Press X (a lot) to save the world.I've watched about an hour of the complete longplay, the cinematics are great but the gameplay is same old.
Path of the Exile was great!Been a casual fan since the D2 days, but I never fell for it hard like my friends did.
I played the first beta weekend and really liked it, but it's one of those "wait until I can get it for $50 in a year" games for me.
Diablo definitely has the best gameplay feel of any ARPG, though. It's night and day going to D4 from something like Path of Exile.
I was feeling that way on launch, my first character was a druid and I felt like it was dragging after while. So then I rolled a Sorcerer... definitely a better lower level experience. Got done playing my barbarian and that was a lot of fun. Still have to try a rogue.I played it for a couple of hours yesterday and thought it was nearly as boring as D3 was. A bazillion people can’t be wrong and all that, but the formula just doesn’t do anything for me.
Yeah I was sort of like you. My Quake buddies that didnt care for Quake were all into the first Diablo. I've played them all. D3 with the real money auction house was interesting at first, but then I found myself looking at gear in the AH similar to looking at gear on craigslist/reverb every night... after while I'd login to watch my auctions lol. So I never grabbed the expansion.Been a casual fan since the D2 days, but I never fell for it hard like my friends did.
I played the first beta weekend and really liked it, but it's one of those "wait until I can get it for $50 in a year" games for me.
Diablo definitely has the best gameplay feel of any ARPG, though. It's night and day going to D4 from something like Path of Exile.
We only wear out mice buttons in this housePress X (a lot) to save the world.
I started with a sorcerer because I thought that was the most likely class to present some actual tactics (mixing elements, exploiting environments, etc.) But mostly I just picked up the loot with the biggest numbers and pressed X (a lot).I was feeling that way on launch, my first character was a druid and I felt like it was dragging after while. So then I rolled a Sorcerer... definitely a better lower level experience. Got done playing my barbarian and that was a lot of fun. Still have to try a rogue.
I think I made a comment after finishing D3 on PC that Blizzard must have a shadow company manufacturing and/or investing in mice (mouses?)We only wear out mice buttons in this house
Nope. Nor will it make sense if you have.Will IV make sense if I haven’t played I-III?
Is there a Diablo IIC+?
Apart from a slightly more polished appearance, no.I’d be curious is IV adds something novel to the equation.
Apart from a slightly more polished appearance, no.
If anything, I suspect it's worse. Because of the MMO/ open world structure, where everything scales with player level, there's no sense of a curated game experience unfolding as you become more powerful - not even in the obvious linear treadmill fashion of your typical ARPG. No Super Duper Death Sword to eventually make you viable vs. Super Duper Death Armor - just one vast stretch of Slightly-More-Than-Capable-Nerf Everything. Yawn.
To be fair, this isn't my genre to begin with. But from all I've read and what little I've played, they started with D3 (yawn) and made it worse. And because it's Blizzard/ Activision, it will still cost $70+ dollars ten years from now.
Exactly. For me it's all about the exploration, and the sense of slowly unfolding the curated structure of a game - the "Metroidvania" aspect of achieving the ability to experience something you couldn't experience a few minutes or hours before. Level-scaling in an open world means, at any point in time, I can go over here and do something, or go over there and do that exact same thing, or go over there and do the exact same thing, or... For pretty much the entire duration. Not much call for creative thinking (though Diablo does encourage mixing and matching complementary skills?), not much room to be surprised by anything.I’d read something about the scaling, so basically it just auto-adjusts difficulty based on level? In theory that sounds cool, but I think part of the appeal of these grind to level up games is reaching God-Mode for a period of time after you get item XYZ. If it’s always perfectly balanced that sorta leans right into the worst aspects of these games imo. (Where nothing really matters because the gameplay basically stays the same while your character and attacks just get reskinned)