@Will Chen I appreciate where you're coming from, however I encourage you to check out these two clips. This first vid is this song when I released it in 2020. LUFS was -9 or -10:
Not bad, but very compressed and the vocal really gets slammed as a result.
Now reference that to the remaster I recently did to shoot a little video for it. Other than the drum samples being improved, the main difference between this and the above track is that my LUFS-I for this was -13.8, so very close to the -14 target.
To my ear there's much more space between the instruments, the guitar has more high end, the vocals sit more comfortably in the mix, the beat strikes harder, and the bass drum / bass guitar have more thump. It's also perceptibly a touch louder than the first track as well when played through Youtube, though to your point Will, the .wav file for the first is perceptibly louder on my PC due to the perceived loudness and limiting.
Just food for thought, and I'm not saying I'm right by any means. 99.999999% of music listened to is streamed, and giving yourself some headroom can make a world of difference.
This is the output stats for the second video for reference:
View attachment 12498
Am I 100% doing it the right way? IDK, but I'm getting better results than slamming it as I did 3 years ago.