I think you didn't get my point. They sound real on a record because those samples still come from real drums, so no surprise they sound real, and thru automations, randomizers and all that stuff you can get a lot of expressivity too.
And at that point you don't even need to play a kit, just program it in a DAW.
But all that doesn't really apply when you play the actual instrument. Firstly cuz most e-drums sound modules are not nearly as powerful/versatile as plugins like superior drummer.
Secondly, cuz the instrument itself is limited compared to real drums.
Take a ride cymbal for example, most cymbal pads have 2 or 3 zones at most, a real one has basically an infinite number of zones instead, you can get a ton of different sounds just by moving the tip of your stick by 1 cm on its surface or even by changing the angle at which you hit it.
That's simply not replicable with a pad.
PS: and that's just one example, cuz a lot others come to mind. E.g. if you hit twice in fast succession a real drum/cymbal, the second time the sound is different than the first one cuz the head/cymbal is still ringing and the second hit stops it and somewhat interferes with that. With samples, you just get the same sample twice, and sometimes it doesn't even stop the first one when the second starts.
Or just hear what happens when you make the stick bounce on a snare and how hard that's to replicate with an edrum.
I mean, even a guitar sample will sound realistic on a record, but I bet you'd never play a guitar by converting its signal to midi to then play guitar samples thru a VSTi, right?
I understood you just don’t agree.
Why do I need to use the build in sounds? Why can’t I trigger Superior samples? Oh, I can.
As for your cymbal thing with a multitude of sounds from hitting it in different spots with different alterations is really not different than a guitar.
It really is a matter of expectations being met.
Just like a guitar being struck at x angle, at y spot at how hard generates a fundamental and overtones and when they come back at us different it’s when we say that amp sounds shit. Or modeller or profiler etc.
How do I know? Cause the drummer I’ve worked with who has been on like 200 albums occasionally uses an e-drum (with his sounds sampled) and I wouldn’t know the difference sonically.
But he hates the feel of playing it.
As for your example of 2 quick notes, I would’ve agreed but its no different than Ezbass having auto alternate index/middle finger.
Anyways the point is, that the sounds come from the trigger whether that’s mics, an emit or mouse clicking notes in the drum editor the only one that feels fun is the kit with triggers.
And then there’s convenience.
As for samples and input method, the guitar isn’t just an input device that merely drives a voltage otherwise Toontrack already would have come with EzGuitar. It’s the whole feedback loop from pick hits string, string causes voltage to go through amp/cab into air, ground, back into pickups and into the ears.
Very much the same on drums.
Also the same for piano, if it weren’t there be no sonic difference between guys playing notes on a piano only stylistic ones.