That'd be counterproductive to the "set it once" approach.
As said, that's a global thing, so I'd have to constantly switch back and forth.
I'm still using my Zoom UAD-2 mainly, when I set the gain to minimum, there's really very little signal, even in Hi-Z mode.
I absolutely agree on all you've said. Logics audio editing is still <y2k-ish (in fact, at least the sample editor actually is indeed).
Fwiw, I don't doubt you folks are onto something. But seriously, I never had an issue to adjust amp sim input levels. And interestingly enough, as an example, with Helix Native, everything I did sounded almost identical compared to the same patches loaded into the hardware (not using the Helix as an interface).
Let me put it to you this way. You'll often times see someone say about one VST amp "oh its the cleanest amp in the plugin, I love the lush tones", but then the next guy says "sounds like a fuzzy mess". Or for example, you hear some artist preset used in a video, and it sounds amazing, but then you plug your guitar into it and it sounds bad.
The truth of it is there has been a disconnect between the way we all experience guitar plugins due to the input level differences between audio interfaces.
Most plugin companies use a standardized input level to create and train these plugins. We can call this "reference level". This is the level that these companies designed everything around. This level is important because, in order to experience the plugin the way they intended, in order to achieve perfect accuracy of sound, you should be feeding the plugin the same "level of headroom".
The problem is, this number has never really been advertised or known. Only now are people becoming aware of the issue. A few especially enterprising individuals have taken it upon themselves to contact the companies and obtain this number from them.
Once we have the reference level, we can all set our interfaces appropriately and then, no matter what you are using, my plugin and your plugin should sound the exact same (considering the same guitar etc.)
The reason you can't trust auto-level setting in plugins is because it is arbitrary. It is going to read whatever you feed it, and then try and boost or cut the signal appropriately. The problem is, it is usually taking a single measurement, such as the average peak level, and setting the plugin according to that. Depending on how someone plays when doing that, it could influence the level to be set any number of places. So we face the same problem: no consistency, and probably off from what the manufacturer designed.
I hope that makes sense. The community has been pushing for these numbers so that we can "set and forget", and know we are experiencing the plugin the way it was designed to be experienced.