Alright, this might be my first ever reddit post, but I guess I'll weigh in. First, I'm so excited that Nioh 3 is happening at all! But I'm a little disappointed with the demo so far. Bearing in mind that we're looking at an alpha here, there are still some red flags that are likely to carry forward to the 2026 release:
The graphics are dated and it's getting to be a bit of an eyesore? I haven't played Nioh or Nioh 2 in a good while, but I swear Nioh 3 looks worse than those games did? Nioh's engine always had some "range" where it could look terrible or look great depending on the lighting. And maybe it is the lighting, but 3 has looked pretty much terrible throughout. In 2025, after playing the likes of Lies of P, etc, this is a bit glaring.
The complexity, OMG the complexity. Nioh 1 was a perfectly balanced game IMO, and Nioh 2 began to push the envelope in terms of adding systems and overloading controls... but it was still mostly fun so I tolerated it. With Nioh 3 it feels like TN is doubling down on the "kitchen sink" approach, and it's starting to feel ridiculous. Skills x weapons x samurai/ninja x stance x ninjutsu x items x... ugh. There are only so many buttons on the controller. And here's at least one opportunity to streamline without losing anything: Guard Break and normal blocking are really identical mechanics apart from some glowing red crap on the screen. Why are they on two different buttons on opposite corners of the controller? And why is Guard Break assigned to a button that already has a crucial purpose, i.e. leaving me in the wrong combat mode if I time it wrong?
My take overall is that TN needs to take a step back and maybe clean house *just a little*. Not "less is more", necessarily, but a "more and more and more and more is not more" approach.