laxu
Rock Star
- Messages
- 4,714
DS2 had some great ideas like Bonfire Ascetics and power stancing (using two weapons at once, giving you a different moveset). I wish they had kept those. The Adaptability stat was really dumb shit though because you needed to raise that to have decent iframes.DS2 base game was a large tutorial for NG+ but everyone gripes about the base game. And it kept changing and surprising until at least NG7 (my stopping point) and I'm told NG10. You couldn't get a platinum without going to NG2. All 3 DLC points were very obvious.
But with Bonfire Ascetics you could make a particular area NG7 in a base game, or whatever you wanted to do. PvP folk still say DS2 was the best.
I always thought they should have called it Hex Souls or something - anything! - other than Dark Souls 2. Folk who trying it now after ER don't seem to have the same hate.
To me the game's problem is that it's very long, and has few memorable bosses. All too many of them are the large knight variety too. By the time I was done with the main game and DLC, I had zero interest in venturing into NG+. Elden Ring has the same problem for me.
A lot of the criticism of DS2 is warranted but that doesn't make it a bad game by any means. Just a disappointing sequel.
DS3 is meant to be a bit of a nostalgia trip for fans of the series, and it's not like From hasn't recycled a lot of assets and animations dating back to Demon's Souls. I find that recycling much more grating in Elden Ring because it recycles even within its own content. It's just too large for its own good.I thought at least one of the DS3 DLC's was easy to access, but I gave it the least time of any From game, as it was largely a cut & paste (e.g. entire levels re-purposed from Bloodborne) job to raise cash for Elden Rind - so I forgive it somewhat. Losing dual-wielding, NG+ variations and the silly Arts of War (Ashes are great!) were a step backwards imho. Great PvP arenas compared to ER tho.
I actually played DS3 before playing DS1 and 2, so those two felt extra janky after the faster DS3 gameplay, but I can also totally see why people love DS1's level design and vibe. It has an air of mystery and dread that DS3 lacks.
I love DS3 because it's relatively quick to play through if you know what you are doing. It could be much less linear, and the DLC enemies could be less tanky. Elden Ring's switchable weapon skill system is better too. Many complained that DS3 feels too much like Bloodborne but I didn't mind that because I was coming from BB gameplay anyway so I didn't mind that in a fantasy setting.
I just wish Elden Ring did more with its gameplay, since it's a new game rather than a sequel. It feels too much like DS3.5 to me, and the open world seems unnecessary because you can't do anything but run around and collect materials in it until you hit a set piece level or dungeon. Those play just like DS3 but with jumping, and are still the best parts. Then there's the Roundtable hold that exists in another dimension apparently. Why is that not a castle smack in the middle of the map instead to give it actual importance in the world?
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