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I don't know if you guys saw the patch notes.
"Added new feature to summon spectral steed during the Elden Beast the boss battle."

"Added new feature to summon spectral steed during the Elden Beast the boss battle."

Confirmed last night: I still have a (ridiculously OP*) level ~150 character ready and waiting for Shadow of the Erdtree.
*Magma Guillotine = WTF![]()
Yeah, I just skimmed through part of a review, and the entire time I was like, "SHUT UP SHUT UP SHUT UP!"I think I might have to play it right at release because otherwise it's very likely I will get spoiled at some point.
I realised I might need all the bell bearings for the DLC to buy smithing stones up to level 8 so I just rushed up to the Godskin Duo beating it and every boss inbetween to achieve that.
My character is level 121 now with a +25 katana.
Feeling kinda ready.
Yeah, it is Dark Souls Open World v1.0 (well, 1.5 now). You can see where they hit the cut-off mark and just stopped development on some ideas. Colosseums most obviously, but also coventants in the making (2 Invasion fingers? Madness healing item?) and some of the schools of magic. 2 useless Briar spells but gear to enhance Briar magic? The placement of the Spirit Summons Bell Bearings is weird and way into the late game yet you pick up spirits all over the place in the early game.I just wish Elden Ring did more with its gameplay, since it's a new game rather than a sequel.
At this point, I’ll settle for finding the damned DLC, let alone figuring out where to go or what to do once I get there.The DLC is pretty huge and From is extremely vague this time about where you're supposed to go. You get a dinky ass map from an NPC that you are supposed to figure out. I have so far ended up in nothing but optional dungeons!
Also encountered an optional boss that was ridiculously fast with stupid long combos leaving you very little room to breathe. I don't know how they intend to do that fight with anything but the very fastest weapons and a helper. I had to use a rot rapier on him because there's just no time to do anything but dodge or block most of the time.
I feel like From's DLC bosses have always veered on the side of "hey, let's throw a huge healthbar, multibosses or some other feature that makes it kinda unfair" over having excellent mechanics that keep the player on their toes. Bloodborne DLC is an exception. I wish we had more Ludwig, Lady Maria and Orphan of Kos level bosses - tough but with clearly telegraphed moves. So far I've encountered just one boss that was really cool to fight, and the rest are the kind where you have time for one hit before having to dodge or block again.