EQ/comp has upside down knobs, the plugin version does too, which can be maddening in the heat of a session. The Distressor is my favorite compressor of all time but I rarely use the plugin because it's as annoying to use as the real hardware.

Now I 100% understand WHY they do this and would never suggest they do otherwise; this is nothing more than a personal gripe I have and so many more people love that it behaves like the real thing. But still, it's the reason I gravitate toward FabFilter—consistency, predictability, efficiency, and ease-of-use—even if they have none of that real-hardware-in-your-DAW vibe.

So how might one embrace consistency, predictability, efficiency, and ease-of-use while still scratching that "Oh, I want to see pretty pictures of the real thing" itch?
Interesting. Some UAD GUI’s work better than others but I think they mostly strike the right balance.

Interestingly I find the Distressor is a particularly good example of a HW design that translates well to a plugin. The main controls to use are very clear and draw your attention to them. Less important controls that you might not want to adjust as often are smaller or require slightly more work to adjust. Same is true for 1176 and LA2A and Pultec’s.

Something like this is the sort of thing that slows me right down:

1754934602561.jpeg


You get everything looking roughly the same no matter if it’s a compressor, EQ, reverb or delay. And the knobs all look the same, the same sizes, and very little to draw you to any single part of it. And worst of all, the controls all have really massive ranges and nothing has been optimised for any particular use. And everything is small and crammed wherever it’ll fit.

Often the constraints of HW force the manufacturers to consider what matters most and how you use it, rather than dumping everything onto a screen and calling it a day.

Fabfilter do a great job, but they’re coming at things from a very different angle to modelling analog gear.
 
Interestingly I find the Distressor is a particularly good example of a HW design that translates well to a plugin.
Anything with Fender volcano-style knobs—including the Distressor and SoundToys' Devil-Loc—drive me batty. Y'know the ones that show values on the knob instead of an indicator line? It's impossible to know where everything's set at a glance.
Fabfilter do a great job, but they’re coming at things from a very different angle to modeling analog gear.
Indeed. I really like the UI of Logic's compressor plugin—you get the vibe of the type of compression engine chosen, the UI/UX is highly consistent across them (where appropriate), and they add helpful additional metering and feedback not present in the original hardware (including compression graph and gain reduction history), which don't get in the way of everyday use. It's sort of the perfect amalgam of vibe and utility IMO, and you don't need to switch out plugins for a different compressor type. If Logic's Compressor had a Distressor mode, I'd never open the UA plugin again, even if the latter sounded a bit better.

Logic Pro X Compressor and Compression Types (Video Tutorial)
 
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Anything with Fender volcano-style knobs—including the Distressor and SoundToys' Devil-Loc—drive me batty. Y'know the ones that show values on the knob instead of an indicator line? It's impossible to know where everything's set at a glance.

Indeed. I really like the UI of Logic's compressor plugin—you get the vibe of the type of compression engine chosen, the UI/UX is highly consistent across them (where appropriate), and they add helpful additional metering and feedback not present in the original hardware (including compression graph and gain reduction history), which don't get in the way of everyday use. It's sort of the perfect amalgam of vibe and utility IMO, and you don't need to switch out plugins for a different compressor type. If Logic's Compressor had a Distressor mode, I'd never open the UA plugin again, even if the latter sounded a bit better.

Logic Pro X Compressor and Compression Types (Video Tutorial)
I’m not sure I totally agree but I accept your point. Out of the logic compressors, the most effective ones are the ones that closely resemble the HW. I’d say dedicated models of each of those compressors are even better because they can hone in on what makes each model distinct, and they lose less important or generic features that deviate from the original design.

For instance, the dbx160 UI removes controls that don’t make sense for that style of compressor. The look of it instantly informs your brain of what to expect. IMO the additional controls and ranges often take away from what makes an 1176/LA2A/SSL bus comp tick and leaves you with something in between. The more you deviate from a specific piece of gear, the more you might as well just go straight for Fabfilter C2 (or whatever “generic” compressor of your choosing).

Interestingly, I feel like the HW distressor is a bit like a hardware version of a plugin. It’s emulating different styles of compressors within the same box. In plugin form, if you need specific settings for controls, I’d reach for something else. Much like an 1176, I don’t think specific values mean much. Even an SSL bus compressor’s values are somewhat dependent of all the settings and program material. Usually I just treat HW compressors (or models) settings as “faster or slower” rather than targeting a specific value. It’s almost an advantage to remove the temptation of all the options and minutiae of settings and using something that gets you there fast (think SSL channel compressor, dbx160, LA2A) which don’t offer much fine tuning. Expanding them to do that makes them worse imo, and takes away the main thing they offer.

Strip away the visual design of a distressor, and then expand the available parameters and ranges and you basically end up with Fabfilter Pro C2. IMO, that takes away from what makes a distressor a good choice to begin with. HW modelling is so much more than just emulating the sound of the unit - the way you use it is of equal importance (which may need to be adjusted slightly in a digital model).

To bring back some points you made earlier:
The most experienced studio engineer in the world still has to context switch when jumping from gear to gear, which measurably slows the process down.
This is often an advantage. It would be a nightmare if HW looked the same regardless of what it’s actually doing. I’m not sure being slowed down is always a bad thing either, particularly if it means you make less mistakes and do things with more purpose. Speed can sometimes mean doing things unnecessarily or making mistakes.

If you have one fairchild 670 in your studio and it’s on your lead vocal, you’re probably not going to adjust it by mistake. If you have 8 1176’s or channel compressors, maybe you’re more prone to adjusting the wrong one. There’s a lot of instances where more gear with fewer controls beats less gear that is more flexible.

With your 2nd point, I think it’s MUCH easier to learn the quirks of different pieces of gear when they look more distinct and have fewer controls. This is where the benefits of a visually unique design really pay off, and why it’s often worth copying them when making a digital model. Learning the nuances of an SPX90 or 480L are not particularly fun - lots of menu diving, looking for parameters, and they’re annoying to adjust.

If it’s an EMT140 or a spring reverb or a DM-2, you can learn what it’s about instantly and the controls are dead simple to familiarise with. Digital models that take as many visual cues as possible from the HW, and make sensible decisions on what controls to give the user really take the benefits of the HW design.
 
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