Line 6 Helix Stadium Talk

The AM4 is so tasty though 😭

But yeah that's a great lineup ya got there
Fm9 covers my Fractal needs. They battled it out last week and the fm9 came out on top for me.
Too many historic presets that I've worked on that the am4 simply can't accommodate.
The fm9, fm3 and ax3 routing simply can't be beat. Drop blocks and make connections anywhere you want. It's remarkable,
 
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So…how is there not a Boss BF-2 in Helix? I get that perhaps flanger isn’t as popular as it has been in certain eras, but that’s a definite high watermark device.
That's one of the effects I miss the most on Helix, together with Boss PH3 and RV5, Shin-ei Companion fuzz and Big Muff Pi Op-amp.
 
That's one of the effects I miss the most on Helix, together with Boss PH3 and RV5, Shin-ei Companion fuzz and Big Muff Pi Op-amp.
FWIW the grey flanger (MXR 117) can “kinda” do it but I think they are different enough to warrant a dedicated model for the bf-2.
 
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The coach put me in. I'll show him. These guitar noodlers are dead.
 
I am really looking forward to a road map or expected Agoura amps to be released in Helix. That will really help inform the decision to purchase or not. Liking what I see in the UI side and def know the effects are good - had a Helix LT. But amp sounds are a huge part of what I am looking for and some high gain modded Marshalls - Fortin, Freyettes would def be something I’d immediately be drawn to (and I’m sure bunch of other folks). More than anything I think a market for these models with a solid platform like Helix would be very lucrative.
 
Am curious about this.

General aliasing question re: Stadium - but I'd assume applies to all modelers.

In, say, the Stadium, are the Blocks that will generate what might be considered possibly audible aliasing, all oversampled at different Block specific rates (?) -or- is there a an overall oversampling rate ie: 2x, 4x, 8x etc.... chosen for all the Blocks that could possibly produce audible aliasing (?)
 
Am curious about this.

General aliasing question re: Stadium - but I'd assume applies to all modelers.

In, say, the Stadium, are the Blocks that will generate what might be considered possibly audible aliasing, all oversampled at different Block specific rates (?) -or- is there a an overall oversampling rate ie: 2x, 4x, 8x etc.... chosen for all the Blocks that could possibly produce audible aliasing (?)
The former, and not just whole blocks—FWIU, sometimes individual components within the blocks may have different oversampling rates?
 
you gonna make @Digital Igloo tap the sign
I am new to the forum - maybe I missed something? yeah definitely - there is pages and pages of info mostly unrelated to what I am looking for. I am not even a customer yet - so I can be easily ignored :)
But I would love to see it on official website or release notes. Maybe they do it, maybe they don't - up to them.
 
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