laxu
Rock Star
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- 5,157
I have never tried to say that things need to be simple. Things just need to be fast to operate, consistent and intuitive.Still... I don't think it is bad to lament that the situation hasn't changed in 20 odd years. But the issue is... and this is a point I've made to @laxu several times when we've had similar exchanges. At a certain point, the capabilities and feature-set explicitly dictate a non-simple experience, at a very fundamental level.
The developers can take care of various hurdles for the user. These could be things like the ability to look up what a parameter does right in Axe-Edit, or just making an UI so that it requires less button presses or touchscreen taps to perform a task.
A good example is Helix vs Fractal block movement. Helix is an intuitive "pick and place", Fractal is "select a function and execute it" aka "no user experience thought went into this, only how it was easiest to program". This is a common engineer mindset. Helix doesn’t dumb this down, just makes it more intuitive.
I have said many times that the number of parameters, fx etc is not what makes Fractal a chore to use. Axe-Edit handles this just fine. The onboard UI doesn't because of the way it works and how its controls are laid out. It won't be solved until next gen but could have been improved over the years. It just hasn't got much attention at all.