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I definitely agree that some things must just be learned. We encounter that a lot in life. Hell, even a lot of music theory is that way.I think the notion of "intuitive" is overrated and overstated. I can't think of a single thing
we ever learn in life "intuitively." Walking? Nope. Have to do it and flail and fall.
If walking is not "intuitive" and "natural," then what in life is? Breathing?
My experience is that becoming proficient at anything requires repetition and that we
learn by doing.... not by something "coming natural" for us. Fractal UI is no different
than moving to a new town and learning the lay of the land. A few wrong turns and a
couple of dead ends later and you suddenly are not getting lost anymore.
Mental mapping for the win!
I definitely agree that some things must just be learned. We encounter that a lot in life. Hell, even a lot of music theory is that way.
But there’s also a lot of value in making things with logical consistency as a design intent. If the onboard UI of Fractal was an automobile, we’d have a separate lever just for second gear behind the passenger seat, and the turn signal would indicate right when pressed upward and change the radio station when pulled downward.
This round’s on me!
I’ve come to believe that the biggest contributor to success in one’s life is the quality of persistence.
I'm not insinuating anything about anyone here .... but being allergic to effort is certainly a path to failure. Generally speaking.
I wanna say I had a vehicle that did that. It wasn't linked to the gas pedal, but it did raise the volume. But I can't recall how. Maybe it detected wind noise, like if you had your windows down it would make the stereo louder as the wind noise increased.Hey, now I want the stereo to automatically get louder as I press the accelerator harder. Great idea, SM!!!
I fully suspect the next generation will be much more user friendly and a much stronger GUI, but your right you cannot update or refresh a hardware mid cycleI feel like Fractal is like a house that's been added onto a few times, and among other things, there's one bathroom located past a bedroom, that you have to go through to enter.
And I bet it's probably very similar, in that they've added so many things, that really the only way to fix it, is just tear it all down and start fresh.
I wouldn't be at all surprised to see the main focus of the next-gen units being on a better user-experience. But as long as Cliff & Co. keep finding things to improve on the III/3/9, who knows when that may be.I fully suspect the next generation will be much more user friendly and a much stronger GUI, but your right you cannot update or refresh a hardware mid cycle
With the inconsistencies in how the buttons work, especially relative to their named functions, combined with general layout of the UI, I think it approaches “difficult.” Once you use it enough to memorize the quirks, I’m sure it’s fine, though probably still less efficient than it could be.is the on-device UI of the Fractal difficult to use, given the breadth of options presented, or is it just not intuitive? There’s a difference between “intuitive” and “difficult”. I think it’s just not intuitive. Not like the HX Stomp, which is really easy to use without even looking at a manual.
I still need to fire that up. I’m sure it’s great from everything I’ve read. I just wanted to go in cold-turkey and see how the onboard UI looks to a caveman, because once you familiarize yourself with the product and its architecture you can no longer get a truly unbiased insight into how logical and/or intuitive it is. This is also why it can be really hard for product designers to see the holes in their own UI, because you quickly become blind to the quirks once your brain already knows how everything works.I dont Know about the UI on the hardware ive never touched it, except for the odd setting done only the unit itself but I can say this FM9 Edit is really easy and pleasure to work with
That is such a good point, and one I've noticed many times over at FAS forum. They simply don't see it the same way a newbie would.This is also why it can be really hard for product designers to see the holes in their own UI, because you quickly become blind to the quirks once your brain already knows how everything works.
I think the notion of "intuitive" is overrated and overstated. I can't think of a single thing
we ever learn in life "intuitively." Walking? Nope. Have to do it and flail and fall.
If walking is not "intuitive" and "natural," then what in life is? Breathing?
My experience is that becoming proficient at anything requires repetition and that we
learn by doing.... not by something "coming natural" for us. Fractal UI is no different
than moving to a new town and learning the lay of the land. A few wrong turns and a
couple of dead ends later and you suddenly are not getting lost anymore.
Mental mapping for the win!
ETA: I just realized I was talking about the editor not the on-device UI. Carry on.is the on-device UI of the Fractal difficult to use, given the breadth of options presented, or is it just not intuitive? There’s a difference between “intuitive” and “difficult”. I think it’s just not intuitive. Not like the HX Stomp, which is really easy to use without even looking at a manual.