It's surprising how that is not a feature on most modelers. I think most of us want to keep the amp/cab the same and play around with fx around it.
Uh-Oh. Big. Can. Of. Worms. And I mean BIG! At least round certain necks of the woods... (as you will very likely know).
I'm working like that (2- or very rarely 3 channels of basic sounds all throughout, all further variations coming from additional dirt boxes and FX) for so long I can't even remember.
But when I entered TOP for the first time, I was almost lynched for several reasons.
- "It's so great to have a dedicated patch with dedicated amps, IRs and what not for each song and different scenes in it per part!"
Just that it isn't. At least not for the majority of us mere mortals. FOH folks will think about hiring an assassin if you keep throwing completely different sounds at them. Your bandmates won't be able to dial in your guitar on their monitors properly for the same reason. Even yourself won't be, because if you really try to mimic whatever famous sounds all the time, the levels will be completely over the place (unless you're doing a strict AC/DC cover show).
Let alone players way more up in the food chain seem to be doing just fine with 2 or 3 amp channels. Heck, Paul Gilbert would likely get along with one single patch and still play anything from Beatles to Sepultura as convincingly as it gets.
- "If you need to adjust sounds live, your patch programming skills are the fault!"
Yeah, right. As if Fletcher Munson didn't exist. As if people wouldn't usually pick harder live (which will throw all their balances between clean and dirt, and yes, that's an extremely common thing!). As if you'd know what kinda patches to bring with a telephone band or as a last minute sub.
- "No professionals will ever touch their amps during gigs!"
Just that they do. At least Robben Ford does. And Larry Carlton. And really gazillions of others. But hey, maybe they just don't have sufficient experience.
And just so that nobody gets me wrong: Right, in an extremely "controlled environment", you may not have to ever adjust anything. But we typically only find those very controlled environments in limited contexts. Such as well-rehearsed musical shows, tribute acts and on the big stages of this world. Where the conditions are almost 100% identical each evening. Similar stage and venue sizes, same monitoring (typically IEM), same FOH personnel.
Add to this that I have sometimes found some live stuff of the very people coming up with these claims. More often than not it was just a sad affair, to put it carefully.
Also, I may as well just want to use slightly different core sounds, even for the same kinda gig (I can usually allow myself doing so).
Then you run into the DSP limits of a particular modeler and need to switch to another preset, which won't easily match your amp settings from preset 1 without careful copy/paste of presets beforehand.
Scenes is supposed to be the workaround for this, but in reality unless you have FM9/QC level processing power it usually doesn't quite work out.
Yeah well. This is how I used the Floor. Had a handful of huge, complexed kitchen sink presets (one for each possible situation). And while it was working fine, these were the relevant things annoying me:
- Not enough switches to accomodate such a complexed preset. I typically used 4stomps/4snaps mode and sometimes switched to 10 stomp mode, but I could've used much more switches.
- Hardly possible to keep track of such patch creatures. Just some days ago I looked at one of my Floor patches (in HXN) and didn't even know what it worked like.
- You will very likely still run into limits, regardless whether it's organisational or DSP limits.
Spreading these things over different patches is a lot more efficient in my book. As an example, just on that little gig two days ago, I already used more FX on a single gig than ever in the HX-verse (I only checked them briefly to see whether they were working, but still). That was only possible because I could spread them over 5 patches, with 2 dedicated FX switches per patch only.
So: Global Blocks FTW!