Is anyone else smoking Diablo 4 crack?

My kid wants it pretty bad - but is trying to decide if it's worth wiping out more than half his bank account to buy. Decisions, decisions... :rofl
 
Been a casual fan since the D2 days, but I never fell for it hard like my friends did.
I played the first beta weekend and really liked it, but it's one of those "wait until I can get it for $50 in a year" games for me. :p

Diablo definitely has the best gameplay feel of any ARPG, though. It's night and day going to D4 from something like Path of Exile.
 
I played it for a couple of hours yesterday and thought it was nearly as boring as D3 was. :idk A bazillion people can’t be wrong and all that, but the formula just doesn’t do anything for me.
 
Been a casual fan since the D2 days, but I never fell for it hard like my friends did.
I played the first beta weekend and really liked it, but it's one of those "wait until I can get it for $50 in a year" games for me. :p

Diablo definitely has the best gameplay feel of any ARPG, though. It's night and day going to D4 from something like Path of Exile.
Path of the Exile was great!
 
I played it for a couple of hours yesterday and thought it was nearly as boring as D3 was. :idk A bazillion people can’t be wrong and all that, but the formula just doesn’t do anything for me.
I was feeling that way on launch, my first character was a druid and I felt like it was dragging after while. So then I rolled a Sorcerer... definitely a better lower level experience. Got done playing my barbarian and that was a lot of fun. Still have to try a rogue.
 
Been a casual fan since the D2 days, but I never fell for it hard like my friends did.
I played the first beta weekend and really liked it, but it's one of those "wait until I can get it for $50 in a year" games for me. :p

Diablo definitely has the best gameplay feel of any ARPG, though. It's night and day going to D4 from something like Path of Exile.
Yeah I was sort of like you. My Quake buddies that didnt care for Quake were all into the first Diablo. I've played them all. D3 with the real money auction house was interesting at first, but then I found myself looking at gear in the AH similar to looking at gear on craigslist/reverb every night... after while I'd login to watch my auctions lol. So I never grabbed the expansion.

I'm just glad blizzard finally is letting use go full screen for wide screen games... and the graphics and cut scenes are pretty good. As for story and listening to quest.... ESC all the way lol
 
I was feeling that way on launch, my first character was a druid and I felt like it was dragging after while. So then I rolled a Sorcerer... definitely a better lower level experience. Got done playing my barbarian and that was a lot of fun. Still have to try a rogue.
I started with a sorcerer because I thought that was the most likely class to present some actual tactics (mixing elements, exploiting environments, etc.) But mostly I just picked up the loot with the biggest numbers and pressed X (a lot).
 
We only wear out mice buttons in this house ;)
I think I made a comment after finishing D3 on PC that Blizzard must have a shadow company manufacturing and/or investing in mice (mouses?)
 
The trailer looks cool. Will IV make sense if I haven’t played I-III? Is there a Diablo IIC+?

Just starting to work through Turtles in Time on the PS5 my wife surprised me with back in November. She may as well have given that console to the dog.
 
My son wants to play it. We had a 2-3 weekend phase playing III, but moved on to other things maybe a third of the way through. TBH it suffered from the usual issues those sorts of games do. There are different moves im sure advanced players use, but for casuals I never noticed much difference just spamming the main attack button and then using the dash to get out of danger. Rinse repeat. For hours. And hours. Also there aren’t many consequences. You die and just respawn. Your lives run out, you just start at the beginning of the level again. Also, you level up your equip, but it doesn’t really matter because the enemy levels up. If mean I get it, you can’t one-touch kill everyone for the rest of the game after getting the Super Duper Death Sword, but you only get a minute to enjoy it before the enemy gets Super Duper Death Sword Armor, and here we go having the same battle for the 537th time just with a different skinned weapon.

I think we gave up when it was basically how long do we want to keep spamming the attack button in a battle that ultimately doesn’t matter if we succeed in, just to get to the next really cool cutscene. (Which we’re really cool btw)

I’d be curious is IV adds something novel to the equation.
 
I’d be curious is IV adds something novel to the equation.
Apart from a slightly more polished appearance, no.

If anything, I suspect it's worse. Because of the MMO/ open world structure, where everything scales with player level, there's no sense of a curated game experience unfolding as you become more powerful - not even in the obvious linear treadmill fashion of your typical ARPG. No Super Duper Death Sword to eventually make you viable vs. Super Duper Death Armor - just one vast stretch of Slightly-More-Than-Capable-Nerf Everything. Yawn.

To be fair, this isn't my genre to begin with. But from all I've read and what little I've played, they started with D3 (yawn) and made it worse. And because it's Blizzard/ Activision, it will still cost $70+ dollars ten years from now. :rolleyes:
 
Apart from a slightly more polished appearance, no.

If anything, I suspect it's worse. Because of the MMO/ open world structure, where everything scales with player level, there's no sense of a curated game experience unfolding as you become more powerful - not even in the obvious linear treadmill fashion of your typical ARPG. No Super Duper Death Sword to eventually make you viable vs. Super Duper Death Armor - just one vast stretch of Slightly-More-Than-Capable-Nerf Everything. Yawn.

To be fair, this isn't my genre to begin with. But from all I've read and what little I've played, they started with D3 (yawn) and made it worse. And because it's Blizzard/ Activision, it will still cost $70+ dollars ten years from now. :rolleyes:

I’d read something about the scaling, so basically it just auto-adjusts difficulty based on level? In theory that sounds cool, but I think part of the appeal of these grind to level up games is reaching God-Mode for a period of time after you get item XYZ. If it’s always perfectly balanced that sorta leans right into the worst aspects of these games imo. (Where nothing really matters because the gameplay basically stays the same while your character and attacks just get reskinned)
 
I’d read something about the scaling, so basically it just auto-adjusts difficulty based on level? In theory that sounds cool, but I think part of the appeal of these grind to level up games is reaching God-Mode for a period of time after you get item XYZ. If it’s always perfectly balanced that sorta leans right into the worst aspects of these games imo. (Where nothing really matters because the gameplay basically stays the same while your character and attacks just get reskinned)
Exactly. For me it's all about the exploration, and the sense of slowly unfolding the curated structure of a game - the "Metroidvania" aspect of achieving the ability to experience something you couldn't experience a few minutes or hours before. Level-scaling in an open world means, at any point in time, I can go over here and do something, or go over there and do that exact same thing, or go over there and do the exact same thing, or... For pretty much the entire duration. Not much call for creative thinking (though Diablo does encourage mixing and matching complementary skills?), not much room to be surprised by anything.
 
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